internal void SpawnOnDeath() { AlienBase alien = Instantiate(m_alienOnDeath, transform.position, transform.rotation) as AlienBase; alien.DisablePersistency(); alien.m_entity.maxHealth *= 2; alien.m_entity.health *= 2; alien.LockTarget(m_target); m_boss.m_minions.Add(alien); AmmoBox drop = Instantiate(m_dropAmmo, transform.position, transform.rotation) as AmmoBox; drop.DisablePersistency(); drop.useRandomAmount = true; drop.minRangeToRandom = m_minimumDropAmmo; drop.maxRangeToRandom = m_maximumDropAmmo; }
// Use this for initialization void Start() { box = gameObject.GetComponent<AmmoBox>(); }