コード例 #1
0
        public DungeonsController(IDungeonsService dungeonsService, IZoneService zoneService, IPlayerService playerService, IWebBrowserController browserController, DungeonsUserData userData)
        {
            logger.Debug("Initializing Dungeons Controller");
            this.dungeonsService     = dungeonsService;
            this.zoneService         = zoneService;
            this.playerService       = playerService;
            this.browserController   = browserController;
            this.userData            = userData;
            this.isStopped           = false;
            this.tickStopped         = false;
            this.currentRunTimeSaved = false;

            // Initialize the dungeon timer view model
            this.DungeonTimerData = new DungeonTimerViewModel(userData);

            // Initialize the refresh timer
            this.dungeonsRefreshTimer = new Timer(this.Refresh);
            this.RefreshInterval      = 250;

            // Initialize the start call count to 0
            this.startCallCount = 0;

            // Initialize the dungeons
            this.InitializeDungeons();

            // This takes a while, so do it on a background thread
            Task.Factory.StartNew(() =>
            {
                this.InitializeDungeonZoneNames();
            });

            logger.Info("Dungeons Controller initialized");
        }
コード例 #2
0
ファイル: DungeonsModule.cs プロジェクト: Marmatt/GW2-repo
        /// <summary>
        /// Performs all neccesary shutdown activities for this module
        /// </summary>
        private void Shutdown()
        {
            logger.Debug("Shutting down Dungeons Module");

            // Shut down the commerce controller
            this.dungeonsController.Shutdown();

            // Shutdown the view controller
            this.viewController.Shutdown();

            // Make sure we have saved all user data
            // Note that this is a little redundant given the AutoSave feature,
            // but it does help to make sure the user's data is really saved
            DungeonsUserData.SaveData(this.UserData, DungeonsUserData.Filename);
        }