public override void OnRender(RenderView view) { SkyElementManager s = (SkyElementManager)view.GetRenderElementManager(RenderPass.Sky); if (s != null) s.Elements.Add(renderElement); base.OnRender(view); }
public override void OnRender(RenderView view) { if (view.GetRenderType() == RenderViewType.SHADOWS) return; SkyElementManager s = (SkyElementManager)view.GetRenderElementManager(RenderPass.Sky); if (s != null) s.Elements.Add(renderElement); base.OnRender(view); }
public override void OnRender(RenderView view) { bool canRender = (view.GetFrustum().Contains(Transformation.GetBounds()) != ContainmentType.Disjoint); canRender |= (type == LightType.Directional); if (canRender) { LightElementManager lightMgr = (LightElementManager)view.GetRenderElementManager(RenderPass.Light); if (lightMgr != null) { switch (type) { case LightType.Directional: if (castsShadows) lightMgr.DirectionalShadowLights.Enqueue(this); else lightMgr.DirectionalLights.Enqueue(this); break; case LightType.Point: lightMgr.PointLights.Enqueue(this); break; case LightType.Spot: lightMgr.SpotLights.Enqueue(this); break; } } } base.OnRender(view); }
void RecursivelyRenderDebug(KDNode<VoxelElement> node, RenderView view, int depth, bool isLeft) { if (node == null)// || view.GetFrustum().Contains(node.bounds) == ContainmentType.Disjoint) return; { Gaia.Rendering.DebugElementManager debugMgr = (Gaia.Rendering.DebugElementManager)view.GetRenderElementManager(Gaia.Rendering.RenderPass.Debug); Color currColor = (isLeft) ? nodeColorsLeft[depth % nodeColorsLeft.Length] : nodeColors[depth % nodeColors.Length]; if (depth == maxDepth) debugMgr.AddElements(DebugHelper.GetVerticesFromBounds(node.bounds, currColor)); if (node.element != null) { debugMgr.AddElements(DebugHelper.GetVerticesFromBounds(node.element.bounds, Color.White)); } } depth++; //if (depth < maxDepth) { RecursivelyRenderDebug(node.leftChild, view, depth, true); RecursivelyRenderDebug(node.rightChild, view, depth, false); } }
public override void OnRender(RenderView view) { ParticleElementManager particleMgr = (ParticleElementManager)view.GetRenderElementManager(RenderPass.Particles); if (particleMgr != null) { particleMgr.AddElement(particleEffect.material, this); } base.OnRender(view); }
public void RenderDebug(RenderView view) { /* for (int i = 0; i < hitBoxesTransformed.Count; i++) { DebugElementManager debugMgr = (DebugElementManager)view.GetRenderElementManager(RenderPass.Debug); debugMgr.AddElements(DebugHelper.GetVerticesFromBounds(hitBoxesTransformed.Values[i], Color.Red)); } */ DebugElementManager debugMgr = (DebugElementManager)view.GetRenderElementManager(RenderPass.Debug); for (int i = 0; i < hitBoxesGrouped.Count; i++) { debugMgr.AddElements(DebugHelper.GetVerticesFromBounds(hitBoxesGrouped.Values[i], Color.Red)); } debugMgr.AddElements(DebugHelper.GetVerticesFromBounds(hitBounds, Color.Blue)); }