public NodeInputPort CreateInputPort(float weight = 1f) { NodeInputPort port = new NodeInputPort { Node = this, Index = InputPorts.Count, Weight = weight }; Playable.SetInputCount(Playable.GetInputCount() + 1); Playable.SetInputWeight(port.Index, weight); InputPorts.Add(port); return(port); }
public override NodeLink Connect(NodeInputPort inputPort, NodeOutputPort outputPort) { if (outputPort.Node.CanSetTime) { outputPort.Node.Playable.SetTime(0f); } if (States.At(inputPort.Index) == CurrentState) { outputPort.Node.Playable.Play(); } else if (States.At(inputPort.Index) == NextState) { outputPort.Node.Playable.Play(); } //else if (outputPort.Node.Playable.GetOutputCount() < 2) //{ // outputPort.Node.Playable.Pause(); //} inputPort.Weight = inputPort.Weight; return(base.Connect(inputPort, outputPort)); }