private Dictionary <long, FinalPlayerBuffs>[] SetBuffs(ParsedEvtcLog log, long start, long end, BuffEnum type) { switch (type) { case BuffEnum.Group: var otherPlayersInGroup = log.PlayerList .Where(p => p.Group == Group && Agent != p.Agent) .ToList(); return(FinalPlayerBuffs.GetBuffsForPlayers(otherPlayersInGroup, log, AgentItem, start, end)); case BuffEnum.OffGroup: var offGroupPlayers = log.PlayerList.Where(p => p.Group != Group).ToList(); return(FinalPlayerBuffs.GetBuffsForPlayers(offGroupPlayers, log, AgentItem, start, end)); case BuffEnum.Squad: var otherPlayers = log.PlayerList.Where(p => p.Agent != Agent).ToList(); return(FinalPlayerBuffs.GetBuffsForPlayers(otherPlayers, log, AgentItem, start, end)); case BuffEnum.Self: default: return(FinalPlayerBuffs.GetBuffsForSelf(log, this, start, end)); } }
private void SetBuffs(ParsedEvtcLog log) { // Boons applied to self (_selfBuffs, _selfBuffsActive) = FinalPlayerBuffs.GetBuffsForSelf(log, this); // Boons applied to player's group var otherPlayersInGroup = log.PlayerList .Where(p => p.Group == Group && Agent != p.Agent) .ToList(); (_groupBuffs, _groupActiveBuffs) = FinalPlayerBuffs.GetBuffsForPlayers(otherPlayersInGroup, log, AgentItem); // Boons applied to other groups var offGroupPlayers = log.PlayerList.Where(p => p.Group != Group).ToList(); (_offGroupBuffs, _offGroupActiveBuffs) = FinalPlayerBuffs.GetBuffsForPlayers(offGroupPlayers, log, AgentItem); // Boons applied to squad var otherPlayers = log.PlayerList.Where(p => p.Agent != Agent).ToList(); (_squadBuffs, _squadActiveBuffs) = FinalPlayerBuffs.GetBuffsForPlayers(otherPlayers, log, AgentItem); }
internal static Dictionary <long, FinalPlayerBuffs>[] GetBuffsForPlayers(List <Player> playerList, ParsedEvtcLog log, AgentItem agentItem, long start, long end) { long phaseDuration = end - start; var buffDistribution = new Dictionary <Player, BuffDistribution>(); foreach (Player p in playerList) { buffDistribution[p] = p.GetBuffDistribution(log, start, end); } var buffsToTrack = new HashSet <Buff>(buffDistribution.SelectMany(x => x.Value.BuffIDs).Select(x => log.Buffs.BuffsByIds[x])); var buffs = new Dictionary <long, FinalPlayerBuffs>(); var activeBuffs = new Dictionary <long, FinalPlayerBuffs>(); foreach (Buff boon in buffsToTrack) { double totalGeneration = 0; double totalOverstack = 0; double totalWasted = 0; double totalUnknownExtension = 0; double totalExtension = 0; double totalExtended = 0; // double totalActiveGeneration = 0; double totalActiveOverstack = 0; double totalActiveWasted = 0; double totalActiveUnknownExtension = 0; double totalActiveExtension = 0; double totalActiveExtended = 0; bool hasGeneration = false; int activePlayerCount = 0; foreach (KeyValuePair <Player, BuffDistribution> pair in buffDistribution) { BuffDistribution boons = pair.Value; long playerActiveDuration = pair.Key.GetActiveDuration(log, start, end); if (boons.HasBuffID(boon.ID)) { hasGeneration = hasGeneration || boons.HasSrc(boon.ID, agentItem); double generation = boons.GetGeneration(boon.ID, agentItem); double overstack = boons.GetOverstack(boon.ID, agentItem); double wasted = boons.GetWaste(boon.ID, agentItem); double unknownExtension = boons.GetUnknownExtension(boon.ID, agentItem); double extension = boons.GetExtension(boon.ID, agentItem); double