コード例 #1
0
ファイル: Achievement.cs プロジェクト: L4w3s/GW2Helper
        public static void GetAchievementsFromJSON(string json, Main main)
        {
            AchievementRAW[] rawAchievements = new AchievementRAW[1];
            try
            {
                rawAchievements = JsonConvert.DeserializeObject <AchievementRAW[]>(json);
            }
            catch (Exception e)
            {
                rawAchievements[0] = JsonConvert.DeserializeObject <AchievementRAW>(json);
            }
            for (int a = 0; a < rawAchievements.Length; a++)
            {
                double         cur = a, max = rawAchievements.Length;
                AchievementRAW achievementRAW = rawAchievements[a];
                main.JSON.Add(new KeyValuePair <string, string>("Achievement", JsonConvert.SerializeObject(achievementRAW)));
                Achievement newAchievement = new Achievement
                {
                    ID   = achievementRAW.id,
                    Name = achievementRAW.name,
                    UnlockedDescription = achievementRAW.description,
                    Requirement         = achievementRAW.requirement,
                    LockedDescription   = achievementRAW.locked_text,
                    PointCap            = (achievementRAW.point_cap.HasValue) ? achievementRAW.point_cap.Value : 0,
                    AchieveType         = (Type)Enum.Parse(typeof(Type), achievementRAW.type),
                    Flags          = new List <Flag>(),
                    Tiers          = new List <Tier>(),
                    Prerequisites  = new List <Achievement>(),
                    PrerequisiteID = new List <int>(),
                    Rewards        = new List <Reward>(),
                    Bits           = new List <Bit>(),
                };
                string fileName = string.Empty;

                if (!string.IsNullOrEmpty(achievementRAW.icon))
                {
                    fileName = string.Empty;
                    using (WebClient client = new WebClient())
                    {
                        fileName = achievementRAW.icon.Substring(achievementRAW.icon.LastIndexOf("/") + 1);
                        Directory.CreateDirectory(AppDomain.CurrentDomain.BaseDirectory + @"images\achievements\");
                        if (!File.Exists(AppDomain.CurrentDomain.BaseDirectory + @"images\achievements\" + fileName))
                        {
                            client.DownloadFileAsync(new Uri(achievementRAW.icon), AppDomain.CurrentDomain.BaseDirectory + @"images\achievements\" + fileName);
                        }
                    }
                    newAchievement.Image = AppDomain.CurrentDomain.BaseDirectory + @"images\achievements\" + fileName;
                }
                for (int i = 0; i < achievementRAW.flags.Length; i++)
                {
                    newAchievement.Flags.Add((Flag)Enum.Parse(typeof(Flag), achievementRAW.flags[i]));
                }
                for (int i = 0; i < achievementRAW.tiers.Length; i++)
                {
                    TierRAW tierRAW = achievementRAW.tiers[i];
                    Tier    newTier = new Tier
                    {
                        Count  = tierRAW.count,
                        Points = tierRAW.points
                    };
                    newAchievement.Tiers.Add(newTier);
                }
                if (achievementRAW.prerequisites != null)
                {
                    for (int i = 0; i < achievementRAW.prerequisites.Length; i++)
                    {
                        newAchievement.PrerequisiteID.Add(achievementRAW.prerequisites[i].Value);
                    }
                }
                if (achievementRAW.rewards != null)
                {
                    for (int i = 0; i < achievementRAW.rewards.Length; i++)
                    {
                        RewardRAW rewardRAW = achievementRAW.rewards[i];
                        if (rewardRAW.type == "Coins")
                        {
                            CoinReward newReward = new CoinReward
                            {
                                RewardType = Reward.Type.Coin,
                                Count      = rewardRAW.count.Value
                            };
                            newAchievement.Rewards.Add(newReward);
                        }
                        else if (rewardRAW.type == "Item")
                        {
                            ItemReward newReward = new ItemReward
                            {
                                RewardType = Reward.Type.Item,
                                Count      = rewardRAW.count.Value,
                                ItemID     = rewardRAW.id.Value
                            };

                            newAchievement.Rewards.Add(newReward);
                        }
                        else if (rewardRAW.type == "Mastery")
                        {
                            MasteryReward newReward = new MasteryReward
                            {
                                RewardType    = Reward.Type.Mastery,
                                RegionMastery = (Mastery.Region)Enum.Parse(typeof(Mastery.Region), achievementRAW.rewards[i].region)
                            };
                            int masteryID = rewardRAW.id.Value;

                            Mastery mastery = main.Masteries.FirstOrDefault(ma => ma.ID == masteryID);
                            newReward.RewardMastery = mastery;

