public void OnEnable() { //Get Gaia Lighting Profile object m_profile = (GaiaLightingProfile)target; if (m_editorUtils == null) { // Get editor utils for this m_editorUtils = PWApp.GetEditorUtils(this); } if (m_gaiaSettings == null) { m_gaiaSettings = GaiaUtils.GetGaiaSettings(); } m_renderPipeline = m_gaiaSettings.m_pipelineProfile.m_activePipelineInstalled; m_version = PWApp.CONF.Version; if (m_profile != null) { m_profileValues = m_profile.m_lightingProfiles[m_profile.m_selectedLightingProfileValuesIndex]; } enableEditMode = System.IO.Directory.Exists(GaiaUtils.GetAssetPath("Dev Utilities")); }
public void LoadCaustics() { #if UNITY_EDITOR m_cookies = new Texture2D[16]; m_cookies[0] = AssetDatabase.LoadAssetAtPath <Texture2D>(GaiaUtils.GetAssetPath("CausticsRender_001.tif")); m_cookies[1] = AssetDatabase.LoadAssetAtPath <Texture2D>(GaiaUtils.GetAssetPath("CausticsRender_002.tif")); m_cookies[2] = AssetDatabase.LoadAssetAtPath <Texture2D>(GaiaUtils.GetAssetPath("CausticsRender_003.tif")); m_cookies[3] = AssetDatabase.LoadAssetAtPath <Texture2D>(GaiaUtils.GetAssetPath("CausticsRender_004.tif")); m_cookies[4] = AssetDatabase.LoadAssetAtPath <Texture2D>(GaiaUtils.GetAssetPath("CausticsRender_005.tif")); m_cookies[5] = AssetDatabase.LoadAssetAtPath <Texture2D>(GaiaUtils.GetAssetPath("CausticsRender_006.tif")); m_cookies[6] = AssetDatabase.LoadAssetAtPath <Texture2D>(GaiaUtils.GetAssetPath("CausticsRender_007.tif")); m_cookies[7] = AssetDatabase.LoadAssetAtPath <Texture2D>(GaiaUtils.GetAssetPath("CausticsRender_008.tif")); m_cookies[8] = AssetDatabase.LoadAssetAtPath <Texture2D>(GaiaUtils.GetAssetPath("CausticsRender_009.tif")); m_cookies[9] = AssetDatabase.LoadAssetAtPath <Texture2D>(GaiaUtils.GetAssetPath("CausticsRender_010.tif")); m_cookies[10] = AssetDatabase.LoadAssetAtPath <Texture2D>(GaiaUtils.GetAssetPath("CausticsRender_011.tif")); m_cookies[11] = AssetDatabase.LoadAssetAtPath <Texture2D>(GaiaUtils.GetAssetPath("CausticsRender_012.tif")); m_cookies[12] = AssetDatabase.LoadAssetAtPath <Texture2D>(GaiaUtils.GetAssetPath("CausticsRender_013.tif")); m_cookies[13] = AssetDatabase.LoadAssetAtPath <Texture2D>(GaiaUtils.GetAssetPath("CausticsRender_014.tif")); m_cookies[14] = AssetDatabase.LoadAssetAtPath <Texture2D>(GaiaUtils.GetAssetPath("CausticsRender_015.tif")); m_cookies[15] = AssetDatabase.LoadAssetAtPath <Texture2D>(GaiaUtils.GetAssetPath("CausticsRender_016.tif")); m_submergeSoundFXDown = AssetDatabase.LoadAssetAtPath <AudioClip>(GaiaUtils.GetAssetPath("Gaia Ambient Submerge Down.mp3")); m_submergeSoundFXUp = AssetDatabase.LoadAssetAtPath <AudioClip>(GaiaUtils.GetAssetPath("Gaia Ambient Submerge Up.mp3")); underwaterParticlesStored = AssetDatabase.LoadAssetAtPath <GameObject>(GaiaUtils.GetAssetPath("Underwater Particles Effects.prefab")); horizonObjectStored = AssetDatabase.LoadAssetAtPath <GameObject>(GaiaUtils.GetAssetPath("Ambient Underwater Horizon.prefab")); #endif }
/// <summary> /// Starting function setup /// </summary> void Start() { storedColor = m_uiTextColor; if (m_textContent != null) { m_textContent.color = storedColor; #if UNITY_EDITOR if (!m_textContent.text.Contains("Open the Location Manager")) { string locationProfilePath = GaiaUtils.GetAssetPath("Location Profile.asset"); if (!string.IsNullOrEmpty(locationProfilePath)) { LocationSystemScriptableObject locationProfile = AssetDatabase.LoadAssetAtPath <LocationSystemScriptableObject>(locationProfilePath); if (locationProfile != null) { m_textContent.text += "\r\n\r\nOpen the Location Manager from the Advanced Tab in the Gaia Manager to bookmark interesting locations:\r\n"; m_textContent.text += string.Format("{0} + {1} (new bookmark), {0} + {2} / {3} (cycle bookmarks)", locationProfile.m_mainKey.ToString(), locationProfile.m_addBookmarkKey.ToString(), locationProfile.m_prevBookmark.ToString(), locationProfile.m_nextBookmark.ToString()); m_textContent.text += "\r\n\r\n"; } } } #endif } }
