コード例 #1
0
 /// <summary>
 /// Returns true if the combat item contains valid data and should be used, false otherwise
 /// </summary>
 /// <param name="combatItem"></param>
 /// <returns>true if the combat item is valid</returns>
 private bool IsValid(CombatItem combatItem, ParserController operation)
 {
     if (combatItem.IsStateChange == ArcDPSEnums.StateChange.HealthUpdate && combatItem.DstAgent > 20000)
     {
         // DstAgent should be target health % times 100, values higher than 10000 are unlikely.
         // If it is more than 200% health ignore this record
         return(false);
     }
     if (combatItem.IsExtension)
     {
         // Generic versioning check, we expect that the first event that'll be sent by an addon will always be meta data
         if (combatItem.Pad == 0)
         {
             AbstractExtensionHandler handler = ExtensionHelper.GetExtensionHandler(combatItem);
             if (handler != null)
             {
                 _enabledExtensions[handler.Signature] = handler;
                 operation.UpdateProgressWithCancellationCheck("Encountered supported extension " + handler.Name + " on " + handler.Version);
             }
             // No need to keep that event, it'll be immediately parsed by the handler
             return(false);
         }
         else
         {
             return(_enabledExtensions.ContainsKey(combatItem.Pad));
         }
     }
     if (combatItem.SrcInstid == 0 && combatItem.DstAgent == 0 && combatItem.SrcAgent == 0 && combatItem.DstInstid == 0 && combatItem.IFF == ArcDPSEnums.IFF.Unknown)
     {
         return(false);
     }
     return(combatItem.IsStateChange != ArcDPSEnums.StateChange.Unknown && combatItem.IsStateChange != ArcDPSEnums.StateChange.ReplInfo && combatItem.IsStateChange != ArcDPSEnums.StateChange.StatReset && combatItem.IsStateChange != ArcDPSEnums.StateChange.APIDelayed);
 }
コード例 #2
0
 /// <summary>
 /// Parses from the given stream. On parsing failure, parsingFailureReason will be filled with the reason of the failure and the method will return null
 /// <see cref="ParsingFailureReason"/>
 /// </summary>
 /// <param name="operation">Operation object bound to the UI</param>
 /// <param name="evtcStream">The stream of the log</param>
 /// <param name="parsingFailureReason">The reason why the parsing failed, if applicable</param>
 /// <returns>the ParsedEvtcLog</returns>
 public ParsedEvtcLog ParseLog(ParserController operation, Stream evtcStream, out ParsingFailureReason parsingFailureReason)
 {
     parsingFailureReason = null;
     try
     {
         using (BinaryReader reader = CreateReader(evtcStream))
         {
             operation.UpdateProgressWithCancellationCheck("Reading Binary");
             operation.UpdateProgressWithCancellationCheck("Parsing fight data");
             ParseFightData(reader, operation);
             operation.UpdateProgressWithCancellationCheck("Parsing agent data");
             ParseAgentData(reader, operation);
             operation.UpdateProgressWithCancellationCheck("Parsing skill data");
             ParseSkillData(reader, operation);
             operation.UpdateProgressWithCancellationCheck("Parsing combat list");
             ParseCombatList(reader, operation);
             operation.UpdateProgressWithCancellationCheck("Linking agents to combat list");
             CompleteAgents();
             operation.UpdateProgressWithCancellationCheck("Preparing data for log generation");
             PreProcessEvtcData();
             operation.UpdateProgressWithCancellationCheck("Data parsed");
             return(new ParsedEvtcLog(_buildVersion, _fightData, _agentData, _skillData, _combatItems, _playerList, _logEndTime - _logStartTime, _parserSettings, operation));
         }
     }
     catch (Exception ex)
     {
         parsingFailureReason = new ParsingFailureReason(ex);
         return(null);
     }
 }
コード例 #3
0
        /// <summary>
        /// Pre process evtc data for EI
        /// </summary>
        private void PreProcessEvtcData(ParserController operation)
        {
            operation.UpdateProgressWithCancellationCheck("Offset time");
            OffsetEvtcData();
            // Removal of players present before the fight but not during
            var agentsToRemove = new HashSet <AgentItem>();

