public virtual void LoadData(AnimationGraphView graphView, NodeAsset nodeAsset, Dictionary <NodeAsset, BaseNodeUI> nodeMap) { ID = string.IsNullOrEmpty(nodeAsset.ID) ? Guid.NewGuid().ToString() : nodeAsset.ID; NameField.SetValueWithoutNotify(string.IsNullOrEmpty(nodeAsset.Data.Name) ? DefaultName : nodeAsset.Data.Name); _speedField.SetValueWithoutNotify(nodeAsset.Data.Speed); }
public override void LoadData(AnimationGraphView graphView, NodeAsset nodeAsset, Dictionary <NodeAsset, BaseNodeUI> nodeMap) { base.LoadData(graphView, nodeAsset, nodeMap); StateMachineNodeAsset = (StateMachineNodeAsset)nodeAsset; LoadDataWithCallback(graphView, nodeAsset, nodeMap, portAsset => GenerateStatePort(((StateMachineNodeInputPortAsset)portAsset).StateName)); }
private void CreateGraphView() { GraphView = new AnimationGraphView { name = "Animation Graph" }; GraphView.styleSheets.Add(_styleSheet); GraphView.StretchToParentSize(); rootVisualElement.Insert(0, GraphView); StateMachineEditor.Editor?.Close(); }
public void LoadDataWithCallback(AnimationGraphView graphView, NodeAsset nodeAsset, Dictionary <NodeAsset, BaseNodeUI> nodeMap, Func <NodeInputPortAsset, Port> callback) { for (int i = 0; i < nodeAsset.InputPorts.Count; i++) { Port inputPortUI = callback(nodeAsset.InputPorts[i]); if (nodeAsset.InputPorts[i].SourceNodeAsset != null) { Edge edge = new Edge { input = inputPortUI, output = (Port)nodeMap[nodeAsset.InputPorts[i].SourceNodeAsset].outputContainer[0] }; edge.input.Connect(edge); edge.output.Connect(edge); graphView.AddElement(edge); } } RefreshExpandedState(); RefreshPorts(); }
public override void LoadData(AnimationGraphView graphView, NodeAsset nodeAsset, Dictionary <NodeAsset, BaseNodeUI> nodeMap) { base.LoadData(graphView, nodeAsset, nodeMap); _clipField.SetValueWithoutNotify(((ClipNode)nodeAsset.Data).Clip); }
public override void LoadData(AnimationGraphView graphView, NodeAsset nodeAsset, Dictionary <NodeAsset, BaseNodeUI> nodeMap) { base.LoadData(graphView, nodeAsset, nodeMap); LoadDataWithCallback(graphView, nodeAsset, nodeMap, portAsset => InputPort); }