public void LoadUnderwaterSystemAssets() { #if UNITY_EDITOR Camera camera = GaiaUtils.GetCamera(); if (camera != null) { m_playerCamera = camera.transform; } if (m_causticTextures == null || m_causticTextures.Count <= 0) { m_causticTextures = new List <Texture2D> { AssetDatabase.LoadAssetAtPath <Texture2D>(GaiaUtils.GetAssetPath("CausticsRender_001.tif")), AssetDatabase.LoadAssetAtPath <Texture2D>(GaiaUtils.GetAssetPath("CausticsRender_002.tif")), AssetDatabase.LoadAssetAtPath <Texture2D>(GaiaUtils.GetAssetPath("CausticsRender_003.tif")), AssetDatabase.LoadAssetAtPath <Texture2D>(GaiaUtils.GetAssetPath("CausticsRender_004.tif")), AssetDatabase.LoadAssetAtPath <Texture2D>(GaiaUtils.GetAssetPath("CausticsRender_005.tif")), AssetDatabase.LoadAssetAtPath <Texture2D>(GaiaUtils.GetAssetPath("CausticsRender_006.tif")), AssetDatabase.LoadAssetAtPath <Texture2D>(GaiaUtils.GetAssetPath("CausticsRender_007.tif")), AssetDatabase.LoadAssetAtPath <Texture2D>(GaiaUtils.GetAssetPath("CausticsRender_008.tif")), AssetDatabase.LoadAssetAtPath <Texture2D>(GaiaUtils.GetAssetPath("CausticsRender_009.tif")), AssetDatabase.LoadAssetAtPath <Texture2D>(GaiaUtils.GetAssetPath("CausticsRender_010.tif")), AssetDatabase.LoadAssetAtPath <Texture2D>(GaiaUtils.GetAssetPath("CausticsRender_011.tif")), AssetDatabase.LoadAssetAtPath <Texture2D>(GaiaUtils.GetAssetPath("CausticsRender_012.tif")), AssetDatabase.LoadAssetAtPath <Texture2D>(GaiaUtils.GetAssetPath("CausticsRender_013.tif")), AssetDatabase.LoadAssetAtPath <Texture2D>(GaiaUtils.GetAssetPath("CausticsRender_014.tif")), AssetDatabase.LoadAssetAtPath <Texture2D>(GaiaUtils.GetAssetPath("CausticsRender_015.tif")), AssetDatabase.LoadAssetAtPath <Texture2D>(GaiaUtils.GetAssetPath("CausticsRender_016.tif")) }; } if (m_submergeSoundFXDown == null) { m_submergeSoundFXDown = AssetDatabase.LoadAssetAtPath <AudioClip>(GaiaUtils.GetAssetPath("Gaia Ambient Submerge Down.mp3")); } if (m_submergeSoundFXUp == null) { m_submergeSoundFXUp = AssetDatabase.LoadAssetAtPath <AudioClip>(GaiaUtils.GetAssetPath("Gaia Ambient Submerge Up.mp3")); } if (m_underwaterSoundFX == null) { m_underwaterSoundFX = AssetDatabase.LoadAssetAtPath <AudioClip>(GaiaUtils.GetAssetPath("Gaia Ambient Underwater Sound Effect.mp3")); } if (m_fogColorGradient == null) { m_fogColorGradient = CreateGradient(); } #endif }
private void OnEnable() { //Get Gaia Lighting Profile object m_profile = (GaiaMaintenanceProfile)target; if (m_editorUtils == null) { // Get editor utils for this m_editorUtils = PWApp.GetEditorUtils(this); } m_enableEditMode = System.IO.Directory.Exists(GaiaUtils.GetAssetPath("Dev Utilities")); }
public Transform GetThePlayer() { #if UNITY_EDITOR GaiaSettings settings = AssetDatabase.LoadAssetAtPath <GaiaSettings>(GaiaUtils.GetAssetPath("GaiaSettings.asset")); Transform thePlayer = null; if (settings.m_currentController == GaiaConstants.EnvironmentControllerType.FirstPerson) { if (GameObject.Find("FirstPersonCharacter") != null) { thePlayer = GameObject.Find("FirstPersonCharacter").transform; if (thePlayer != null) { return(thePlayer); } } } if (settings.m_currentController == GaiaConstants.EnvironmentControllerType.FlyingCamera) { if (GameObject.Find("FlyCam") != null) { thePlayer = GameObject.Find("FlyCam").transform; if (thePlayer != null) { return(thePlayer); } } } if (settings.m_currentController == GaiaConstants.EnvironmentControllerType.ThirdPerson) { if (GameObject.Find("Main Camera") != null) { thePlayer = GameObject.Find("Main Camera").transform; if (thePlayer != null) { return(thePlayer); } } } #endif return(null); }
