public BuffFormula(CombatItem evtcItem, BuffInfoEvent buffInfoEvent) { _buffInfoEvent = buffInfoEvent; _npc = evtcItem.IsFlanking == 0; _player = evtcItem.IsShields == 0; _break = evtcItem.IsOffcycle > 0; byte[] formulaBytes = new byte[8 * sizeof(float)]; int offset = 0; // 2 foreach (byte bt in BitConverter.GetBytes(evtcItem.Time)) { formulaBytes[offset++] = bt; } // 2 foreach (byte bt in BitConverter.GetBytes(evtcItem.SrcAgent)) { formulaBytes[offset++] = bt; } // 2 foreach (byte bt in BitConverter.GetBytes(evtcItem.DstAgent)) { formulaBytes[offset++] = bt; } // 1 foreach (byte bt in BitConverter.GetBytes(evtcItem.Value)) { formulaBytes[offset++] = bt; } // 1 foreach (byte bt in BitConverter.GetBytes(evtcItem.BuffDmg)) { formulaBytes[offset++] = bt; } // float[] formulaFloats = new float[8]; Buffer.BlockCopy(formulaBytes, 0, formulaFloats, 0, formulaBytes.Length); // Type = (int)formulaFloats[0]; ByteAttr1 = (byte)formulaFloats[1]; ByteAttr2 = (byte)formulaFloats[2]; Attr1 = ParseEnum.GetBuffAttribute(ByteAttr1); Attr2 = ParseEnum.GetBuffAttribute(ByteAttr2); ConstantOffset = formulaFloats[3]; LevelOffset = formulaFloats[4]; Variable = formulaFloats[5]; TraitSrc = (int)formulaFloats[6]; TraitSelf = (int)formulaFloats[7]; _extraNumber = evtcItem.OverstackValue; _extraNumberState = evtcItem.Pad1; }
public static void CreateStateChangeEvents(List <CombatItem> stateChangeEvents, MetaEventsContainer metaDataEvents, StatusEventsContainer statusEvents, List <RewardEvent> rewardEvents, AgentData agentData) { foreach (CombatItem c in stateChangeEvents) { switch (c.IsStateChange) { case ParseEnum.StateChange.EnterCombat: var enterCombatEvt = new EnterCombatEvent(c, agentData); GeneralHelper.Add(statusEvents.EnterCombatEvents, enterCombatEvt.Src, enterCombatEvt); break; case ParseEnum.StateChange.ExitCombat: var exitCombatEvt = new ExitCombatEvent(c, agentData); GeneralHelper.Add(statusEvents.ExitCombatEvents, exitCombatEvt.Src, exitCombatEvt); break; case ParseEnum.StateChange.ChangeUp: var aliveEvt = new AliveEvent(c, agentData); GeneralHelper.Add(statusEvents.AliveEvents, aliveEvt.Src, aliveEvt); break; case ParseEnum.StateChange.ChangeDead: var deadEvt = new DeadEvent(c, agentData); GeneralHelper.Add(statusEvents.DeadEvents, deadEvt.Src, deadEvt); break; case ParseEnum.StateChange.ChangeDown: var downEvt = new DownEvent(c, agentData); GeneralHelper.Add(statusEvents.DownEvents, downEvt.Src, downEvt); break; case ParseEnum.StateChange.Spawn: var spawnEvt = new SpawnEvent(c, agentData); GeneralHelper.Add(statusEvents.SpawnEvents, spawnEvt.Src, spawnEvt); break; case ParseEnum.StateChange.Despawn: var despawnEvt = new DespawnEvent(c, agentData); GeneralHelper.Add(statusEvents.DespawnEvents, despawnEvt.Src, despawnEvt); break; case ParseEnum.StateChange.HealthUpdate: var healthEvt = new HealthUpdateEvent(c, agentData); GeneralHelper.Add(statusEvents.HealthUpdateEvents, healthEvt.Src, healthEvt); break; case ParseEnum.StateChange.LogStart: if (c.Value == 0 || c.BuffDmg == 0) { continue; } metaDataEvents.LogStartEvent = new LogStartEvent(c); break; case ParseEnum.StateChange.LogEnd: if (c.Value == 0 || c.BuffDmg == 