            foreach (Player p in _playerList)
            {
                if (p.LastAware < 0)
                {
                    agentsToRemove.Add(p.AgentItem);
                    operation.UpdateProgressWithCancellationCheck("Removing player " + p.Character + " from player list (gone before fight start)");
                }
            }
            //
            if (_fightData.Logic.Mode == FightLogic.ParseMode.Instanced10)
            {
                foreach (Player p in _playerList)
                {
                    // check for players who have spawned after fight start
                    if (p.FirstAware > 100)
                    {
                        // look for a spawn event close to first aware
                        CombatItem spawnEvent = _combatItems.FirstOrDefault(x => x.IsStateChange == ArcDPSEnums.StateChange.Spawn &&
                                                                            x.SrcMatchesAgent(p.AgentItem) && x.Time <= p.FirstAware + 500);
                        if (spawnEvent != null)
                        {
                            var damageEvents = _combatItems.Where(x => x.IsDamage() &&
                                                                  x.SrcMatchesAgent(p.AgentItem) && ((x.IsBuff > 0 && x.Value == 0) || (x.IsBuff == 0 && x.Value > 0))).ToList();
                            if (!damageEvents.Any())
                            {
                                agentsToRemove.Add(p.AgentItem);
                                operation.UpdateProgressWithCancellationCheck("Removing player " + p.Character + " from player list (spawned after fight start in 10 men content)");
                            }
                        }
                    }
                }
            }
            _playerList.RemoveAll(x => agentsToRemove.Contains(x.AgentItem));
            if (_playerList.Count == 0)
            {
                throw new EvtcAgentException("No valid players");
            }
            //
            operation.UpdateProgressWithCancellationCheck("Encounter specific processing");
            _fightData.Logic.EIEvtcParse(_gw2Build, _fightData, _agentData, _combatItems, _enabledExtensions);
            if (!_fightData.Logic.Targets.Any())
            {
                throw new MissingKeyActorsException("No Targets found");
            }
            operation.UpdateProgressWithCancellationCheck("Player count: " + _playerList.Count);
            operation.UpdateProgressWithCancellationCheck("Friendlies count: " + _fightData.Logic.NonPlayerFriendlies.Count);
            operation.UpdateProgressWithCancellationCheck("Targets count: " + _fightData.Logic.Targets.Count);
            operation.UpdateProgressWithCancellationCheck("Trash Mobs count: " + _fightData.Logic.TrashMobs.Count);
        }
コード例 #4
0
 private void ParseLog(ParserController operation, Stream stream)
 {
     operation.UpdateProgressWithCancellationCheck("Parsing fight data");
     ParseFightData(stream, operation);
     operation.UpdateProgressWithCancellationCheck("Parsing agent data");
     ParseAgentData(stream, operation);
     operation.UpdateProgressWithCancellationCheck("Parsing skill data");
     ParseSkillData(stream, operation);
     operation.UpdateProgressWithCancellationCheck("Parsing combat list");
     ParseCombatList(stream, operation);
     operation.UpdateProgressWithCancellationCheck("Linking agents to combat list");
     CompleteAgents();
     operation.UpdateProgressWithCancellationCheck("Preparing data for log generation");
     PreProcessEvtcData();
 }
コード例 #5
0
 //Main Parse method------------------------------------------------------------------------------------------------------------------------------------------------
 /// <summary>
 /// Parses the given log. On parsing failure, parsingFailureReason will be filled with the reason of the failure and the method will return null
 /// <see cref="ParsingFailureReason"/>
 /// </summary>
 /// <param name="operation">Operation object bound to the UI</param>
 /// <param name="evtc">The path to the log to parse</param>
 /// <param name="parsingFailureReason">The reason why the parsing failed, if applicable</param>
 /// <param name="multiThreadAccelerationForBuffs">Will preprocess buff simulation using multi threading </param>
 /// <returns>the ParsedEvtcLog</returns>
 public ParsedEvtcLog ParseLog(ParserController operation, FileInfo evtc, out ParsingFailureReason parsingFailureReason, bool multiThreadAccelerationForBuffs = false)
 {
     parsingFailureReason = null;
     try
     {
         if (!evtc.Exists)
         {
             throw new EvtcFileException("File " + evtc.FullName + " does not exist");
         }
         if (!ParserHelper.IsSupportedFormat(evtc.Name))
         {
             throw new EvtcFileException("Not EVTC");
         }
         ParsedEvtcLog evtcLog;
         using (var fs = new FileStream(evtc.FullName, FileMode.Open, FileAccess.Read, FileShare.Read))
         {
             if (ParserHelper.IsCompressedFormat(evtc.Name))
             {
                 using (var arch = new ZipArchive(fs, ZipArchiveMode.Read))
                 {
                     if (arch.Entries.Count != 1)
                     {
                         throw new EvtcFileException("Invalid Archive");
                     }
                     using (Stream data = arch.Entries[0].Open())
                     {
                         using (var ms = new MemoryStream())
                         {
                             data.CopyTo(ms);
                             ms.Position = 0;
                             evtcLog     = ParseLog(operation, ms, out parsingFailureReason, multiThreadAccelerationForBuffs);
                         };
                     }
                 }
             }
             else
             {
                 evtcLog = ParseLog(operation, fs, out parsingFailureReason, multiThreadAccelerationForBuffs);
             }
         }
         return(evtcLog);
     }
     catch (Exception ex)
     {
         parsingFailureReason = new ParsingFailureReason(ex);
         return(null);
     }
 }
コード例 #6
0
        /*private bool TryRead(Stream stream, byte[] data)
         * {
         *  int offset = 0;
         *  int count = data.Length;
         *  while (count > 0)
         *  {
         *      int bytesRead = stream.Read(data, offset, count);
         *      if (bytesRead == 0)
         *      {
         *          return false;
         *      }
         *      offset += bytesRead;
         *      count -= bytesRead;
         *  }
         *  return true;
         * }*/

        //sub Parse methods
        /// <summary>
        /// Parses fight related data
        /// </summary>
        private void ParseFightData(BinaryReader reader, ParserController operation)
        {
            // 12 bytes: arc build version
            _buildVersion = GetString(reader, 12);
            operation.UpdateProgressWithCancellationCheck("ArcDPS Build " + _buildVersion);

            // 1 byte: revision
            _revision = reader.ReadByte();
            operation.UpdateProgressWithCancellationCheck("ArcDPS Combat Item Revision " + _revision);

            // 2 bytes: fight instance ID
            _id = reader.ReadUInt16();
            operation.UpdateProgressWithCancellationCheck("Fight Instance " + _id);
            // 1 byte: skip
            _ = reader.ReadByte();
        }
コード例 #7
0
        internal ParsedEvtcLog(int evtcVersion, FightData fightData, AgentData agentData, SkillData skillData,
                               List <CombatItem> combatItems, List <Player> playerList, IReadOnlyDictionary <uint, AbstractExtensionHandler> extensions, long evtcLogDuration, EvtcParserSettings parserSettings, ParserController operation)
        {
            FightData      = fightData;
            AgentData      = agentData;
            SkillData      = skillData;
            PlayerList     = playerList;
            ParserSettings = parserSettings;
            _operation     = operation;
            var friendlies = new List <AbstractSingleActor>();

