protected static List <JsonDamageDist>[] BuildDamageTakenDistData(AbstractSingleActor actor, NPC target, List <PhaseData> phases, ParsedLog log, Dictionary <string, JsonLog.SkillDesc> skillDesc, Dictionary <string, JsonLog.BuffDesc> buffDesc) { var res = new List <JsonDamageDist> [phases.Count]; for (int i = 0; i < phases.Count; i++) { PhaseData phase = phases[i]; res[i] = JsonDamageDist.BuildJsonDamageDistList(actor.GetDamageTakenLogs(target, log, phase.Start, phase.End).Where(x => !x.HasDowned).GroupBy(x => x.SkillId).ToDictionary(x => x.Key, x => x.ToList()), log, skillDesc, buffDesc); } return(res); }
public JsonMinions(Minions minions, ParsedLog log, Dictionary <string, JsonLog.SkillDesc> skillDesc, Dictionary <string, JsonLog.BuffDesc> buffDesc) { List <PhaseData> phases = log.FightData.GetPhases(log); bool isNPCMinion = minions.Master is NPC; // Name = minions.Character; // var totalDamage = new List <int>(); var totalShieldDamage = new List <int>(); foreach (PhaseData phase in phases) { int tot = 0; int shdTot = 0; foreach (AbstractDamageEvent de in minions.GetDamageLogs(null, log, phase)) { tot += de.Damage; shdTot = de.ShieldDamage; } totalDamage.Add(tot); totalShieldDamage.Add(shdTot); } TotalDamage = totalDamage; TotalShieldDamage = totalShieldDamage; if (!isNPCMinion) { var totalTargetDamage = new List <int> [log.FightData.Logic.Targets.Count]; var totalTargetShieldDamage = new List <int> [log.FightData.Logic.Targets.Count]; for (int i = 0; i < log.FightData.Logic.Targets.Count; i++) { NPC tar = log.FightData.Logic.Targets[i]; var totalTarDamage = new List <int>(); var totalTarShieldDamage = new List <int>(); foreach (PhaseData phase in phases) { int tot = 0; int shdTot = 0; foreach (AbstractDamageEvent de in minions.GetDamageLogs(tar, log, phase)) { tot += de.Damage; shdTot = de.ShieldDamage; } totalTarDamage.Add(tot); totalTarShieldDamage.Add(shdTot); } totalTargetDamage[i] = totalTarDamage; totalTargetShieldDamage[i] = totalTarShieldDamage; } TotalTargetShieldDamage = totalTargetShieldDamage; TotalTargetDamage = totalTargetDamage; } // var skillByID = minions.GetCastLogs(log, 0, log.FightData.FightEnd).GroupBy(x => x.SkillId).ToDictionary(x => x.Key, x => x.ToList()); if (skillByID.Any()) { Rotation = JsonRotation.BuildJsonRotationList(skillByID, skillDesc); } // TotalDamageDist = new List <JsonDamageDist> [phases.Count]; for (int i = 0; i < phases.Count; i++) { PhaseData phase = phases[i]; TotalDamageDist[i] = JsonDamageDist.BuildJsonDamageDistList(minions.GetDamageLogs(null, log, phase).Where(x => !x.HasDowned).GroupBy(x => x.SkillId).ToDictionary(x => x.Key, x => x.ToList()), log, skillDesc, buffDesc); } if (!isNPCMinion) { TargetDamageDist = new List <JsonDamageDist> [log.FightData.Logic.Targets.Count][]; for (int i = 0; i < log.FightData.Logic.Targets.Count; i++) { NPC target = log.FightData.Logic.Targets[i]; TargetDamageDist[i] = new List <JsonDamageDist> [phases.Count]; for (int j = 0; j < phases.Count; j++) { PhaseData phase = phases[j]; TargetDamageDist[i][j] = JsonDamageDist.BuildJsonDamageDistList(minions.GetDamageLogs(target, log, phase).Where(x => !x.HasDowned).GroupBy(x => x.SkillId).ToDictionary(x => x.Key, x => x.ToList()), log, skillDesc, buffDesc); } } } }
