void InitializeScene() { ResetScene(); Entities.Add("Sky", new Sky()); MainLight = new Sunlight(); MainTerrain = new TerrainVoxel(); /* MainTerrain = new TerrainHeightmap("Textures/level1_hm.png", 0, 100.0f); float width = (MainTerrain as TerrainHeightmap).GetWidth(); float height = (MainTerrain as TerrainHeightmap).MaximumHeight; MainTerrain.Transformation.SetScale(new Vector3(1, height / width, 1) * width); */ MainPlayer = new Camera(); Entities.Add("MainCamera", MainPlayer); Entities.Add("Terrain", MainTerrain); Entities.Add("Light", MainLight); Entities.Add("Plane", new Model("Plane")); Entities.Add("AmbientLight", new Light(LightType.Ambient, new Vector3(0.15f, 0.35f, 0.55f), Vector3.Zero, false)); Entities.Add("TestTree", new Model("Palm02")); Entities["TestTree"].Transformation.SetPosition(Vector3.Forward * 10.0f); Entities.Add("TestTree2", new Model("JungleOverhang")); Entities["TestTree2"].Transformation.SetPosition(Vector3.Forward * 10.0f + Vector3.Right * 7.6f); //AddEntity("Grass", new GrassPlacement()); AddEntity("Forest", new ForestManager()); //CreateForest(); //Entities.Add("Grass", new ShapePlacement()); /* Model testGeom = new Model("test_level"); testGeom.Transformation.SetPosition(Vector3.Up*20.0f); Entities.Add("scene_geom1", testGeom); Model testGeom2 = new Model("cgWarehouse002story"); testGeom2.Transformation.SetPosition(Vector3.Up * 21.0f); Entities.Add("scene_geom2", testGeom2); */ AnimatedModel model = new AnimatedModel("Allosaurus"); model.Transformation.SetPosition(Vector3.Forward*10+Vector3.Up*68); model.Model.GetAnimationLayer().SetActiveAnimation("AllosaurusIdle", true);//.SetAnimationLayer("AllosaurusIdle", 1.0f); model.Model.SetCustomMatrix(Matrix.CreateScale(0.09f)*Matrix.CreateRotationX(-MathHelper.PiOver2)); //model.UpdateAnimation(); Entities.Add("TestCharacter", model); AnimatedModel model2 = new AnimatedModel("AlphaRaptor"); model2.Transformation.SetPosition(Vector3.Forward * -5 + Vector3.Up * 62); model2.Model.GetAnimationLayer().SetActiveAnimation("AlphaRaptorIdle", true);//.SetAnimationLayer("AlphaRaptorIdle", 1.0f); model2.Model.SetCustomMatrix(Matrix.CreateScale(0.12f) * Matrix.CreateRotationX(-MathHelper.PiOver2)); //model.UpdateAnimation(); Entities.Add("TestCharacter2", model2); Raptor raptor = new Raptor(ResourceManager.Inst.GetDinosaurDatablock("Coelophysis")); Entities.Add("Raptor", raptor); Chest weaponCrate = new Chest("Weapon Box", "WeaponBox"); weaponCrate.Transformation.SetPosition(Vector3.Up * 30.0f); Entities.Add("weaponCrate", weaponCrate); CreateTeams(); //Entities.Add("Light2", new Light(LightType.Directional, new Vector3(0.2797f, 0.344f, 0.43f), Vector3.Up, false)); Initialize(); }
void InitializeScene() { ResetScene(); Entities.Add("Sky", new Sky()); MainLight = new Sunlight(); MainTerrain = new TerrainVoxel(); /* MainTerrain = new TerrainHeightmap("Textures/Island_HM.png", 0, 100.0f); float width = (MainTerrain as TerrainHeightmap).GetWidth(); float height = (MainTerrain as TerrainHeightmap).MaximumHeight; MainTerrain.Transformation.SetScale(new Vector3(1, height / width, 1) * width); */ Entities.Add("MainCamera", new Camera()); Entities.Add("Terrain", MainTerrain); Entities.Add("Light", MainLight); Entities.Add("AmbientLight", new Light(LightType.Ambient, new Vector3(0.15f, 0.35f, 0.55f), Vector3.Zero, false)); CreateLandmarks(); AddEntity("Grass", new ClusterManager(new string[]{"Bush", "Fern", "Phila01", "ElephantEar", "BirdsNest", "PalmPlant", "TropicalPlant"}, 20, true));//120, true)); /* ForestManager grassMgr = new ForestManager(new string[] { "Bush", "Fern", "Phila01", "ElephantEar", "BirdsNest", "PalmPlant", "TropicalPlant" }, 8192); grassMgr.alignToSurface = true; AddEntity("Grass", grassMgr); */ AddEntity("Forest", new ForestManager(new string[] { "Cecropia", "Palm02", "QueensPalm01", "Tree01", "Tree02", "Palm01", "BeachPalm"}, 3000)); /* Raptor raptor = new Raptor(ResourceManager.Inst.GetDinosaurDatablock("Allosaurus")); raptor.SetSpawnPosition(FindEntity("Tent").Transformation.GetPosition()); AddEntity("Raptor", raptor); */ CreateTeams(); //Entities.Add("Light2", new Light(LightType.Directional, new Vector3(0.2797f, 0.344f, 0.43f), Vector3.Up, false)); Initialize(); GC.Collect(GC.MaxGeneration, GCCollectionMode.Forced); }
void InitializeScene() { Vector3[] directions = new Vector3[] { Vector3.Left, Vector3.Right, Vector3.Forward, Vector3.Backward, Vector3.Up }; foreach (Vector3 dir in directions) { Entities.Add(new Opponent(dir * 0.5f)); } Entities.Add(new Sky()); MainLight = new Sunlight(); MainTerrain = new Terrain(); MainPlayer = new Player(Vector3.Up * 0.25f); Entities.Add(MainPlayer); Entities.Add(MainTerrain); Entities.Add(MainLight); for (int i = 0; i < 50; i++) { Tree tree = new Tree(); tree.setNum(i % 8); Entities.Add(tree); } Random randomHelper = new Random(); for (int i = 0; i < NUM_GEMS; i++) { Entities.Add(new Gem(randomHelper)); Entities.Add(new Health(randomHelper)); } Entities.Add(new Light(LightType.Directional, new Vector3(0.1797f, 0.744f, 1.12f), Vector3.Right, false)); }