コード例 #1
0
 public PlayerOnPlayerMechanic(long skillId, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, string description, string fullName, int internalCoolDown) : base(skillId, inGameName, plotlySetting, shortName, description, fullName, internalCoolDown)
 {
 }
コード例 #2
0
 public PlayerOnPlayerMechanic(long skillId, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, int internalCoolDown, BuffApplyChecker condition) : this(skillId, inGameName, plotlySetting, shortName, shortName, shortName, internalCoolDown, condition)
 {
 }
コード例 #3
0
 public PlayerCastStartMechanic(long mechanicID, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, string description, string fullName, int internalCoolDown, CastChecker condition = null) : base(mechanicID, inGameName, plotlySetting, shortName, description, fullName, internalCoolDown, condition)
 {
 }
コード例 #4
0
 public PlayerOnPlayerMechanic(long skillId, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, int internalCoolDown) : this(skillId, inGameName, plotlySetting, shortName, shortName, shortName, internalCoolDown)
 {
 }
コード例 #5
0
 public BuffRemoveMechanic(long[] mechanicIDs, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, string description, string fullName, int internalCoolDown, BuffRemoveChecker condition = null) : base(mechanicIDs, inGameName, plotlySetting, shortName, description, fullName, internalCoolDown)
 {
     _triggerCondition = condition;
 }
コード例 #6
0
 public KilledMechanic(long skillId, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, string description, string fullName, int internalCoolDown) : base(skillId, inGameName, plotlySetting, shortName, description, fullName, internalCoolDown)
 {
     IsEnemyMechanic = true;
 }
コード例 #7
0
 public EnemyBuffApplyMechanic(long mechanicID, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, string description, string fullName, int internalCoolDown, BuffApplyChecker condition = null) : base(mechanicID, inGameName, plotlySetting, shortName, description, fullName, internalCoolDown, condition)
 {
     IsEnemyMechanic = true;
 }
コード例 #8
0
 public PlayerStatusMechanic(long skillId, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, string description, string fullName, int internalCoolDown) : base(skillId, inGameName, plotlySetting, shortName, description, fullName, internalCoolDown)
 {
     ShowOnTable = false;
 }
コード例 #9
0
 public EnemyCastEndMechanic(long skillId, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, string description, string fullName, int internalCoolDown, CastChecker condition) : base(skillId, inGameName, plotlySetting, shortName, description, fullName, internalCoolDown, condition)
 {
 }
コード例 #10
0
 public PlayerBuffApplyMechanic(long skillId, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, string description, string fullName, int internalCoolDown, BuffApplyChecker condition) : base(skillId, inGameName, plotlySetting, shortName, description, fullName, internalCoolDown, condition)
 {
 }
コード例 #11
0
 public EnemyCastEndMechanic(long skillId, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, int internalCoolDown, CastChecker condition) : this(skillId, inGameName, plotlySetting, shortName, shortName, shortName, internalCoolDown, condition)
 {
 }
 public EnemyBuffRemoveMechanic(long skillId, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, int internalCoolDown) : this(skillId, inGameName, plotlySetting, shortName, shortName, shortName, internalCoolDown)
 {
 }
 public EnemyBuffRemoveMechanic(long skillId, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, string description, string fullName, int internalCoolDown, BuffRemoveChecker condition) : base(skillId, inGameName, plotlySetting, shortName, description, fullName, internalCoolDown, condition)
 {
     IsEnemyMechanic = true;
 }
コード例 #14
0
 protected IDBasedMechanic(long[] mechanicIDs, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, string description, string fullName, int internalCoolDown) : base(inGameName, plotlySetting, shortName, description, fullName, internalCoolDown)
 {
     MechanicIDs.UnionWith(mechanicIDs);
 }
コード例 #15
0
 public BuffRemoveMechanic(long mechanicID, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, string description, string fullName, int internalCoolDown, BuffRemoveChecker condition = null) : this(new long[] { mechanicID }, inGameName, plotlySetting, shortName, description, fullName, internalCoolDown, condition)
 {
 }
コード例 #16
0
 public SkillByEnemyMechanic(long[] mechanicIDs, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, string description, string fullName, int internalCoolDown, SkillChecker condition = null) : base(mechanicIDs, inGameName, plotlySetting, shortName, description, fullName, internalCoolDown, condition)
 {
 }
コード例 #17
0
 public EnemyCastStartMechanic(long[] mechanicIDs, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, string description, string fullName, int internalCoolDown, CastChecker condition = null) : base(mechanicIDs, inGameName, plotlySetting, shortName, description, fullName, internalCoolDown, condition)
 {
     IsEnemyMechanic = true;
 }