コード例 #1
0
ファイル: GameLogic.cs プロジェクト: bethge/GalaticChaos
 /// <summary>
 /// Sets the map. Please prefer using LoadMap(), as this method will not
 /// initialise neither navigation mesh nor collision manager!
 /// </summary>
 /// <param name="map"></param>
 public void SetMap(Map map)
 {
     mMap = map;
     if (map != null)
     SectorManager = new UnitSectorManager(map.GetWidth(), map.GetHeight());
     else
     {
     SectorManager = null;
     }
 }
コード例 #2
0
        /// <summary>
        /// Initializes game from a given map
        /// </summary>
        /// <returns>returns true if successful, else false</returns>
        public void LoadMap(Map map)
        {
            UnloadGame();
              GameLogic gameLogic = GameLogic.GetInstance();
              gameLogic.SetMap(map);

              // already initialised sectorManager by setting new map
              //gameLogic.SectorManager = new UnitSectorManager(map.GetWidth(), map.GetHeight());
              CollisionManager collisionManager = new CollisionManager();
              collisionManager.Init();
              gameLogic.SetCollisionManager(collisionManager);
              gameLogic.SuperFogManager = new SuperFogManager();
              PlayerFogManager playerFogManager = new PlayerFogManager();
              playerFogManager.Init();
              gameLogic.SuperFogManager.PlayerFogManager = playerFogManager;
              PcFogManager pcFogManager = new PcFogManager();
              pcFogManager.Init();
              gameLogic.SuperFogManager.PcFogManager = pcFogManager;

              GameObjectManager objectManager = GameObjectManager.GetInstance();
              IEnumerable<GameObject> list = map.GetGameObjects();
              foreach (GameObject obj in list)
              {
              objectManager.AddUnit(obj);
              }
              Debug.Assert(map != null);

              PathFinder.GetInstance().LoadMeshFromObstructions(map.GetWidth(), map.GetHeight(),
                                                            GlobalValues.GetInstance().MeshScale);

              // hinzugefügt von jonas (ka ob das wo besser passt)
              view.HumanView.GetInstance().GetRenderer().GetCamera().SetBoundaries(new Rectangle(0, 0, map.GetWidth(), map.GetHeight()));
        }