public void Update() { float playerX = Hitbox.Return().getX(); float deltaX = this.x - playerX; if (deltaX < 1400 && deltaX > -1400) { _step = _step + 1; if (_step > _animDrawsBetweenFrames) { NextFrame(); _step = 0; if (currentFrame == 2) { SetFrame(0); } movement(); } } }