public JsonPlayer(Player player, ParsedLog log, Dictionary <string, JsonLog.SkillDesc> skillDesc, Dictionary <string, JsonLog.BuffDesc> buffDesc, Dictionary <string, JsonLog.DamageModDesc> damageModDesc, Dictionary <string, HashSet <long> > personalBuffs) : base(player, log, skillDesc, buffDesc) { List <PhaseData> phases = log.FightData.GetPhases(log); // Account = player.Account; Weapons = player.GetWeaponsArray(log).Select(w => w ?? "Unknown").ToArray(); Group = player.Group; Profession = player.Prof; ActiveTimes = phases.Select(x => x.GetActorActiveDuration(player, log)).ToList(); HasCommanderTag = player.HasCommanderTag; // Support = player.GetPlayerSupport(log).Select(x => new JsonStatistics.JsonPlayerSupport(x)).ToArray(); TargetDamage1S = new List <int> [log.FightData.Logic.Targets.Count][]; DpsTargets = new JsonStatistics.JsonDPS[log.FightData.Logic.Targets.Count][]; StatsTargets = new JsonStatistics.JsonGameplayStats[log.FightData.Logic.Targets.Count][]; TargetDamageDist = new List <JsonDamageDist> [log.FightData.Logic.Targets.Count][]; for (int j = 0; j < log.FightData.Logic.Targets.Count; j++) { NPC target = log.FightData.Logic.Targets[j]; var dpsGraphList = new List <int> [phases.Count]; var targetDamageDistList = new List <JsonDamageDist> [phases.Count]; for (int i = 0; i < phases.Count; i++) { PhaseData phase = phases[i]; if (log.ParserSettings.RawTimelineArrays) { dpsGraphList[i] = player.Get1SDamageList(log, i, phase, target); } targetDamageDistList[i] = JsonDamageDist.BuildJsonDamageDistList(player.GetDamageLogs(target, log, phase).Where(x => !x.HasDowned).GroupBy(x => x.SkillId).ToDictionary(x => x.Key, x => x.ToList()), log, skillDesc, buffDesc); } if (log.ParserSettings.RawTimelineArrays) { TargetDamage1S[j] = dpsGraphList; } TargetDamageDist[j] = targetDamageDistList; DpsTargets[j] = player.GetDPSTarget(log, target).Select(x => new JsonStatistics.JsonDPS(x)).ToArray(); StatsTargets[j] = player.GetGameplayStats(log, target).Select(x => new JsonStatistics.JsonGameplayStats(x)).ToArray(); } // BuffUptimes = GetPlayerJsonBuffsUptime(player, player.GetBuffs(log, BuffEnum.Self), player.GetBuffsDictionary(log), log, buffDesc, personalBuffs); SelfBuffs = GetPlayerBuffGenerations(player.GetBuffs(log, BuffEnum.Self), log, buffDesc); GroupBuffs = GetPlayerBuffGenerations(player.GetBuffs(log, BuffEnum.Group), log, buffDesc); OffGroupBuffs = GetPlayerBuffGenerations(player.GetBuffs(log, BuffEnum.OffGroup), log, buffDesc); SquadBuffs = GetPlayerBuffGenerations(player.GetBuffs(log, BuffEnum.Squad), log, buffDesc); // BuffUptimesActive = GetPlayerJsonBuffsUptime(player, player.GetActiveBuffs(log, BuffEnum.Self), player.GetBuffsDictionary(log), log, buffDesc, personalBuffs); SelfBuffsActive = GetPlayerBuffGenerations(player.GetActiveBuffs(log, BuffEnum.Self), log, buffDesc); GroupBuffsActive = GetPlayerBuffGenerations(player.GetActiveBuffs(log, BuffEnum.Group), log, buffDesc); OffGroupBuffsActive = GetPlayerBuffGenerations(player.GetActiveBuffs(log, BuffEnum.OffGroup), log, buffDesc); SquadBuffsActive = GetPlayerBuffGenerations(player.GetActiveBuffs(log, BuffEnum.Squad), log, buffDesc); // List <Consumable> consumables = player.GetConsumablesList(log, 0, log.FightData.FightEnd); if (consumables.Any()) { Consumables = new List <JsonConsumable>(); foreach (Consumable food in consumables) { if (!buffDesc.ContainsKey("b" + food.Buff.ID)) { buffDesc["b" + food.Buff.ID] = new JsonLog.BuffDesc(food.Buff, log); } Consumables.Add(new JsonConsumable(food)); } } // List <DeathRecap> deathRecaps = player.GetDeathRecaps(log); if (deathRecaps.Any()) { DeathRecap = deathRecaps.Select(x => new JsonDeathRecap(x)).ToList(); } // DamageModifiers = JsonDamageModifierData.GetDamageModifiers(player.GetDamageModifierStats(log, null), log, damageModDesc); DamageModifiersTarget = JsonDamageModifierData.GetDamageModifiersTarget(player, log, damageModDesc); }