            friendlies.AddRange(playerList);
            friendlies.AddRange(fightData.Logic.NonPlayerFriendlies);
            Friendlies = friendlies;
            //
            FriendliesListBySpec = friendlies.GroupBy(x => x.Spec).ToDictionary(x => x.Key, x => x.ToList());
            PlayerAgents         = new HashSet <AgentItem>(playerList.Select(x => x.AgentItem));
            FriendlyAgents       = new HashSet <AgentItem>(friendlies.Select(x => x.AgentItem));
            _operation.UpdateProgressWithCancellationCheck("Creating GW2EI Combat Events");
            CombatData = new CombatData(combatItems, FightData, AgentData, SkillData, playerList, operation, extensions, evtcVersion);
            operation.UpdateProgressWithCancellationCheck("Checking CM");
            FightData.SetCM(CombatData, AgentData);
            operation.UpdateProgressWithCancellationCheck("Setting Fight Name");
            FightData.SetFightName(CombatData, AgentData);
            //
            _operation.UpdateProgressWithCancellationCheck("Checking Success");
            FightData.Logic.CheckSuccess(CombatData, AgentData, FightData, PlayerAgents);
            if (FightData.FightDuration <= ParserSettings.TooShortLimit)
            {
                throw new TooShortException(FightData.FightDuration, ParserSettings.TooShortLimit);
            }
            if (ParserSettings.SkipFailedTries && !FightData.Success)
            {
                throw new SkipException();
            }
            _operation.UpdateProgressWithCancellationCheck("Creating GW2EI Log Meta Data");
            LogData = new LogData(evtcVersion, CombatData, evtcLogDuration, playerList, extensions, operation);
            //
            _operation.UpdateProgressWithCancellationCheck("Creating Buff Container");
            Buffs = new BuffsContainer(LogData.GW2Build, CombatData, operation);
            _operation.UpdateProgressWithCancellationCheck("Creating Damage Modifier Container");
            DamageModifiers = new DamageModifiersContainer(LogData.GW2Build, fightData.Logic.Mode, parserSettings);
            _operation.UpdateProgressWithCancellationCheck("Creating Mechanic Data");
            MechanicData = FightData.Logic.GetMechanicData();
            _operation.UpdateProgressWithCancellationCheck("Creating General Statistics Container");
            StatisticsHelper = new StatisticsHelper(CombatData, PlayerList, Buffs);
        }
コード例 #8
0
 /// <summary>
 /// Pre process evtc data for EI
 /// </summary>
 private void PreProcessEvtcData(ParserController operation)
 {
     operation.UpdateProgressWithCancellationCheck("Offset time");
     OffsetEvtcData();
     _friendlies = new List <AbstractSingleActor>();
     _friendlies.AddRange(_playerList);
     operation.UpdateProgressWithCancellationCheck("Encounter specific processing");
     _fightData.Logic.EIEvtcParse(_gw2Build, _fightData, _agentData, _combatItems, _friendlies, _enabledExtensions);
     if (!_fightData.Logic.Targets.Any())
     {
         throw new MissingKeyActorsException("No Targets found");
     }
     operation.UpdateProgressWithCancellationCheck("Player count: " + _playerList.Count);
     operation.UpdateProgressWithCancellationCheck("Friendlies count: " + (_friendlies.Count - _playerList.Count));
     operation.UpdateProgressWithCancellationCheck("Targets count: " + _fightData.Logic.Targets.Count);
     operation.UpdateProgressWithCancellationCheck("Trash Mobs count: " + _fightData.Logic.TrashMobs.Count);
 }
コード例 #9
0
        /// <summary>
        /// Parses skill related data
        /// </summary>
        private void ParseSkillData(BinaryReader reader, ParserController operation)
        {
            // 4 bytes: player count
            uint skillCount = reader.ReadUInt32();

            operation.UpdateProgressWithCancellationCheck("Skill Count " + skillCount);
            //TempData["Debug"] += "Skill Count:" + skill_count.ToString();
            // 68 bytes: each skill
            for (int i = 0; i < skillCount; i++)
            {
                // 4 bytes: skill ID
                int skillId = reader.ReadInt32();
                // 64 bytes: name
                string name = GetString(reader, 64);
                //Save
                _skillData.Add(skillId, name);
            }
        }
コード例 #10
0
        /*private bool TryRead(Stream stream, byte[] data)
         * {
         *  int offset = 0;
         *  int count = data.Length;
         *  while (count > 0)
         *  {
         *      int bytesRead = stream.Read(data, offset, count);
         *      if (bytesRead == 0)
         *      {
         *          return false;
         *      }
         *      offset += bytesRead;
         *      count -= bytesRead;
         *  }
         *  return true;
         * }*/

        //sub Parse methods
        /// <summary>
        /// Parses fight related data
        /// </summary>
        private void ParseFightData(Stream stream, ParserController operation)
        {
            using (BinaryReader reader = CreateReader(stream))
            {
                // 12 bytes: arc build version
                _buildVersion = ParserHelper.GetString(stream, 12);
                operation.UpdateProgressWithCancellationCheck("ArcDPS Build " + _buildVersion);

                // 1 byte: skip
                _revision = reader.ReadByte();
                operation.UpdateProgressWithCancellationCheck("ArcDPS Combat Item Revision " + _revision);

                // 2 bytes: fight instance ID
                _id = reader.ReadUInt16();
                operation.UpdateProgressWithCancellationCheck("Fight Instance " + _id);
                // 1 byte: position
                ParserHelper.SafeSkip(stream, 1);
            }
        }
コード例 #11
0
        /// <summary>
        /// Parses combat related data
        /// </summary>
        private void ParseCombatList(BinaryReader reader, ParserController operation)
        {
            // 64 bytes: each combat
            long cbtItemCount = (reader.BaseStream.Length - reader.BaseStream.Position) / 64;

            operation.UpdateProgressWithCancellationCheck("Combat Event Count " + cbtItemCount);
            for (long i = 0; i < cbtItemCount; i++)
            {
                CombatItem combatItem = _revision > 0 ? ReadCombatItemRev1(reader) : ReadCombatItem(reader);
                if (!IsValid(combatItem, operation))
                {
                    continue;
                }
                if (combatItem.HasTime())
                {
                    if (_logStartTime == 0)
                    {
                        _logStartTime = combatItem.Time;
                    }
                    _logEndTime = combatItem.Time;
                }
                _combatItems.Add(combatItem);
                if (combatItem.IsStateChange == ArcDPSEnums.StateChange.GWBuild && combatItem.SrcAgent != 0)
                {
                    _gw2Build = combatItem.SrcAgent;
                }
            }
            if (!_combatItems.Any())
            {
                throw new EvtcCombatEventException("No combat events found");
            }
            if (_logEndTime - _logStartTime < _parserSettings.TooShortLimit)
            {
                throw new TooShortException(_logEndTime - _logStartTime, _parserSettings.TooShortLimit);
            }
            // 24 hours
            if (_logEndTime - _logStartTime > 86400000)
            {
                throw new TooLongException();
            }
        }
コード例 #12
0
        /*private bool TryRead(Stream stream, byte[] data)
         * {
         *  int offset = 0;
         *  int count = data.Length;
         *  while (count > 0)
         *  {
         *      int bytesRead = stream.Read(data, offset, count);
         *      if (bytesRead == 0)
         *      {
         *          return false;
         *      }
         *      offset += bytesRead;
         *      count -= bytesRead;
         *  }
         *  return true;
         * }*/