                            newAchievement.Rewards.Add(newReward);
                        }
                        else if (rewardRAW.type == "Title")
                        {
                            TitleReward newReward = new TitleReward
                            {
                                RewardType = Reward.Type.Title,
                                TitleID    = rewardRAW.id.Value
                            };

                            newAchievement.Rewards.Add(newReward);
                        }
                    }
                }
                if (achievementRAW.bits != null)
                {
                    for (int i = 0; i < achievementRAW.bits.Length; i++)
                    {
                        BitRAW bitRAW = achievementRAW.bits[i];

                        if (bitRAW.type == "Text")
                        {
                            TextBit newBit = new TextBit
                            {
                                BitType = Bit.Type.Text,
                                Text    = bitRAW.text
                            };

                            newAchievement.Bits.Add(newBit);
                        }
                        else if (bitRAW.type == "Item")
                        {
                            ItemBit newBit = new ItemBit
                            {
                                BitType = Bit.Type.Item,
                                ItemID  = bitRAW.id.Value
                            };

                            newAchievement.Bits.Add(newBit);
                        }
                        else if (bitRAW.type == "Minipet")
                        {
                            MinipetBit newBit = new MinipetBit
                            {
                                BitType = Bit.Type.Minipet,
                                MiniID  = bitRAW.id.Value
                            };

                            newAchievement.Bits.Add(newBit);
                        }
                        else if (bitRAW.type == "Skin")
                        {
                            SkinBit newBit = new SkinBit
                            {
                                BitType = Bit.Type.Skin,
                                SkinID  = bitRAW.id.Value
                            };

                            newAchievement.Bits.Add(newBit);
                        }
                    }
                }