public override void OnInspectorGUI() { if (m_profile == null) { m_profile = (SceneProfile)target; } m_helpBoxStyle = SetupHelpBoxStyle(); EditorGUILayout.LabelField(m_sceneProfileContext1 + "<b>" + m_profile.m_savedFromScene + "</b>" + m_sceneProfileContext2, m_helpBoxStyle); if (GUILayout.Button(new GUIContent("Open Source Scene", "This will open the scene where this profile was created from. The scene where this was saved from is shown in Bold in the text above."))) { string sceneToOpen = GaiaUtils.GetAssetPath(m_profile.m_savedFromScene + ".unity"); if (!string.IsNullOrEmpty(sceneToOpen)) { LoadSourceScene(sceneToOpen); } } }
/// <summary> /// Select or create a scanner /// </summary> public static GameObject CreateScanner() { GameObject gaiaObj = GaiaUtils.GetGaiaGameObject(); GameObject scannerObj = GameObject.Find("Scanner"); if (scannerObj == null) { scannerObj = new GameObject("Scanner"); scannerObj.transform.parent = gaiaObj.transform; GaiaSceneInfo sceneInfo = null; if (Terrain.activeTerrains.Length > 0) { sceneInfo = GaiaSceneInfo.GetSceneInfo(); } if (sceneInfo != null) { Vector3 position = scannerObj.transform.position; position.y = sceneInfo.m_seaLevel; scannerObj.transform.position = position; } else { scannerObj.transform.position = new Vector3(0f, 50f, 0f); } Scanner scanner = scannerObj.AddComponent <Scanner>(); #if UNITY_EDITOR //Load the material to draw it string matPath = GaiaUtils.GetAssetPath("GaiaScannerMaterial.mat"); if (!string.IsNullOrEmpty(matPath)) { scanner.m_previewMaterial = AssetDatabase.LoadAssetAtPath <Material>(matPath); } #endif } return(scannerObj); }
private void Setup(bool helpEnabled) { m_profile.m_locationProfile = (LocationSystemScriptableObject)m_editorUtils.ObjectField("LocationProfile", m_profile.m_locationProfile, typeof(LocationSystemScriptableObject), false, helpEnabled); if (m_profile.m_locationProfile == null) { m_profile.m_locationProfile = AssetDatabase.LoadAssetAtPath <LocationSystemScriptableObject>(GaiaUtils.GetAssetPath("Location Profile.asset")); } if (m_profile.m_camera == null) { EditorGUILayout.BeginHorizontal(); m_profile.m_camera = (Transform)m_editorUtils.ObjectField("Camera", m_profile.m_camera, typeof(Transform), true, helpEnabled); if (m_editorUtils.Button("FindCamera", GUILayout.MaxWidth(50f))) { Camera locatedCam = GaiaUtils.GetCamera(); if (locatedCam != null) { m_profile.m_camera = locatedCam.transform; } else { Debug.LogWarning("No camera could be found in your scene please add one from the GameObject/Camera in the top toolbar."); } } EditorGUILayout.EndHorizontal(); EditorGUILayout.HelpBox("A camera transform must be provided for Location Manager to work. You can press 'Find' button to quickly locate the camera in the scene.", MessageType.Warning); } else { m_profile.m_camera = (Transform)m_editorUtils.ObjectField("Camera", m_profile.m_camera, typeof(Transform), true, helpEnabled); } m_profile.m_player = (Transform)m_editorUtils.ObjectField("Player", m_profile.m_player, typeof(Transform), true, helpEnabled); m_profile.m_trackPlayer = m_editorUtils.Toggle("TrackPlayer", m_profile.m_trackPlayer, helpEnabled); }
private void Initilize() { if (m_locationProfile == null) { #if UNITY_EDITOR m_locationProfile = UnityEditor.AssetDatabase.LoadAssetAtPath <LocationSystemScriptableObject>(GaiaUtils.GetAssetPath("Location Profile.asset")); #endif } }