        //sub Parse methods
        /// <summary>
        /// Parses fight related data
        /// </summary>
        private void ParseFightData(BinaryReader reader, ParserController operation)
        {
            // 12 bytes: arc build version
            string evtcVersion = GetString(reader, 12);

            if (!evtcVersion.StartsWith("EVTC") || !int.TryParse(new string(evtcVersion.Where(char.IsDigit).ToArray()), out _evtcVersion))
            {
                throw new EvtcFileException("Not EVTC");
            }
            operation.UpdateProgressWithCancellationCheck("ArcDPS Build " + evtcVersion);

            // 1 byte: revision
            _revision = reader.ReadByte();
            operation.UpdateProgressWithCancellationCheck("ArcDPS Combat Item Revision " + _revision);

            // 2 bytes: fight instance ID
            _id = reader.ReadUInt16();
            operation.UpdateProgressWithCancellationCheck("Fight Instance " + _id);
            // 1 byte: skip
            _ = reader.ReadByte();
        }
コード例 #13
0
 /// <summary>
 /// Parses skill related data
 /// </summary>
 private void ParseSkillData(Stream stream, ParserController operation)
 {
     using (BinaryReader reader = CreateReader(stream))
     {
         // 4 bytes: player count
         uint skillCount = reader.ReadUInt32();
         operation.UpdateProgressWithCancellationCheck("Skill Count " + skillCount);
         //TempData["Debug"] += "Skill Count:" + skill_count.ToString();
         // 68 bytes: each skill
         for (int i = 0; i < skillCount; i++)
         {
             // 4 bytes: skill ID
             int skillId = reader.ReadInt32();
             // 64 bytes: name
             string name = ParserHelper.GetString(stream, 64);
             //Save
             var skill = new SkillItem(skillId, name);
             _skillData.Add(skill);
         }
     }
 }
コード例 #14
0
 //Main Parse method------------------------------------------------------------------------------------------------------------------------------------------------
 /// <summary>
 /// Parses the given log
 /// </summary>
 /// <param name="operation">Operation object bound to the UI</param>
 /// <param name="evtc">The path to the log to parse</param>
 /// <returns>the ParsedEvtcLog</returns>
 public ParsedEvtcLog ParseLog(ParserController operation, FileInfo evtc)
 {
     operation.UpdateProgressWithCancellationCheck("Reading Binary");
     if (!evtc.Exists)
     {
         throw new FileNotFoundException("File " + evtc.FullName + " does not exist");
     }
     if (!ParserHelper.IsSupportedFormat(evtc.Name))
     {
         throw new InvalidDataException("Not EVTC");
     }
     using (var fs = new FileStream(evtc.FullName, FileMode.Open, FileAccess.Read, FileShare.Read))
     {
         if (ParserHelper.IsCompressedFormat(evtc.Name))
         {
             using (var arch = new ZipArchive(fs, ZipArchiveMode.Read))
             {
                 if (arch.Entries.Count != 1)
                 {
                     throw new InvalidDataException("Invalid Archive");
                 }
                 using (Stream data = arch.Entries[0].Open())
                 {
                     using (var ms = new MemoryStream())
                     {
                         data.CopyTo(ms);
                         ms.Position = 0;
                         ParseLog(operation, ms);
                     };
                 }
             }
         }
         else
         {
             ParseLog(operation, fs);
         }
     }
     operation.UpdateProgressWithCancellationCheck("Data parsed");
     return(new ParsedEvtcLog(_buildVersion, _fightData, _agentData, _skillData, _combatItems, _playerList, _logEndTime - _logStartTime, _parserSettings, operation));
 }
コード例 #15
0
 /// <summary>
 /// Parses combat related data
 /// </summary>
 private void ParseCombatList(Stream stream, ParserController operation)
 {
     // 64 bytes: each combat
     using (BinaryReader reader = CreateReader(stream))
     {
         long cbtItemCount = (reader.BaseStream.Length - reader.BaseStream.Position) / 64;
         operation.UpdateProgressWithCancellationCheck("Combat Event Count " + cbtItemCount);
         for (long i = 0; i < cbtItemCount; i++)
         {
             CombatItem combatItem = _revision > 0 ? ReadCombatItemRev1(reader) : ReadCombatItem(reader);
             if (!IsValid(combatItem))
             {
                 continue;
             }
             if (combatItem.IsStateChange.HasTime())
             {
                 if (_logStartTime == 0)
                 {
                     _logStartTime = combatItem.Time;
                 }
                 _logEndTime = combatItem.Time;
             }
             _combatItems.Add(combatItem);
         }
     }
     if (!_combatItems.Any())
     {
         throw new InvalidDataException("No combat events found");
     }
     if (_logEndTime - _logStartTime < 2200)
     {
         throw new TooShortException();
     }
     // 24 hours
     if (_logEndTime - _logStartTime > 86400000)
     {
         throw new TooLongException();
     }
 }
コード例 #16
0
 internal ParsedEvtcLog(string buildVersion, FightData fightData, AgentData agentData, SkillData skillData,
                        List <CombatItem> combatItems, List <Player> playerList, long evtcLogDuration, EvtcParserSettings parserSettings, ParserController operation)
 {
     FightData      = fightData;
     AgentData      = agentData;
     SkillData      = skillData;
     PlayerList     = playerList;
     ParserSettings = parserSettings;
     _operation     = operation;
     //
     PlayerListBySpec = playerList.GroupBy(x => x.Prof).ToDictionary(x => x.Key, x => x.ToList());
     PlayerAgents     = new HashSet <AgentItem>(playerList.Select(x => x.AgentItem));
     _operation.UpdateProgressWithCancellationCheck("Creating GW2EI Combat Events");
     CombatData = new CombatData(combatItems, FightData, AgentData, SkillData, playerList, operation);
     _operation.UpdateProgressWithCancellationCheck("Creating GW2EI Log Meta Data");
     LogData = new LogData(buildVersion, CombatData, evtcLogDuration, playerList, operation);
     //
     _operation.UpdateProgressWithCancellationCheck("Checking Success");
     FightData.Logic.CheckSuccess(CombatData, AgentData, FightData, PlayerAgents);
     if (FightData.FightEnd <= ParserSettings.TooShortLimit)
     {
         throw new TooShortException(FightData.FightEnd, ParserSettings.TooShortLimit);
     }
     if (ParserSettings.SkipFailedTries && !FightData.Success)
     {
         throw new SkipException();
     }
     _operation.UpdateProgressWithCancellationCheck("Checking CM");
     FightData.SetCM(CombatData, AgentData, FightData);
     //
     _operation.UpdateProgressWithCancellationCheck("Creating Buff Container");
     Buffs = new BuffsContainer(LogData.GW2Build, CombatData, operation);
     _operation.UpdateProgressWithCancellationCheck("Creating Damage Modifier Container");
     DamageModifiers = new DamageModifiersContainer(LogData.GW2Build, fightData.Logic.Mode, parserSettings);
     _operation.UpdateProgressWithCancellationCheck("Creating Mechanic Data");
     MechanicData = FightData.Logic.GetMechanicData();
     _operation.UpdateProgressWithCancellationCheck("Creating General Statistics Container");
     StatisticsHelper = new StatisticsHelper(CombatData, PlayerList, Buffs);
 }
コード例 #17
0
        private void CompleteAgents(ParserController operation)
        {
            var agentsLookup = _allAgentsList.GroupBy(x => x.Agent).ToDictionary(x => x.Key, x => x.ToList());
            //var agentsLookup = _allAgentsList.ToDictionary(x => x.Agent);
            // Set Agent instid, firstAware and lastAware
            var invalidCombatItems = new HashSet <CombatItem>();

