// Siiic constructor mate public ScreenTransitionFade(float fadeSpeed, GameScreen current, GameScreen next, bool clearOldScreen) : base(current, next, clearOldScreen) { this.fadeSpeed = fadeSpeed; }
// Change Screen without loading content public void ChangeScreen(GameScreen screen) { currentScreen = screen; screen.Start(); }
// EMpty constructor best constructor public ScreenTransitionRectangle(GameScreen currentScreen, GameScreen newScreen, bool clearOldScreen) : base(currentScreen, newScreen, clearOldScreen) { }