public Color GetColor(Point point) { System.Drawing.Color color; PointZ location = new PointZ(point.X, point.Y, 0); if (colorLocatedByPointerList.ContainsKey(location)) { color = colorLocatedByPointerList[location]; } else { color = imagen.GetPixel(point.X, point.Y); colorLocatedByPointerList.Add(location, color); if (!pointLocatedByColorList.ContainsKey(color.ToArgb())) { pointLocatedByColorList.Add(color.ToArgb(), point); } } return(color); }
//aqui empieza la serializacion de cada tipo public static byte[] GetBytes(PointZ point) { return(GetBytes(point.X).AddArray(GetBytes(point.Y), GetBytes(point.Z))); }