            foreach (CombatItem c in _combatItems)
            {
                if (c.SrcIsAgent())
                {
                    if (agentsLookup.TryGetValue(c.SrcAgent, out List <AgentItem> agents))
                    {
                        bool updatedAgent = false;
                        foreach (AgentItem agent in agents)
                        {
                            updatedAgent = UpdateAgentData(agent, c.Time, c.SrcInstid, agents.Count > 1);
                            if (updatedAgent)
                            {
                                break;
                            }
                        }
                        // this means that this particular combat item does not point to a proper agent
                        if (!updatedAgent && c.SrcInstid != 0)
                        {
                            invalidCombatItems.Add(c);
                        }
                    }
                }
                if (c.DstIsAgent())
                {
                    if (agentsLookup.TryGetValue(c.DstAgent, out List <AgentItem> agents))
                    {
                        bool updatedAgent = false;
                        foreach (AgentItem agent in agents)
                        {
                            updatedAgent = UpdateAgentData(agent, c.Time, c.DstInstid, agents.Count > 1);
                            if (updatedAgent)
                            {
                                break;
                            }
                        }
                        // this means that this particular combat item does not point to a proper agent
                        if (!updatedAgent && c.DstInstid != 0)
                        {
                            invalidCombatItems.Add(c);
                        }
                    }
                }
            }
            if (invalidCombatItems.Any())
            {
#if DEBUG
                throw new InvalidDataException("Must remove " + invalidCombatItems.Count + " invalid combat items");
#else
                operation.UpdateProgressWithCancellationCheck("Removing " + invalidCombatItems.Count + " invalid combat items");
                _combatItems.RemoveAll(x => invalidCombatItems.Contains(x));
#endif
            }
            _allAgentsList.RemoveAll(x => !(x.InstID != 0 && x.LastAware - x.FirstAware >= 0 && x.FirstAware != 0 && x.LastAware != long.MaxValue) && (x.Type != AgentItem.AgentType.Player && x.Type != AgentItem.AgentType.NonSquadPlayer));
            _agentData = new AgentData(_allAgentsList);

            if (_agentData.GetAgentByType(AgentItem.AgentType.Player).Count == 0)
            {
                throw new EvtcAgentException("No players found");
            }

            _fightData = new FightData(_id, _agentData, _parserSettings, _logStartTime, _logEndTime);

            operation.UpdateProgressWithCancellationCheck("Linking minions to their masters");
            foreach (CombatItem c in _combatItems)
            {
                if (c.SrcIsAgent() && c.SrcMasterInstid != 0)
                {
                    FindAgentMaster(c.Time, c.SrcMasterInstid, c.SrcAgent);
                }
                if (c.DstIsAgent() && c.DstMasterInstid != 0)
                {
                    FindAgentMaster(c.Time, c.DstMasterInstid, c.DstAgent);
                }
            }

            // Adjust extension events if needed
            if (_enabledExtensions.Any())
            {
                operation.UpdateProgressWithCancellationCheck("Adjust extension events");
                foreach (CombatItem combatItem in _combatItems)
                {
                    if (combatItem.IsExtension)
                    {
                        if (_enabledExtensions.TryGetValue(combatItem.Pad, out AbstractExtensionHandler handler))
                        {
                            handler.AdjustCombatEvent(combatItem, _agentData);
                        }
                    }
                }
            }

            operation.UpdateProgressWithCancellationCheck("Creating players");
            CompletePlayers(operation);
        }
コード例 #18
0
        private void CompletePlayers(ParserController operation)
        {
            //Fix Disconnected players
            IReadOnlyList <AgentItem> playerAgentList = _agentData.GetAgentByType(AgentItem.AgentType.Player);