                main.Achievements.Add(newAchievement);
                main.OnCharStatusUpdate("Generated Achievement " + newAchievement.Name + ";" + newAchievement.ID + " " + ((cur != 0) ? Math.Round((double)(cur / max), 2) * 100 : 0).ToString() + "%");
            }
        }
コード例 #2
0
ファイル: Main.cs プロジェクト: L4w3s/GW2Helper
        public void FinalizeImport(Main main)
        {
            for (int i = 0; i < main.Achievements.Count; i++)
            {
                double      cur = i, max = main.Achievements.Count;
                Achievement achievement = main.Achievements[i];
                if (achievement.PrerequisiteID.Count > 0)
                {
                    for (int a = 0; a < achievement.PrerequisiteID.Count; a++)
                    {
                        int achiID = achievement.PrerequisiteID[a];
                        achievement.Prerequisites.Add(main.Achievements.FirstOrDefault(ac => ac.ID == achiID));
                    }
                }
                if (achievement.Rewards.Count > 0)
                {
                    for (int a = 0; a < achievement.Rewards.Count; a++)
                    {
                        if (achievement.Rewards[a].RewardType == Reward.Type.Item)
                        {
                            ItemReward reward = (ItemReward)achievement.Rewards[a];
                            int        itemID = reward.ItemID;
                            reward.RewardItem      = main.Items.FirstOrDefault(it => it.ID == itemID);
                            achievement.Rewards[a] = reward;
                        }
                        if (achievement.Rewards[a].RewardType == Reward.Type.Title)
                        {
                            TitleReward reward  = (TitleReward)achievement.Rewards[a];
                            int         titleID = reward.TitleID;
                            reward.RewardTitle     = main.Titles.FirstOrDefault(it => it.ID == titleID);
                            achievement.Rewards[a] = reward;
                        }
                    }
                }
                if (achievement.Bits.Count > 0)
                {
                    for (int a = 0; a < achievement.Bits.Count; a++)
                    {
                        if (achievement.Bits[a].BitType == Bit.Type.Item)
                        {
                            ItemBit bit    = (ItemBit)achievement.Bits[a];
                            int     itemID = bit.ItemID;
                            bit.BitItem         = main.Items.FirstOrDefault(it => it.ID == itemID);
                            achievement.Bits[a] = bit;
                        }
                        if (achievement.Bits[a].BitType == Bit.Type.Minipet)
                        {
                            MinipetBit bit    = (MinipetBit)achievement.Bits[a];
                            int        miniID = bit.MiniID;
                            bit.BitMini         = main.Minis.FirstOrDefault(mi => mi.ID == miniID);
                            achievement.Bits[a] = bit;
                        }
                        if (achievement.Bits[a].BitType == Bit.Type.Skin)
                        {
                            SkinBit bit    = (SkinBit)achievement.Bits[a];
                            int     skinID = bit.SkinID;
                            bit.BitSkin         = main.Skins.FirstOrDefault(sk => sk.ID == skinID);
                            achievement.Bits[a] = bit;
                        }
                    }
                }
                main.OnCharStatusUpdate("Finalizing Achievements;" + ((cur != 0) ? Math.Round((double)(cur / max), 2) * 100 : 0).ToString() + "%");
            }
            for (int i = 0; i < main.BackstoryAnswers.Count; i++)
            {
                double cur = i, max = main.BackstoryAnswers.Count;
                int    questionID = main.BackstoryAnswers[i].QuestionID;
                main.BackstoryAnswers[i].Question = main.BackstoryQuestions.FirstOrDefault(bs => bs.ID == questionID);
                main.OnCharStatusUpdate("Finalizing Backstory Answers;" + ((cur != 0) ? Math.Round((double)(cur / max), 2) * 100 : 0).ToString() + "%");
            }
            for (int i = 0; i < main.BackstoryQuestions.Count; i++)
            {
                double cur = i, max = main.BackstoryQuestions.Count;
                for (int a = 0; a < main.BackstoryQuestions[i].AnswerID.Count; a++)
                {
                    string answerID = main.BackstoryQuestions[i].AnswerID[a];
                    main.BackstoryQuestions[i].Answers.Add(main.BackstoryAnswers.FirstOrDefault(bs => bs.ID == answerID));
                }
                main.OnCharStatusUpdate("Finalizing Backstory Questions;" + ((cur != 0) ? Math.Round((double)(cur / max), 2) * 100 : 0).ToString() + "%");
            }
            for (int i = 0; i < main.GuildUpgrades.Count; i++)
            {
                double cur = i, max = main.GuildUpgrades.Count;
                if (main.GuildUpgrades[i].Costs.Count > 0)
                {
                    for (int a = 0; a < main.GuildUpgrades[i].Costs.Count; a++)
                    {
                        if (main.GuildUpgrades[i].Costs[a].ItemID.HasValue)
                        {
                            int itemID = main.GuildUpgrades[i].Costs[a].ItemID.Value;
                            main.GuildUpgrades[i].Costs[a].RequiredItem = main.Items.FirstOrDefault(it => it.ID == itemID);
                        }
                    }
                }
                if (main.GuildUpgrades[i].PrerequisiteID.Count > 0)
                {
                    for (int a = 0; a < main.GuildUpgrades[i].PrerequisiteID.Count; a++)
                    {
                        int uID = main.GuildUpgrades[i].PrerequisiteID[a];
                        main.GuildUpgrades[i].Prerequisites.Add(main.GuildUpgrades.FirstOrDefault(gu => gu.ID == uID));
                    }
                }
                main.OnCharStatusUpdate("Finalizing Guild Upgrades;" + ((cur != 0) ? Math.Round((double)(cur / max), 2) * 100 : 0).ToString() + "%");
            }
            for (int i = 0; i < main.Items.Count; i++)
            {
                double cur = i, max = main.Items.Count;
                if (main.Items[i].SkinID.HasValue)
                {
                    int skinID = main.Items[i].SkinID.Value;
                    main.Items[i].ItemSkin = main.Skins.FirstOrDefault(sk => sk.ID == skinID);
                }