extended = boons.GetExtended(boon.ID, agentItem); totalGeneration += generation; totalOverstack += overstack; totalWasted += wasted; totalUnknownExtension += unknownExtension; totalExtension += extension; totalExtended += extended; if (playerActiveDuration > 0) { activePlayerCount++; totalActiveGeneration += generation / playerActiveDuration; totalActiveOverstack += overstack / playerActiveDuration; totalActiveWasted += wasted / playerActiveDuration; totalActiveUnknownExtension += unknownExtension / playerActiveDuration; totalActiveExtension += extension / playerActiveDuration; totalActiveExtended += extended / playerActiveDuration; } } } totalGeneration /= phaseDuration; totalOverstack /= phaseDuration; totalWasted /= phaseDuration; totalUnknownExtension /= phaseDuration; totalExtension /= phaseDuration; totalExtended /= phaseDuration; if (hasGeneration) { var uptime = new FinalPlayerBuffs(); var uptimeActive = new FinalPlayerBuffs(); buffs[boon.ID] = uptime; activeBuffs[boon.ID] = uptimeActive; if (boon.Type == BuffType.Duration) { uptime.Generation = Math.Round(100.0 * totalGeneration / playerList.Count, ParserHelper.BuffDigit); uptime.Overstack = Math.Round(100.0 * (totalOverstack + totalGeneration) / playerList.Count, ParserHelper.BuffDigit); uptime.Wasted = Math.Round(100.0 * (totalWasted) / playerList.Count, ParserHelper.BuffDigit); uptime.UnknownExtended = Math.Round(100.0 * (totalUnknownExtension) / playerList.Count, ParserHelper.BuffDigit); uptime.ByExtension = Math.Round(100.0 * (totalExtension) / playerList.Count, ParserHelper.BuffDigit); uptime.Extended = Math.Round(100.0 * (totalExtended) / playerList.Count, ParserHelper.BuffDigit); // if (activePlayerCount > 0) { uptimeActive.Generation = Math.Round(100.0 * totalActiveGeneration / activePlayerCount, ParserHelper.BuffDigit); uptimeActive.Overstack = Math.Round(100.0 * (totalActiveOverstack + totalActiveGeneration) / activePlayerCount, ParserHelper.BuffDigit); uptimeActive.Wasted = Math.Round(100.0 * (totalActiveWasted) / activePlayerCount, ParserHelper.BuffDigit); uptimeActive.UnknownExtended = Math.Round(100.0 * (totalActiveUnknownExtension) / activePlayerCount, ParserHelper.BuffDigit); uptimeActive.ByExtension = Math.Round(100.0 * (totalActiveExtension) / activePlayerCount, ParserHelper.BuffDigit); uptimeActive.Extended = Math.Round(100.0 * (totalActiveExtended) / activePlayerCount, ParserHelper.BuffDigit); } } else if (boon.Type == BuffType.Intensity) { uptime.Generation = Math.Round(totalGeneration / playerList.Count, ParserHelper.BuffDigit); uptime.Overstack = Math.Round((totalOverstack + totalGeneration) / playerList.Count, ParserHelper.BuffDigit); uptime.Wasted = Math.Round((totalWasted) / playerList.Count, ParserHelper.BuffDigit); uptime.UnknownExtended = Math.Round((totalUnknownExtension) / playerList.Count, ParserHelper.BuffDigit); uptime.ByExtension = Math.Round((totalExtension) / playerList.Count, ParserHelper.BuffDigit); uptime.Extended = Math.Round((totalExtended) / playerList.Count, ParserHelper.BuffDigit); // if (activePlayerCount > 0) { uptimeActive.Generation = Math.Round(totalActiveGeneration / activePlayerCount, ParserHelper.BuffDigit); uptimeActive.Overstack = Math.Round((totalActiveOverstack + totalActiveGeneration) / activePlayerCount, ParserHelper.BuffDigit); uptimeActive.Wasted = Math.Round((totalActiveWasted) / activePlayerCount, ParserHelper.BuffDigit); uptimeActive.UnknownExtended = Math.Round((totalActiveUnknownExtension) / activePlayerCount, ParserHelper.BuffDigit); uptimeActive.ByExtension = Math.Round((totalActiveExtension) / activePlayerCount, ParserHelper.BuffDigit); uptimeActive.Extended = Math.Round((totalActiveExtended) / activePlayerCount, ParserHelper.BuffDigit); } } } } return(new Dictionary <long, FinalPlayerBuffs>[] { buffs, activeBuffs }); }
internal static Dictionary <long, FinalPlayerBuffs>[] GetBuffsForSelf(ParsedEvtcLog log, Player player, long start, long end) { var buffs = new Dictionary <long, FinalPlayerBuffs>(); var activeBuffs = new Dictionary <long, FinalPlayerBuffs>(); BuffDistribution selfBuffs = player.GetBuffDistribution(log, start, end); Dictionary <long, long> buffPresence = player.GetBuffPresence(log, start, end); long phaseDuration = end - start; long playerActiveDuration = player.GetActiveDuration(log, start, end); foreach (Buff boon in player.GetTrackedBuffs(log)) { if (selfBuffs.HasBuffID(boon.ID)) { var uptime = new FinalPlayerBuffs { Uptime = 0, Generation = 0, Overstack = 0, Wasted = 0, UnknownExtended = 0, ByExtension = 0, Extended = 0 }; var uptimeActive = new FinalPlayerBuffs { Uptime = 0, Generation = 0, Overstack = 0, Wasted = 0, UnknownExtended = 0, ByExtension = 0, Extended = 0 }; buffs[boon.ID] = uptime; activeBuffs[boon.ID] = uptimeActive; double generationValue = selfBuffs.GetGeneration(boon.ID, player.AgentItem); double uptimeValue = selfBuffs.GetUptime(boon.ID); double overstackValue = selfBuffs.GetOverstack(boon.ID, player.AgentItem); double wasteValue = selfBuffs.GetWaste(boon.ID, player.AgentItem); double unknownExtensionValue = selfBuffs.GetUnknownExtension(boon.ID, player.AgentItem); double extensionValue = selfBuffs.GetExtension(boon.ID, player.AgentItem); double extendedValue = selfBuffs.GetExtended(boon.ID, player.AgentItem); if (boon.Type == BuffType.Duration) { uptime.Uptime = Math.Round(100.0 * uptimeValue / phaseDuration, ParserHelper.BuffDigit); uptime.Generation = Math.Round(100.0 * generationValue / phaseDuration, ParserHelper.BuffDigit); uptime.Overstack = Math.Round(100.0 * (overstackValue + generationValue) / phaseDuration, ParserHelper.BuffDigit); uptime.Wasted = Math.Round(100.0 * wasteValue / phaseDuration, ParserHelper.BuffDigit); uptime.UnknownExtended = Math.Round(100.0 * unknownExtensionValue / phaseDuration, ParserHelper.BuffDigit); uptime.ByExtension = Math.Round(100.0 * extensionValue / phaseDuration, ParserHelper.BuffDigit); uptime.Extended = Math.Round(100.0 * extendedValue / phaseDuration, ParserHelper.BuffDigit); // if (playerActiveDuration > 0) { uptimeActive.Uptime = Math.Round(100.0 * uptimeValue / playerActiveDuration, ParserHelper.BuffDigit); uptimeActive.Generation = Math.Round(100.0 * generationValue / playerActiveDuration, ParserHelper.BuffDigit); uptimeActive.Overstack = Math.Round(100.0 * (overstackValue + generationValue) / playerActiveDuration, ParserHelper.BuffDigit); uptimeActive.Wasted = Math.Round(100.0 * wasteValue / playerActiveDuration, ParserHelper.BuffDigit); uptimeActive.UnknownExtended = Math.Round(100.0 * unknownExtensionValue / playerActiveDuration, ParserHelper.BuffDigit); uptimeActive.ByExtension = Math.Round(100.0 * extensionValue / playerActiveDuration, ParserHelper.BuffDigit); uptimeActive.Extended = Math.Round(100.0 * extendedValue / playerActiveDuration, ParserHelper.BuffDigit); } } else if (boon.Type == BuffType.Intensity) { uptime.Uptime = Math.Round(uptimeValue / phaseDuration, ParserHelper.BuffDigit); uptime.Generation = Math.Round(generationValue / phaseDuration, ParserHelper.BuffDigit); uptime.Overstack = Math.Round((overstackValue + generationValue) / phaseDuration, ParserHelper.BuffDigit); uptime.Wasted = Math.Round(wasteValue / phaseDuration, ParserHelper.BuffDigit); uptime.UnknownExtended = Math.Round(unknownExtensionValue / phaseDuration, ParserHelper.BuffDigit); uptime.ByExtension = Math.Round(extensionValue / phaseDuration, ParserHelper.BuffDigit); uptime.Extended = Math.Round(extendedValue / phaseDuration, ParserHelper.BuffDigit); // if (playerActiveDuration > 0) { uptimeActive.Uptime = Math.Round(uptimeValue / playerActiveDuration, ParserHelper.BuffDigit); uptimeActive.Generation = Math.Round(generationValue / playerActiveDuration, ParserHelper.BuffDigit); uptimeActive.Overstack = Math.Round((overstackValue + generationValue) / playerActiveDuration, ParserHelper.BuffDigit); uptimeActive.Wasted = Math.Round(wasteValue / playerActiveDuration, ParserHelper.BuffDigit); uptimeActive.UnknownExtended = Math.Round(unknownExtensionValue / playerActiveDuration, ParserHelper.BuffDigit); uptimeActive.ByExtension = Math.Round(extensionValue / playerActiveDuration, ParserHelper.BuffDigit); uptimeActive.Extended = Math.Round(extendedValue / playerActiveDuration, ParserHelper.BuffDigit); } // if (buffPresence.TryGetValue(boon.ID, out long presenceValueBoon)) { uptime.Presence = Math.Round(100.0 * presenceValueBoon / phaseDuration, ParserHelper.BuffDigit); // if (playerActiveDuration > 0) { uptimeActive.Presence = Math.Round(100.0 * presenceValueBoon / playerActiveDuration, ParserHelper.BuffDigit); } } } } } return(new Dictionary <long, FinalPlayerBuffs>[] { buffs, activeBuffs }); }
internal static (List <Dictionary <long, FinalPlayerBuffs> >, List <Dictionary <long, FinalPlayerBuffs> >) GetBuffsForPlayers(List <Player> playerList, ParsedEvtcLog log, AgentItem agentItem) { var uptimesByPhase = new List <Dictionary <long, FinalPlayerBuffs> >(); var uptimesActiveByPhase = new List <Dictionary <long, FinalPlayerBuffs> >(); List <PhaseData> phases = log.FightData.GetPhases(log); for (int phaseIndex = 0; phaseIndex < phases.Count; phaseIndex++) { PhaseData phase = phases[phaseIndex]; long phaseDuration = phase.DurationInMS; var boonDistributions = new Dictionary <Player, BuffDistribution>(); foreach (Player p in playerList) { boonDistributions[p] = p.GetBuffDistribution(log, phaseIndex); } var boonsToTrack = new HashSet <Buff>(boonDistributions.SelectMany(x => x.Value).Select(x => log.Buffs.BuffsByIds[x.Key])); var final = new Dictionary <long, FinalPlayerBuffs>(); var finalActive = new Dictionary <long, FinalPlayerBuffs>(); foreach (Buff boon in boonsToTrack) { double totalGeneration = 0; double totalOverstack = 0; double totalWasted = 0; double totalUnknownExtension = 0; double totalExtension = 0; double totalExtended = 0; // double totalActiveGeneration = 0; double