            foreach (AgentItem playerAgent in playerAgentList)
            {
                if (playerAgent.InstID == 0 || playerAgent.FirstAware == 0 || playerAgent.LastAware == long.MaxValue)
                {
                    operation.UpdateProgressWithCancellationCheck("Skipping invalid player " + playerAgent.Name);
                    continue;
                }
                bool skip   = false;
                var  player = new Player(playerAgent, _fightData.Logic.Mode == FightLogic.ParseMode.Instanced5 || _fightData.Logic.Mode == FightLogic.ParseMode.sPvP);
                foreach (Player p in _playerList)
                {
                    if (p.Account == player.Account)         // same player
                    {
                        if (p.Character == player.Character) // same character, can be fused
                        {
                            skip = true;
                            ulong agent = p.AgentItem.Agent;
                            operation.UpdateProgressWithCancellationCheck("Merging player " + p.Character);
                            foreach (CombatItem c in _combatItems)
                            {
                                if (c.DstMatchesAgent(player.AgentItem, _enabledExtensions))
                                {
                                    c.OverrideDstAgent(agent);
                                }
                                if (c.SrcMatchesAgent(player.AgentItem, _enabledExtensions))
                                {
                                    c.OverrideSrcAgent(agent);
                                }
                            }
                            _agentData.SwapMasters(player.AgentItem, p.AgentItem);
                            p.AgentItem.OverrideAwareTimes(Math.Min(p.AgentItem.FirstAware, player.AgentItem.FirstAware), Math.Max(p.AgentItem.LastAware, player.AgentItem.LastAware));
                            break;
                        }
                    }
                }
                if (!skip)
                {
                    _playerList.Add(player);
                }
            }
            if (_parserSettings.AnonymousPlayer)
            {
                for (int i = 0; i < _playerList.Count; i++)
                {
                    _playerList[i].Anonymize(i + 1);
                }
            }
            _playerList = _playerList.OrderBy(a => a.Group).ToList();
            if (_playerList.Exists(x => x.Group == 0))
            {
                _playerList.ForEach(x => x.MakeSquadless());
            }
            uint minToughness = _playerList.Min(x => x.Toughness);

            if (minToughness > 0)
            {
                operation.UpdateProgressWithCancellationCheck("Adjusting player toughness scores");
                uint maxToughness = _playerList.Max(x => x.Toughness);
                foreach (Player p in _playerList)
                {
                    p.AgentItem.OverrideToughness((ushort)Math.Round(10.0 * (p.AgentItem.Toughness - minToughness) / Math.Max(1.0, maxToughness - minToughness)));
                }
            }
        }
コード例 #19
0
        private string GetAgentProfString(uint prof, uint elite, ParserController operation)
        {
            // non player
            if (elite == 0xFFFFFFFF)
            {
                if ((prof & 0xffff0000) == 0xffff0000)
                {
                    return("GDG");
                }
                else
                {
                    return("NPC");
                }
            }
            // base profession
            else if (elite == 0)
            {
                switch (prof)
                {
                case 1:
                    return("Guardian");

                case 2:
                    return("Warrior");

                case 3:
                    return("Engineer");

                case 4:
                    return("Ranger");

                case 5:
                    return("Thief");

                case 6:
                    return("Elementalist");

                case 7:
                    return("Mesmer");

                case 8:
                    return("Necromancer");

                case 9:
                    return("Revenant");
                }
            }
            // old elite
            else if (elite == 1)
            {
                switch (prof)
                {
                case 1:
                    return("Dragonhunter");

                case 2:
                    return("Berserker");

                case 3:
                    return("Scrapper");

                case 4:
                    return("Druid");

                case 5:
                    return("Daredevil");

                case 6:
                    return("Tempest");

                case 7:
                    return("Chronomancer");

                case 8:
                    return("Reaper");

                case 9:
                    return("Herald");
                }
            }
            // new way
            else
            {
                GW2APISpec spec = _apiController.GetAPISpec((int)elite);
                if (spec == null)
                {
                    operation.UpdateProgressWithCancellationCheck("Missing or outdated GW2 API Cache or unknown player spec");
                    return("Unknown");
                }
                if (spec.Elite)
                {
                    return(spec.Name);
                }
                else
                {
                    return(spec.Profession);
                }
            }
            throw new EvtcAgentException("Unexpected profession pattern in evtc");
        }
コード例 #20
0
        /// <summary>
        /// Parses agent related data
        /// </summary>
        private void ParseAgentData(Stream stream, ParserController operation)
        {
            using (BinaryReader reader = CreateReader(stream))
            {            // 4 bytes: player count
                int agentCount = reader.ReadInt32();

                operation.UpdateProgressWithCancellationCheck("Agent Count " + agentCount);
                // 96 bytes: each player
                for (int i = 0; i < agentCount; i++)
                {
                    // 8 bytes: agent
                    ulong agent = reader.ReadUInt64();

                    // 4 bytes: profession
                    uint prof = reader.ReadUInt32();

                    // 4 bytes: is_elite
                    uint isElite = reader.ReadUInt32();

                    // 2 bytes: toughness
                    uint toughness = reader.ReadUInt16();
                    // 2 bytes: healing
                    uint concentration = reader.ReadUInt16();
                    // 2 bytes: healing
                    uint healing = reader.ReadUInt16();
                    // 2 bytes: hitbox width
                    uint hbWidth = (uint)2 * reader.ReadUInt16();
                    // 2 bytes: condition
                    uint condition = reader.ReadUInt16();
                    // 2 bytes: hitbox height
                    uint hbHeight = (uint)2 * reader.ReadUInt16();
                    // 68 bytes: name
                    string name = ParserHelper.GetString(stream, 68, false);
                    //Save
                    string agentProf = GetAgentProfString(prof, isElite);
                    AgentItem.AgentType type;
                    ushort ID = 0;
                    switch (agentProf)
                    {
                    case "NPC":
                        // NPC
                        try
                        {
                            ID = ushort.Parse(prof.ToString().PadLeft(5, '0'));
                        }
                        catch (FormatException)
                        {
                            ID = 0;
                        }
                        type = AgentItem.AgentType.NPC;
                        break;

                    case "GDG":
                        // Gadget
                        try
                        {
                            ID = ushort.Parse((prof & 0x0000ffff).ToString().PadLeft(5, '0'));
                        }
                        catch (FormatException)
                        {
                            ID = 0;
                        }
                        type = AgentItem.AgentType.Gadget;
                        break;

                    default:
                        // Player
                        type = AgentItem.AgentType.Player;
                        break;
                    }
                    _allAgentsList.Add(new AgentItem(agent, name, agentProf, ID, type, toughness, healing, condition, concentration, hbWidth, hbHeight));
                }
            }
        }
コード例 #21
0
        /// <summary>
        /// Parses agent related data
        /// </summary>
        private void ParseAgentData(BinaryReader reader, ParserController operation)
        {        // 4 bytes: player count
            uint agentCount = reader.ReadUInt32();

            operation.UpdateProgressWithCancellationCheck("Agent Count " + agentCount);
            // 96 bytes: each player
            for (int i = 0; i < agentCount; i++)
            {
                // 8 bytes: agent
                ulong agent = reader.ReadUInt64();