                if (main.Items[i].ItemType == Item.Type.Armor)
                {
                    ArmorItemDetail detail = (ArmorItemDetail)main.Items[i].Details;
                    if (detail.InfixUpgrades != null)
                    {
                        if (detail.InfixUpgrades.Buff != null)
                        {
                            int skillID = detail.InfixUpgrades.Buff.SkillID.Value;
                            detail.InfixUpgrades.Buff.BuffSkill = main.Skills.FirstOrDefault(sk => sk.ID == skillID);
                        }
                    }
                    if (detail.Infusions.Count > 0)
                    {
                        for (int a = 0; a < detail.Infusions.Count; a++)
                        {
                            if (detail.Infusions[a].ItemID.HasValue)
                            {
                                int itemID = detail.Infusions[a].ItemID.Value;
                                detail.Infusions[a].ExistingItem = main.Items.FirstOrDefault(it => it.ID == itemID);
                            }
                        }
                    }
                    if (detail.ItemID.HasValue)
                    {
                        int itemID = detail.ItemID.Value;
                        detail.SuffixItem = main.Items.FirstOrDefault(it => it.ID == itemID);
                    }
                    main.Items[i].Details = detail;
                }
                if (main.Items[i].ItemType == Item.Type.Back)
                {
                    BackItemDetail detail = (BackItemDetail)main.Items[i].Details;
                    if (detail.InfixUpgrades != null)
                    {
                        if (detail.InfixUpgrades.Buff != null)
                        {
                            int skillID = detail.InfixUpgrades.Buff.SkillID.Value;
                            detail.InfixUpgrades.Buff.BuffSkill = main.Skills.FirstOrDefault(sk => sk.ID == skillID);
                        }
                    }
                    if (detail.Infusions.Count > 0)
                    {
                        for (int a = 0; a < detail.Infusions.Count; a++)
                        {
                            if (detail.Infusions[a].ItemID.HasValue)
                            {
                                int itemID = detail.Infusions[a].ItemID.Value;
                                detail.Infusions[a].ExistingItem = main.Items.FirstOrDefault(it => it.ID == itemID);
                            }
                        }
                    }
                    if (detail.ItemID.HasValue)
                    {
                        int itemID = detail.ItemID.Value;
                        detail.SuffixItem = main.Items.FirstOrDefault(it => it.ID == itemID);
                    }
                    main.Items[i].Details = detail;
                }
                if (main.Items[i].ItemType == Item.Type.Consumable)
                {
                    ConsumableItemDetail detail = (ConsumableItemDetail)main.Items[i].Details;
                    if (detail.RecipeID.HasValue)
                    {
                        int recipeID = detail.RecipeID.Value;
                        detail.ConsumableRecipe = main.Recipes.FirstOrDefault(re => re.ID == recipeID);
                    }
                    for (int a = 0; a < detail.SkinID.Count; a++)
                    {
                        int skinID = detail.SkinID[a];
                        detail.Skins.Add(main.Skins.FirstOrDefault(sk => sk.ID == skinID));
                    }
                    main.Items[i].Details = detail;
                }
                if (main.Items[i].ItemType == Item.Type.MiniPet)
                {
                    MiniItemDetail detail = (MiniItemDetail)main.Items[i].Details;
                    if (detail.MiniID.HasValue)
                    {
                        int miniID = detail.MiniID.Value;
                        detail.Mini = main.Minis.FirstOrDefault(mi => mi.ID == miniID);
                    }
                    main.Items[i].Details = detail;
                }
                if (main.Items[i].ItemType == Item.Type.Trinket)
                {
                    TrinketItemDetail detail = (TrinketItemDetail)main.Items[i].Details;
                    if (detail.InfixUpgrades != null)
                    {
                        if (detail.InfixUpgrades.Buff != null)
                        {
                            int skillID = detail.InfixUpgrades.Buff.SkillID.Value;
                            detail.InfixUpgrades.Buff.BuffSkill = main.Skills.FirstOrDefault(sk => sk.ID == skillID);
                        }
                    }
                    if (detail.Infusions.Count > 0)
                    {
                        for (int a = 0; a < detail.Infusions.Count; a++)
                        {
                            if (detail.Infusions[a].ItemID.HasValue)
                            {
                                int itemID = detail.Infusions[a].ItemID.Value;
                                detail.Infusions[a].ExistingItem = main.Items.FirstOrDefault(it => it.ID == itemID);
                            }
                        }
                    }
                    if (detail.ItemID.HasValue)
                    {
                        int itemID = detail.ItemID.Value;
                        detail.SuffixItem = main.Items.FirstOrDefault(it => it.ID == itemID);
                    }
                    main.Items[i].Details = detail;
                }
                if (main.Items[i].ItemType == Item.Type.UpgradeComponent)
                {
                    UpgradeItemDetail detail = (UpgradeItemDetail)main.Items[i].Details;
                    if (detail.InfixUpgrades != null)
                    {