0) { continue; } metaDataEvents.LogEndEvent = new LogEndEvent(c); break; case ParseEnum.StateChange.MaxHealthUpdate: var maxHealthEvt = new MaxHealthUpdateEvent(c, agentData); GeneralHelper.Add(statusEvents.MaxHealthUpdateEvents, maxHealthEvt.Src, maxHealthEvt); break; case ParseEnum.StateChange.PointOfView: if (c.SrcAgent == 0) { continue; } metaDataEvents.PointOfViewEvent = new PointOfViewEvent(c, agentData); break; case ParseEnum.StateChange.Language: metaDataEvents.LanguageEvent = new LanguageEvent(c); break; case ParseEnum.StateChange.GWBuild: if (c.SrcAgent == 0) { continue; } metaDataEvents.BuildEvent = new BuildEvent(c); break; case ParseEnum.StateChange.ShardId: metaDataEvents.ShardEvents.Add(new ShardEvent(c)); break; case ParseEnum.StateChange.Reward: rewardEvents.Add(new RewardEvent(c)); break; case ParseEnum.StateChange.TeamChange: var tcEvt = new TeamChangeEvent(c, agentData); GeneralHelper.Add(statusEvents.TeamChangeEvents, tcEvt.Src, tcEvt); break; case ParseEnum.StateChange.AttackTarget: var aTEvt = new AttackTargetEvent(c, agentData); GeneralHelper.Add(statusEvents.AttackTargetEvents, aTEvt.Src, aTEvt); break; case ParseEnum.StateChange.Targetable: var tarEvt = new TargetableEvent(c, agentData); GeneralHelper.Add(statusEvents.TargetableEvents, tarEvt.Src, tarEvt); break; case ParseEnum.StateChange.MapID: metaDataEvents.MapIDEvents.Add(new MapIDEvent(c)); break; case ParseEnum.StateChange.Guild: var gEvt = new GuildEvent(c, agentData); GeneralHelper.Add(metaDataEvents.GuildEvents, gEvt.Src, gEvt); break; case ParseEnum.StateChange.BuffInfo: case ParseEnum.StateChange.BuffFormula: if (metaDataEvents.BuffInfoEvents.TryGetValue(c.SkillID, out BuffInfoEvent buffInfoEvent)) { buffInfoEvent.CompleteBuffInfoEvent(c); } else { buffInfoEvent = new BuffInfoEvent(c); metaDataEvents.BuffInfoEvents[c.SkillID] = buffInfoEvent; } if (c.IsStateChange == ParseEnum.StateChange.BuffInfo) { if (metaDataEvents.BuffInfoEventsByCategory.TryGetValue(buffInfoEvent.Category, out List <BuffInfoEvent> bdEvtList)) { bdEvtList.Add(buffInfoEvent); } else { metaDataEvents.BuffInfoEventsByCategory[buffInfoEvent.Category] = new List <BuffInfoEvent> { buffInfoEvent }; } } break; case ParseEnum.StateChange.SkillInfo: case ParseEnum.StateChange.SkillTiming: if (metaDataEvents.SkillInfoEvents.TryGetValue(c.SkillID, out SkillInfoEvent skillInfoEvent)) { skillInfoEvent.CompleteSkillInfoEvent(c); } else { skillInfoEvent = new SkillInfoEvent(c); metaDataEvents.SkillInfoEvents[c.SkillID] = skillInfoEvent; } break; case ParseEnum.StateChange.BreakbarState: var bSEvt = new BreakbarStateEvent(c, agentData); GeneralHelper.Add(statusEvents.BreakbarStateEvents, bSEvt.Src, bSEvt); break; case ParseEnum.StateChange.BreakbarPercent: var bPEvt = new BreakbarPercentEvent(c, agentData); GeneralHelper.Add(statusEvents.BreakbarPercentEvents, bPEvt.Src, bPEvt); break; case ParseEnum.StateChange.Error: metaDataEvents.ErrorEvents.Add(new ErrorEvent(c)); break; case ParseEnum.StateChange.Tag: // Getting ready in case this becomes an actual state event _ = new TagEvent(c, agentData); //GeneralHelper.Add(metaDataEvents.TagEvents, tagEvt.Src, tagEvt); break; } } }