                // 4 bytes: profession
                uint prof = reader.ReadUInt32();

                // 4 bytes: is_elite
                uint isElite = reader.ReadUInt32();

                // 2 bytes: toughness
                ushort toughness = reader.ReadUInt16();
                // 2 bytes: healing
                ushort concentration = reader.ReadUInt16();
                // 2 bytes: healing
                ushort healing = reader.ReadUInt16();
                // 2 bytes: hitbox width
                uint hbWidth = (uint)(2 * reader.ReadUInt16());
                // 2 bytes: condition
                ushort condition = reader.ReadUInt16();
                // 2 bytes: hitbox height
                uint hbHeight = (uint)(2 * reader.ReadUInt16());
                // 68 bytes: name
                string name = GetString(reader, 68, false);
                //Save
                ParserHelper.Spec   agentProf = ParserHelper.ProfToSpec(GetAgentProfString(prof, isElite, operation));
                AgentItem.AgentType type;
                ushort ID = 0;
                switch (agentProf)
                {
                case ParserHelper.Spec.NPC:
                    // NPC
                    if (!ushort.TryParse(prof.ToString().PadLeft(5, '0'), out ID))
                    {
                        ID = 0;
                    }
                    type = AgentItem.AgentType.NPC;
                    break;

                case ParserHelper.Spec.Gadget:
                    // Gadget
                    if (!ushort.TryParse((prof & 0x0000ffff).ToString().PadLeft(5, '0'), out ID))
                    {
                        ID = 0;
                    }
                    type = AgentItem.AgentType.Gadget;
                    break;

                default:
                    // Player
                    type = AgentItem.AgentType.Player;
                    break;
                }
                _allAgentsList.Add(new AgentItem(agent, name, agentProf, ID, type, toughness, healing, condition, concentration, hbWidth, hbHeight));
            }
        }
コード例 #22
0
        /// <summary>
        /// Parses from the given stream. On parsing failure, parsingFailureReason will be filled with the reason of the failure and the method will return null
        /// <see cref="ParsingFailureReason"/>
        /// </summary>
        /// <param name="operation">Operation object bound to the UI</param>
        /// <param name="evtcStream">The stream of the log</param>
        /// <param name="parsingFailureReason">The reason why the parsing failed, if applicable</param>
        /// <param name="multiThreadAccelerationForBuffs">Will preprocess buff simulation using multi threading </param>
        /// <returns>the ParsedEvtcLog</returns>
        public ParsedEvtcLog ParseLog(ParserController operation, Stream evtcStream, out ParsingFailureReason parsingFailureReason, bool multiThreadAccelerationForBuffs = false)
        {
            parsingFailureReason = null;
            try
            {
                using (BinaryReader reader = CreateReader(evtcStream))
                {
                    operation.UpdateProgressWithCancellationCheck("Reading Binary");
                    operation.UpdateProgressWithCancellationCheck("Parsing fight data");
                    ParseFightData(reader, operation);
                    operation.UpdateProgressWithCancellationCheck("Parsing agent data");
                    ParseAgentData(reader, operation);
                    operation.UpdateProgressWithCancellationCheck("Parsing skill data");
                    ParseSkillData(reader, operation);
                    operation.UpdateProgressWithCancellationCheck("Parsing combat list");
                    ParseCombatList(reader, operation);
                    operation.UpdateProgressWithCancellationCheck("Linking agents to combat list");
                    CompleteAgents(operation);
                    operation.UpdateProgressWithCancellationCheck("Preparing data for log generation");
                    PreProcessEvtcData(operation);
                    operation.UpdateProgressWithCancellationCheck("Data parsed");
                    var log = new ParsedEvtcLog(_evtcVersion, _fightData, _agentData, _skillData, _combatItems, _playerList, _enabledExtensions, _logEndTime - _logStartTime, _parserSettings, operation);
                    //
                    if (multiThreadAccelerationForBuffs)
                    {
                        IReadOnlyList <PhaseData> phases = log.FightData.GetPhases(log);
                        operation.UpdateProgressWithCancellationCheck("Multi threading");
                        var friendliesAndTargets = new List <AbstractSingleActor>(log.Friendlies);
                        friendliesAndTargets.AddRange(log.FightData.Logic.Targets);
                        var friendliesAndTargetsAndMobs = new List <AbstractSingleActor>(log.FightData.Logic.TrashMobs);
                        friendliesAndTargetsAndMobs.AddRange(friendliesAndTargets);
                        foreach (AbstractSingleActor actor in friendliesAndTargetsAndMobs)
                        {
                            // that part can't be // due to buff extensions
                            actor.GetTrackedBuffs(log);
                            actor.GetMinions(log);
                        }
                        Parallel.ForEach(friendliesAndTargets, actor => actor.GetStatus(log));

