public Collision(QuadNode quadNode) { mQuadNode = quadNode; }
public List<ICollidable> mUnits; // only leaves may save contained units, internal nodes have none #endregion Fields #region Constructors public QuadNode(QuadNode parent, CollisionManager collisionManager) { mParent = parent; mCollisionManager = collisionManager; }
public Collision() { mQuadNode = null; }