                        if (detail.InfixUpgrades.Buff != null)
                        {
                            int skillID = detail.InfixUpgrades.Buff.SkillID.Value;
                            detail.InfixUpgrades.Buff.BuffSkill = main.Skills.FirstOrDefault(sk => sk.ID == skillID);
                        }
                    }
                    main.Items[i].Details = detail;
                }
                if (main.Items[i].ItemType == Item.Type.Weapon)
                {
                    WeaponItemDetail detail = (WeaponItemDetail)main.Items[i].Details;
                    if (detail.InfixUpgrades != null)
                    {
                        if (detail.InfixUpgrades.Buff != null)
                        {
                            int skillID = detail.InfixUpgrades.Buff.SkillID.Value;
                            detail.InfixUpgrades.Buff.BuffSkill = main.Skills.FirstOrDefault(sk => sk.ID == skillID);
                        }
                    }
                    if (detail.Infusions.Count > 0)
                    {
                        for (int a = 0; a < detail.Infusions.Count; a++)
                        {
                            if (detail.Infusions[a].ItemID.HasValue)
                            {
                                int itemID = detail.Infusions[a].ItemID.Value;
                                detail.Infusions[a].ExistingItem = main.Items.FirstOrDefault(it => it.ID == itemID);
                            }
                        }
                    }
                    if (detail.ItemID.HasValue)
                    {
                        int itemID = detail.ItemID.Value;
                        detail.SuffixItem = main.Items.FirstOrDefault(it => it.ID == itemID);
                    }
                    main.Items[i].Details = detail;
                }
                main.OnCharStatusUpdate("Finalizing Items;" + ((cur != 0) ? Math.Round((double)(cur / max), 2) * 100 : 0).ToString() + "%");
            }
            for (int i = 0; i < main.Minis.Count; i++)
            {
                double cur = i, max = main.Minis.Count;
                int    itemID = main.Minis[i].ItemID;
                main.Minis[i].UnlockItem = main.Items.FirstOrDefault(it => it.ID == itemID);
                main.OnCharStatusUpdate("Finalizing Minipets;" + ((cur != 0) ? Math.Round((double)(cur / max), 2) * 100 : 0).ToString() + "%");
            }
            for (int i = 0; i < main.Recipes.Count; i++)
            {
                double cur = i, max = main.Recipes.Count;
                if (main.Recipes[i].ItemID.HasValue)
                {
                    int itemID = main.Recipes[i].ItemID.Value;
                    main.Recipes[i].ResultItem = main.Items.FirstOrDefault(it => it.ID == itemID);
                }
                if (main.Recipes[i].UpgradeID.HasValue)
                {
                    int uID = main.Recipes[i].UpgradeID.Value;
                    main.Recipes[i].ResultUpgrade = main.GuildUpgrades.FirstOrDefault(gu => gu.ID == uID);
                }
                if (main.Recipes[i].Ingredients.Count > 0)
                {
                    for (int a = 0; a < main.Recipes[i].Ingredients.Count; a++)
                    {
                        int itemID = main.Recipes[i].Ingredients[a].ItemID;
                        main.Recipes[i].Ingredients[a].IngredientItem = main.Items.FirstOrDefault(it => it.ID == itemID);
                    }
                }
                if (main.Recipes[i].GuildIngredients.Count > 0)
                {
                    for (int a = 0; a < main.Recipes[i].GuildIngredients.Count; a++)
                    {
                        int uID = main.Recipes[i].GuildIngredients[a].UpgradeID;
                        main.Recipes[i].GuildIngredients[a].IngredientUpgrade = main.GuildUpgrades.FirstOrDefault(gu => gu.ID == uID);
                    }
                }
                main.OnCharStatusUpdate("Finalizing Recipes;" + ((cur != 0) ? Math.Round((double)(cur / max), 2) * 100 : 0).ToString() + "%");
            }
            for (int i = 0; i < main.Skills.Count; i++)
            {
                double cur = i, max = main.Skills.Count;
                for (int a = 0; a < main.Skills[i].TransformSkillID.Count; a++)
                {
                    int skillID = main.Skills[i].TransformSkillID[a];
                    main.Skills[i].TransformSkills.Add(main.Skills.FirstOrDefault(sk => sk.ID == skillID));
                }
                for (int a = 0; a < main.Skills[i].BundleSkillID.Count; a++)
                {
                    int skillID = main.Skills[i].BundleSkillID[a];
                    main.Skills[i].BundleSkills.Add(main.Skills.FirstOrDefault(sk => sk.ID == skillID));
                }
                if (main.Skills[i].ToolbeltSkillID.HasValue)
                {
                    int skillID = main.Skills[i].ToolbeltSkillID.Value;
                    main.Skills[i].ToolbeltSkill = main.Skills.FirstOrDefault(sk => sk.ID == skillID);
                }
                main.OnCharStatusUpdate("Finalizing Skills;" + ((cur != 0) ? Math.Round((double)(cur / max), 2) * 100 : 0).ToString() + "%");
            }
            for (int i = 0; i < main.Titles.Count; i++)
            {
                double cur = i, max = main.Titles.Count;
                for (int a = 0; a < main.Titles[i].AchievementID.Count; a++)
                {
                    int achieveID = main.Titles[i].AchievementID[a];
                    main.Titles[i].Achievements.Add(main.Achievements.FirstOrDefault(ac => ac.ID == achieveID));
                }
                main.OnCharStatusUpdate("Finalizing Titles;" + ((cur != 0) ? Math.Round((double)(cur / max), 2) * 100 : 0).ToString() + "%");
            }
        }