                        /*if (log.CombatData.HasMovementData)
                         * {
                         *  // init all positions
                         *  Parallel.ForEach(friendliesAndTargetsAndMobs, actor => actor.GetCombatReplayPolledPositions(log));
                         * }*/
                        Parallel.ForEach(friendliesAndTargetsAndMobs, actor => actor.GetBuffGraphs(log));
                        Parallel.ForEach(friendliesAndTargets, actor =>
                        {
                            foreach (PhaseData phase in phases)
                            {
                                actor.GetBuffDistribution(log, phase.Start, phase.End);
                            }
                        });
                        Parallel.ForEach(friendliesAndTargets, actor =>
                        {
                            foreach (PhaseData phase in phases)
                            {
                                actor.GetBuffPresence(log, phase.Start, phase.End);
                            }
                        });
                        //
                        //Parallel.ForEach(log.PlayerList, player => player.GetDamageModifierStats(log, null));
                        Parallel.ForEach(log.Friendlies, actor =>
                        {
                            foreach (PhaseData phase in phases)
                            {
                                actor.GetBuffs(BuffEnum.Self, log, phase.Start, phase.End);
                            }
                        });
                        Parallel.ForEach(log.PlayerList, actor =>
                        {
                            foreach (PhaseData phase in phases)
                            {
                                actor.GetBuffs(BuffEnum.Group, log, phase.Start, phase.End);
                            }
                        });
                        Parallel.ForEach(log.PlayerList, actor =>
                        {
                            foreach (PhaseData phase in phases)
                            {
                                actor.GetBuffs(BuffEnum.OffGroup, log, phase.Start, phase.End);
                            }
                        });
                        Parallel.ForEach(log.PlayerList, actor =>
                        {
                            foreach (PhaseData phase in phases)
                            {
                                actor.GetBuffs(BuffEnum.Squad, log, phase.Start, phase.End);
                            }
                        });
                        Parallel.ForEach(log.FightData.Logic.Targets, actor =>
                        {
                            foreach (PhaseData phase in phases)
                            {
                                actor.GetBuffs(BuffEnum.Self, log, phase.Start, phase.End);
                            }
                        });
                    }
                    //
                    return(log);
                }
            }
            catch (Exception ex)
            {
                parsingFailureReason = new ParsingFailureReason(ex);
                return(null);
            }
        }
コード例 #23
0
        internal ParsedEvtcLog(int evtcVersion, FightData fightData, AgentData agentData, SkillData skillData,
                               List <CombatItem> combatItems, List <Player> playerList, IReadOnlyDictionary <uint, AbstractExtensionHandler> extensions, long evtcLogDuration, EvtcParserSettings parserSettings, ParserController operation)
        {
            FightData      = fightData;
            AgentData      = agentData;
            SkillData      = skillData;
            PlayerList     = playerList;
            PlayerAgents   = new HashSet <AgentItem>(PlayerList.Select(x => x.AgentItem));
            ParserSettings = parserSettings;
            _operation     = operation;
            if (parserSettings.AnonymousPlayer)
            {
                operation.UpdateProgressWithCancellationCheck("Anonymous players");
                for (int i = 0; i < PlayerList.Count; i++)
                {
                    PlayerList[i].Anonymize(i + 1);
                }
                IReadOnlyList <AgentItem> allPlayerAgents = agentData.GetAgentByType(AgentItem.AgentType.Player);
                int playerOffset = PlayerList.Count;
                foreach (AgentItem playerAgent in allPlayerAgents)
                {
                    if (!PlayerAgents.Contains(playerAgent))
                    {
                        string character = "Player " + playerOffset;
                        string account   = "Account " + (playerOffset++);
                        playerAgent.OverrideName(character + "\0:" + account + "\01");
                    }
                }
            }
            //
            _operation.UpdateProgressWithCancellationCheck("Creating GW2EI Combat Events");
            CombatData = new CombatData(combatItems, FightData, AgentData, SkillData, PlayerList, operation, extensions, evtcVersion);
            if (parserSettings.AnonymousPlayer)
            {
                operation.UpdateProgressWithCancellationCheck("Anonymous guilds");
                IReadOnlyList <AgentItem> allPlayerAgents = agentData.GetAgentByType(AgentItem.AgentType.Player);
                foreach (AgentItem playerAgent in allPlayerAgents)
                {
                    foreach (GuildEvent guildEvent in CombatData.GetGuildEvents(playerAgent))
                    {
                        guildEvent.Anonymize();
                    }
                }
            }
            //
            operation.UpdateProgressWithCancellationCheck("Checking CM");
            FightData.SetEncounterMode(CombatData, AgentData);
            operation.UpdateProgressWithCancellationCheck("Setting Fight Name");
            FightData.SetFightName(CombatData, AgentData);
            //
            var friendlies = new List <AbstractSingleActor>();

            friendlies.AddRange(PlayerList);
            friendlies.AddRange(fightData.Logic.NonPlayerFriendlies);
            Friendlies           = friendlies;
            FriendliesListBySpec = friendlies.GroupBy(x => x.Spec).ToDictionary(x => x.Key, x => x.ToList());
            FriendlyAgents       = new HashSet <AgentItem>(Friendlies.Select(x => x.AgentItem));
            //
            _operation.UpdateProgressWithCancellationCheck("Checking Success");
            FightData.Logic.CheckSuccess(CombatData, AgentData, FightData, PlayerAgents);
            if (FightData.FightDuration <= ParserSettings.TooShortLimit)
            {
                throw new TooShortException(FightData.FightDuration, ParserSettings.TooShortLimit);
            }
            if (ParserSettings.SkipFailedTries && !FightData.Success)
            {
                throw new SkipException();
            }
            _operation.UpdateProgressWithCancellationCheck("Creating GW2EI Log Meta Data");
            LogData = new LogData(evtcVersion, CombatData, evtcLogDuration, playerList, extensions, operation);
            //
            _operation.UpdateProgressWithCancellationCheck("Creating Buff Container");
            Buffs = new BuffsContainer(LogData.GW2Build, CombatData, operation);
            _operation.UpdateProgressWithCancellationCheck("Creating Damage Modifier Container");
            DamageModifiers = new DamageModifiersContainer(LogData.GW2Build, fightData.Logic.Mode, parserSettings);
            _operation.UpdateProgressWithCancellationCheck("Creating Mechanic Data");
            MechanicData = FightData.Logic.GetMechanicData();
            _operation.UpdateProgressWithCancellationCheck("Creating General Statistics Container");
            StatisticsHelper = new StatisticsHelper(CombatData, PlayerList, Buffs);
        }