totalActiveOverstack = 0; double totalActiveWasted = 0; double totalActiveUnknownExtension = 0; double totalActiveExtension = 0; double totalActiveExtended = 0; bool hasGeneration = false; int activePlayerCount = 0; foreach (KeyValuePair <Player, BuffDistribution> pair in boonDistributions) { BuffDistribution boons = pair.Value; long playerActiveDuration = phase.GetActorActiveDuration(pair.Key, log); if (boons.ContainsKey(boon.ID)) { hasGeneration = hasGeneration || boons.HasSrc(boon.ID, agentItem); double generation = boons.GetGeneration(boon.ID, agentItem); double overstack = boons.GetOverstack(boon.ID, agentItem); double wasted = boons.GetWaste(boon.ID, agentItem); double unknownExtension = boons.GetUnknownExtension(boon.ID, agentItem); double extension = boons.GetExtension(boon.ID, agentItem); double extended = boons.GetExtended(boon.ID, agentItem); totalGeneration += generation; totalOverstack += overstack; totalWasted += wasted; totalUnknownExtension += unknownExtension; totalExtension += extension; totalExtended += extended; if (playerActiveDuration > 0) { activePlayerCount++; totalActiveGeneration += generation / playerActiveDuration; totalActiveOverstack += overstack / playerActiveDuration; totalActiveWasted += wasted / playerActiveDuration; totalActiveUnknownExtension += unknownExtension / playerActiveDuration; totalActiveExtension += extension / playerActiveDuration; totalActiveExtended += extended / playerActiveDuration; } } } totalGeneration /= phaseDuration; totalOverstack /= phaseDuration; totalWasted /= phaseDuration; totalUnknownExtension /= phaseDuration; totalExtension /= phaseDuration; totalExtended /= phaseDuration; if (hasGeneration) { var uptime = new FinalPlayerBuffs(); var uptimeActive = new FinalPlayerBuffs(); final[boon.ID] = uptime; finalActive[boon.ID] = uptimeActive; if (boon.Type == BuffType.Duration) { uptime.Generation = Math.Round(100.0 * totalGeneration / playerList.Count, ParserHelper.BuffDigit); uptime.Overstack = Math.Round(100.0 * (totalOverstack + totalGeneration) / playerList.Count, ParserHelper.BuffDigit); uptime.Wasted = Math.Round(100.0 * (totalWasted) / playerList.Count, ParserHelper.BuffDigit); uptime.UnknownExtended = Math.Round(100.0 * (totalUnknownExtension) / playerList.Count, ParserHelper.BuffDigit); uptime.ByExtension = Math.Round(100.0 * (totalExtension) / playerList.Count, ParserHelper.BuffDigit); uptime.Extended = Math.Round(100.0 * (totalExtended) / playerList.Count, ParserHelper.BuffDigit); // if (activePlayerCount > 0) { uptimeActive.Generation = Math.Round(100.0 * totalActiveGeneration / activePlayerCount, ParserHelper.BuffDigit); uptimeActive.Overstack = Math.Round(100.0 * (totalActiveOverstack + totalActiveGeneration) / activePlayerCount, ParserHelper.BuffDigit); uptimeActive.Wasted = Math.Round(100.0 * (totalActiveWasted) / activePlayerCount, ParserHelper.BuffDigit); uptimeActive.UnknownExtended = Math.Round(100.0 * (totalActiveUnknownExtension) / activePlayerCount, ParserHelper.BuffDigit); uptimeActive.ByExtension = Math.Round(100.0 * (totalActiveExtension) / activePlayerCount, ParserHelper.BuffDigit); uptimeActive.Extended = Math.Round(100.0 * (totalActiveExtended) / activePlayerCount, ParserHelper.BuffDigit); } } else if (boon.Type == BuffType.Intensity) { uptime.Generation = Math.Round(totalGeneration / playerList.Count, ParserHelper.BuffDigit); uptime.Overstack = Math.Round((totalOverstack + totalGeneration) / playerList.Count, ParserHelper.BuffDigit); uptime.Wasted = Math.Round((totalWasted) / playerList.Count, ParserHelper.BuffDigit); uptime.UnknownExtended = Math.Round((totalUnknownExtension) / playerList.Count, ParserHelper.BuffDigit); uptime.ByExtension = Math.Round((totalExtension) / playerList.Count, ParserHelper.BuffDigit); uptime.Extended = Math.Round((totalExtended) / playerList.Count, ParserHelper.BuffDigit); // if (activePlayerCount > 0) { uptimeActive.Generation = Math.Round(totalActiveGeneration / activePlayerCount, ParserHelper.BuffDigit); uptimeActive.Overstack = Math.Round((totalActiveOverstack + totalActiveGeneration) / activePlayerCount, ParserHelper.BuffDigit); uptimeActive.Wasted = Math.Round((totalActiveWasted) / activePlayerCount, ParserHelper.BuffDigit); uptimeActive.UnknownExtended = Math.Round((totalActiveUnknownExtension) / activePlayerCount, ParserHelper.BuffDigit); uptimeActive.ByExtension = Math.Round((totalActiveExtension) / activePlayerCount, ParserHelper.BuffDigit); uptimeActive.Extended = Math.Round((totalActiveExtended) / activePlayerCount, ParserHelper.BuffDigit); } } } } uptimesByPhase.Add(final); uptimesActiveByPhase.Add(finalActive); } return(uptimesByPhase, uptimesActiveByPhase); }
internal static (List <Dictionary <long, FinalPlayerBuffs> >, List <Dictionary <long, FinalPlayerBuffs> >) GetBuffsForSelf(ParsedEvtcLog log, Player player) { var selfBuffsActive = new List <Dictionary <long, FinalPlayerBuffs> >(); var selfBuffs = new List <Dictionary <long, FinalPlayerBuffs> >(); List <PhaseData> phases = log.FightData.GetPhases(log); for (int phaseIndex = 0; phaseIndex < phases.Count; phaseIndex++) { var final = new Dictionary <long, FinalPlayerBuffs>(); var finalActive = new Dictionary <long, FinalPlayerBuffs>(); PhaseData phase = phases[phaseIndex]; BuffDistribution selfBoons = player.GetBuffDistribution(log, phaseIndex); Dictionary <long, long> buffPresence = player.GetBuffPresence(log, phaseIndex); long phaseDuration = phase.DurationInMS; long playerActiveDuration = phase.GetActorActiveDuration(player, log); foreach (Buff boon in player.TrackedBuffs) { if (selfBoons.ContainsKey(boon.ID)) { var uptime = new FinalPlayerBuffs { Uptime = 0, Generation = 0, Overstack = 0, Wasted = 0, UnknownExtended = 0, ByExtension = 0, Extended = 0 }; var uptimeActive = new FinalPlayerBuffs { Uptime = 0, Generation = 0, Overstack = 0, Wasted = 0, UnknownExtended = 0, ByExtension = 0, Extended = 0 }; final[boon.ID] = uptime; finalActive[boon.ID] = uptimeActive; double generationValue = selfBoons.GetGeneration(boon.ID, player.AgentItem); double uptimeValue = selfBoons.GetUptime(boon.ID); double overstackValue = selfBoons.GetOverstack(boon.ID, player.AgentItem); double wasteValue = selfBoons.GetWaste(boon.ID, player.AgentItem); double unknownExtensionValue = selfBoons.GetUnknownExtension(boon.ID, player.AgentItem); double extensionValue = selfBoons.GetExtension(boon.ID, player.AgentItem); double extendedValue = selfBoons.GetExtended(boon.ID, player.AgentItem); if (boon.Type == BuffType.Duration) { uptime.Uptime = Math.Round(100.0 * uptimeValue / phaseDuration, ParserHelper.BuffDigit); uptime.Generation = Math.Round(100.0 * generationValue / phaseDuration, ParserHelper.BuffDigit); uptime.Overstack = Math.Round(100.0 * (overstackValue + generationValue) / phaseDuration, ParserHelper.BuffDigit); uptime.Wasted = Math.Round(100.0 * wasteValue / phaseDuration, ParserHelper.BuffDigit); uptime.UnknownExtended = Math.Round(100.0 * unknownExtensionValue / phaseDuration, ParserHelper.BuffDigit); uptime.ByExtension = Math.Round(100.0 * extensionValue / phaseDuration, ParserHelper.BuffDigit); uptime.Extended = Math.Round(100.0 * extendedValue / phaseDuration, ParserHelper.BuffDigit); // if (playerActiveDuration > 0) { uptimeActive.Uptime = Math.Round(100.0 * uptimeValue / playerActiveDuration, ParserHelper.BuffDigit); uptimeActive.Generation = Math.Round(100.0 * generationValue / playerActiveDuration, ParserHelper.BuffDigit); uptimeActive.Overstack = Math.Round(100.0 * (overstackValue + generationValue) / playerActiveDuration, ParserHelper.BuffDigit); uptimeActive.Wasted = Math.Round(100.0 * wasteValue / playerActiveDuration, ParserHelper.BuffDigit); uptimeActive.UnknownExtended = Math.Round(100.0 * unknownExtensionValue / playerActiveDuration, ParserHelper.BuffDigit); uptimeActive.ByExtension = Math.Round(100.0 * extensionValue / playerActiveDuration, ParserHelper.BuffDigit); uptimeActive.Extended = Math.Round(100.0 * extendedValue / playerActiveDuration, ParserHelper.BuffDigit); } } else if (boon.Type == BuffType.Intensity) { uptime.Uptime = Math.Round(uptimeValue / phaseDuration, ParserHelper.BuffDigit); uptime.Generation = Math.Round(generationValue / phaseDuration, ParserHelper.BuffDigit); uptime.Overstack = Math.Round((overstackValue + generationValue) / phaseDuration, ParserHelper.BuffDigit); uptime.Wasted = Math.Round(wasteValue / phaseDuration, ParserHelper.BuffDigit); uptime.UnknownExtended = Math.Round(unknownExtensionValue / phaseDuration, ParserHelper.BuffDigit); uptime.ByExtension = Math.Round(extensionValue / phaseDuration, ParserHelper.BuffDigit); uptime.Extended = Math.Round(extendedValue / phaseDuration, ParserHelper.BuffDigit); // if (playerActiveDuration > 0) { uptimeActive.Uptime = Math.Round(uptimeValue / playerActiveDuration, ParserHelper.BuffDigit); uptimeActive.Generation = Math.Round(generationValue / playerActiveDuration, ParserHelper.BuffDigit); uptimeActive.Overstack = Math.Round((overstackValue + generationValue) / playerActiveDuration, ParserHelper.BuffDigit); uptimeActive.Wasted = Math.Round(wasteValue / playerActiveDuration, ParserHelper.BuffDigit); uptimeActive.UnknownExtended = Math.Round(unknownExtensionValue / playerActiveDuration, ParserHelper.BuffDigit); uptimeActive.ByExtension = Math.Round(extensionValue / playerActiveDuration, ParserHelper.BuffDigit); uptimeActive.Extended = Math.Round(extendedValue / playerActiveDuration, ParserHelper.BuffDigit); } // if (buffPresence.TryGetValue(boon.ID, out long presenceValueBoon)) { uptime.Presence = Math.Round(100.0 * presenceValueBoon / phaseDuration, ParserHelper.BuffDigit); // if (playerActiveDuration > 0) { uptimeActive.Presence = Math.Round(100.0 * presenceValueBoon / playerActiveDuration, ParserHelper.BuffDigit); } } } } } selfBuffs.Add(final); selfBuffsActive.Add(finalActive); } return(selfBuffs, selfBuffsActive); }