void OnTriggerEnter(Collider other) { if (other.tag == "Player") { //Debug.Log("I'am a AmmoBox type " + ammoType + " and i was touched by " + marineType); PlayerAmmo playerInv = other.gameObject.GetComponent <PlayerAmmo>(); if (ammoType == AmmoType.AmmoType1 && marineType == MarinesType.MajCarter) { playerInv.PickUpAmmo(ammoType, amount * 20); // Flamethrower } else { playerInv.PickUpAmmo(ammoType, amount); } amount = 0; Depop(); } }