public GasStation(Scene scene) { Model gasStation = new Model("GasStation"); (scene.MainTerrain as TerrainVoxel).GetLandmarkTransform(MapLandmark.GasStation, gasStation.Transformation, gasStation.GetMesh().GetBounds()); //powerPlant.Transformation.SetPosition(powerPlant.Transformation.GetPosition()-Vector3.Up*94); Vector3 pos = gasStation.Transformation.GetPosition(); gasStationTransform = gasStation.Transformation; AnimationNode[] nodes = gasStation.GetMesh().GetNodes(); Matrix worldMatrix = gasStation.Transformation.GetTransform(); SafeTrigger campTrigger = new SafeTrigger(); campTrigger.Transformation.SetPosition(gasStation.Transformation.GetPosition()); campTrigger.Transformation.SetScale(Vector3.One * 30); scene.AddEntity("SafeTrigger", campTrigger); //Vector3 meshCenter = 0.5f * (gasStation.GetMesh().GetBounds().Max + gasStation.GetMesh().GetBounds().Min); for (int i = 0; i < nodes.Length; i++) { InteractObject gasTank = new InteractObject(null, "GasTank"); gasTank.SetInteractNode(new GasTankNode(gasTank)); Vector3 gasTankPos = Vector3.Transform(nodes[i].Translation, worldMatrix); gasTank.Transformation.SetPosition(gasTankPos); gasTank.Transformation.SetRotation(gasStation.Transformation.GetRotation()); scene.AddEntity("GasTank", gasTank); } scene.AddEntity("GasStation", gasStation); }
public PowerPlant(Scene scene) { Model powerPlant = new Model("PowerPlant"); Model powerPlantFence = new Model("PowerPlantFence"); InteractObject switchA = new InteractObject(new SwitchNode(this, 0x1), "PowerPlantSwitchA"); InteractObject switchB = new InteractObject(new SwitchNode(this, 0x2), "PowerPlantSwitchB"); InteractObject switchC = new InteractObject(new SwitchNode(this, 0x4), "PowerPlantSwitchC"); InteractObject switchD = new InteractObject(new SwitchNode(this, 0x8), "PowerPlantSwitchD"); (scene.MainTerrain as TerrainVoxel).GetLandmarkTransform(MapLandmark.PowerPlant, powerPlant.Transformation, powerPlantFence.GetMesh().GetBounds()); //powerPlant.Transformation.SetPosition(powerPlant.Transformation.GetPosition()-Vector3.Up*94); Vector3 pos = powerPlant.Transformation.GetPosition(); Vector3 rot = powerPlant.Transformation.GetRotation(); powerPlantTransform = powerPlant.Transformation; (switchA.GetInteractNode() as SwitchNode).SetInteractObject(switchA); (switchB.GetInteractNode() as SwitchNode).SetInteractObject(switchB); (switchC.GetInteractNode() as SwitchNode).SetInteractObject(switchC); (switchD.GetInteractNode() as SwitchNode).SetInteractObject(switchD); powerPlantFence.Transformation = powerPlant.Transformation; SafeTrigger campTrigger = new SafeTrigger(); campTrigger.Transformation.SetPosition(powerPlantTransform.GetPosition()); campTrigger.Transformation.SetScale(Vector3.One * 30); scene.AddEntity("SafeTrigger", campTrigger); switchA.Transformation.SetPosition(pos); switchA.Transformation.SetRotation(rot); switchB.Transformation.SetPosition(pos); switchB.Transformation.SetRotation(rot); switchC.Transformation.SetPosition(pos); switchC.Transformation.SetRotation(rot); switchD.Transformation.SetPosition(pos); switchD.Transformation.SetRotation(rot); AnimationNode[] nodes = powerPlantFence.GetMesh().GetNodes(); Matrix worldMatrix = powerPlantFence.Transformation.GetTransform(); //Vector3 meshCenter = 0.5f * (gasStation.GetMesh().GetBounds().Max + gasStation.GetMesh().GetBounds().Min); for (int i = 0; i < nodes.Length; i++) { if (nodes[i].Name == "DoorHinge") { InteractObject door = new InteractObject(null, "PowerPlantDoor", true); Vector3 doorPos = Vector3.Transform(nodes[i].Translation, worldMatrix); door.Transformation.SetPosition(doorPos); door.Transformation.SetRotation(powerPlantFence.Transformation.GetRotation()); door.SetInteractNode(new PowerPlantDoorNode(door, new Vector3(0, MathHelper.PiOver2, 0), Vector3.Zero)); scene.AddEntity("PowerPlantDoor", door); } } //switchA.interactNode.OnInteract(); //switchD.interactNode.OnInteract(); scene.AddEntity("PowerPlant", powerPlant); scene.AddEntity("PowerPlantFence", powerPlantFence); scene.AddEntity("SwitchA", switchA); scene.AddEntity("SwitchB", switchB); scene.AddEntity("SwitchC", switchC); scene.AddEntity("SwitchD", switchD); List<int> potentialPuzzles = new List<int>(); for (int i = 0; i < (1 << 7); i++) { if (IsValidPuzzle(i)) { potentialPuzzles.Add(i); } } Puzzle = potentialPuzzles[RandomHelper.RandomGen.Next(potentialPuzzles.Count)]; int randInput = RandomHelper.RandomGen.Next(16); while (AttemptPuzzle(Puzzle, randInput)) randInput = RandomHelper.RandomGen.Next(16); IsEnabled = false; if ((randInput & 0x01) > 0) switchA.GetInteractNode().OnInteract(); if ((randInput & 0x02) > 0) switchB.GetInteractNode().OnInteract(); if ((randInput & 0x04) > 0) switchC.GetInteractNode().OnInteract(); if ((randInput & 0x08) > 0) switchD.GetInteractNode().OnInteract(); IsEnabled = true; }