protected internal override void Update(float delta) { mPassTime = (mPassTime + delta) % Duration; void OnSizeChange() { //ensure the size of input text Size = new Size(Size.Width, Utility.Max(Size.Height, 4)); FontSize = Size.Height - 4; } void OnFontChange() { //when font changed var font = FontClass.Fonts(FontSize); //do not need to change the text buffer, because we do not change any propertry if (mTextBuffer != null && mTextBuffer.Content == Content && mTextBuffer.Font == font) { return; } Utility.Dispose(ref mTextBuffer); mTextBuffer = new RowText(Content, font); } OnSizeChange(); OnFontChange(); //ensure the cursor position is legal, from [0, content.length] Cursor = Utility.Clamp(Cursor, 0, Content.Length); }
public GuiText(string content, FontClass fontClass, int fontSize, Colorf color) { Content = content; FontClass = fontClass; FontSize = fontSize; Color = color; Dragable = false; Readable = false; mTextBuffer = null; }
public GuiInputText(string content, FontClass fontClass, Size size) { Content = content; FontClass = fontClass; Size = size; Cursor = 0; Style = new GuiInputTextStyle(); Dragable = false; mTextBuffer = null; }
public GuiButton(string content, FontClass fontClass, int fontSize, Size size) { Content = content; FontClass = fontClass; FontSize = fontSize; Size = size; Style = new GuiButtonStyle(); Dragable = false; Readable = false; mTextBuffer = null; }
protected internal override void Update(float delta) { var font = FontClass.Fonts(FontSize); //do not need to change the text buffer, because we do not change any propertry if (mTextBuffer != null && mTextBuffer.Content == Content && mTextBuffer.Font == font) { return; } Utility.Dispose(ref mTextBuffer); mTextBuffer = new Text(Content, font, new Size()); }