コード例 #1
0
ファイル: Camera.cs プロジェクト: Vergilreborn/CIS-Capstone
 public void Follow(Enemy source)
 {
     this.source = source.center;
 }
コード例 #2
0
 //Depending on the direction we will check to see if the npc is ahead of the player
 public bool NpcInFrontPlayer(Enemy npc)
 {
     switch (walkDir)
     {
         case 0: return new Rectangle(footArea.X, footArea.Y + footArea.Height, footArea.Width, footArea.Height).Intersects(npc.footArea);
         case 1: return new Rectangle(footArea.X + footArea.Width, footArea.Y, footArea.Width, footArea.Height).Intersects(npc.footArea);
         case 2: return new Rectangle(footArea.X - footArea.Width, footArea.Y, footArea.Width, footArea.Height).Intersects(npc.footArea);
     }
     return new Rectangle(footArea.X, footArea.Y - footArea.Height, footArea.Width, footArea.Height).Intersects(npc.footArea);
 }
コード例 #3
0
ファイル: Game1.cs プロジェクト: Vergilreborn/CIS-Capstone
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            rand = new Random();
            mediaPlayer = new MediaPlayerGaia();
            soundPlayer = new SoundPlayerGaia();

            //Load the main player
            player = new MainPlayer(Content.Load<Texture2D>("Sprites/Will"),Content.Load<Texture2D>("Sprites/WillAttackingSheet")
                                     ,Content.Load<Texture2D>("Sprites/freedan"),null,new Vector2(160, 120),64,84);
            skeleton = new Enemy(20, 5, 4, new Vector2(60, 50), 72, 120, false, Content.Load<Texture2D>("Sprites/Enemy/Skeleton"),true,rand,false);
            bat = new Enemy(14,9, 3, new Vector2(70, 70), 80, 80, true, Content.Load<Texture2D>("Sprites/Enemy/Bat"),true,rand,false);
            powerHitter= new Enemy(100, 20, 25, new Vector2(700, 300), 72, 120, false, Content.Load<Texture2D>("Sprites/Enemy/Skeleton"), true, rand,false);
            lance = new Enemy(10, 10, 10, new Vector2(600, 200), 64, 64, false, Content.Load<Texture2D>("Sprites/NPC/NPCSheet"), true, rand,true);
            //startUpMapBuilder
            mapDesigner = new MapReader(Content.Load<Texture2D>("Maps/GTILES32"));
            //This tells the camera to follow the player as well as setting up the camera
            cam = new Camera(graphics.GraphicsDevice.Viewport, Vector2.Zero);
            cam.Follow(player);

            //load font and set position
            informFont = Content.Load <SpriteFont>("Text2");
            informFont2 = Content.Load<SpriteFont>("Text");

            mediaPlayer.init(Content);
            soundPlayer.init(Content);

            //Load first level
            mapDesigner.init();
            mapDesigner.buildMap("Content/Maps/level",0);

            //Connect the map to the main player and temporary enemies
            player.connectMap(mapDesigner,rand,soundPlayer);
            skeleton.connectMap(mapDesigner,cam,soundPlayer);
            bat.connectMap(mapDesigner,cam,soundPlayer);
            powerHitter.connectMap(mapDesigner,cam,soundPlayer);
            lance.connectMap(mapDesigner, cam,soundPlayer);
            enemyHolder[0] = skeleton;
            enemyHolder[1] = bat;
            enemyHolder[2] = powerHitter;

            //sets the game state to opening screen
            //stats - '0' for title
            //        '1' for openingScreen
            //        '2' for player menu
            gameState = 0;
            lance.addText("Hello there, this is just a test to make sure that NPC is ");
            lance.addText("working correctly. This is another test run because ");
            lance.addText("we will be reading line by line or max characters. Not ");
            lance.addText("100% sure what will be done with this yet");
            lance.color = Color.LightGreen;
            lance.textBox = Content.Load<Texture2D>("Sprites/Gui/TextBox");
            //sets up the Hud and all the graphics any menu
            allGui = new AllGui(cam, player, Content.Load<Texture2D>("Sprites/Gui/PlayerGui")
                                                  , Content.Load<Texture2D>("Sprites/Gui/Transformation2")
                                                  , Content.Load<Texture2D>("Sprites/Gui/characters2"),
                                                  Content.Load<Texture2D>("Sprites/Gui/TitleScreen"),
                                                  Content.Load<Texture2D>("Sprites/Gui/IntroScreenSetup")
                                                  , Content.Load<Texture2D>("Sprites/Gui/life")
                                                  , Content.Load<Texture2D>("Sprites/Gui/SelectionScreen"),
                                                  Content.Load<Texture2D>("Sprites/Gui/PlayerMenu")
                                                  ,Content.Load<Texture2D>("Sprites/Gui/transitionBackground"));

            allGui.connect(soundPlayer,Content.Load<SpriteFont>("Text"),mapDesigner);

            // TODO: use this.Content to load your game content here
        }