private static JsonRotation BuildJsonRotation(ParsedEvtcLog log, long skillID, List <AbstractCastEvent> skillCasts, Dictionary <string, JsonLog.SkillDesc> skillDesc) { var jsonRotation = new JsonRotation(); if (!skillDesc.ContainsKey("s" + skillID)) { SkillItem skill = skillCasts.First().Skill; skillDesc["s" + skillID] = JsonLogBuilder.BuildSkillDesc(skill, log); } jsonRotation.Id = skillID; jsonRotation.Skills = skillCasts.Select(x => BuildJsonSkill(x)).ToList(); return(jsonRotation); }
public static JsonBuffsUptime BuildJsonBuffsUptime(AbstractSingleActor actor, long buffID, ParsedEvtcLog log, RawFormatSettings settings, List <JsonBuffsUptimeData> buffData, Dictionary <string, JsonLog.BuffDesc> buffDesc) { var jsonBuffsUptime = new JsonBuffsUptime(); jsonBuffsUptime.Id = buffID; jsonBuffsUptime.BuffData = buffData; if (!buffDesc.ContainsKey("b" + buffID)) { buffDesc["b" + buffID] = JsonLogBuilder.BuildBuffDesc(log.Buffs.BuffsByIds[buffID], log); } if (settings.RawFormatTimelineArrays) { jsonBuffsUptime.States = GetBuffStates(actor.GetBuffGraphs(log)[buffID]); } return(jsonBuffsUptime); }
private static EXTJsonHealingDist BuildHealingDist(long id, List <EXTAbstractHealingEvent> list, ParsedEvtcLog log, Dictionary <string, JsonLog.SkillDesc> skillDesc, Dictionary <string, JsonLog.BuffDesc> buffDesc) { var jsonHealingDist = new EXTJsonHealingDist(); jsonHealingDist.IndirectHealing = list.Exists(x => x is EXTNonDirectHealingEvent); if (jsonHealingDist.IndirectHealing) { if (!buffDesc.ContainsKey("b" + id)) { if (log.Buffs.BuffsByIds.TryGetValue(id, out Buff buff)) { buffDesc["b" + id] = JsonLogBuilder.BuildBuffDesc(buff, log); } else { SkillItem skill = list.First().Skill; var auxBoon = new Buff(skill.Name, id, skill.Icon); buffDesc["b" + id] = JsonLogBuilder.BuildBuffDesc(auxBoon, log); } } } else { if (!skillDesc.ContainsKey("s" + id)) { SkillItem skill = list.First().Skill; skillDesc["s" + id] = JsonLogBuilder.BuildSkillDesc(skill, log); } } jsonHealingDist.Id = id; jsonHealingDist.Min = int.MaxValue; jsonHealingDist.Max = int.MinValue; foreach (EXTAbstractHealingEvent healingEvt in list) { jsonHealingDist.Hits++;; jsonHealingDist.TotalHealing += healingEvt.HealingDone; if (healingEvt.AgainstDowned) { jsonHealingDist.TotalDownedHealing += healingEvt.HealingDone; } jsonHealingDist.Min = Math.Min(jsonHealingDist.Min, healingEvt.HealingDone); jsonHealingDist.Max = Math.Max(jsonHealingDist.Max, healingEvt.HealingDone); } jsonHealingDist.Min = jsonHealingDist.Min == int.MaxValue ? 0 : jsonHealingDist.Min; jsonHealingDist.Max = jsonHealingDist.Max == int.MinValue ? 0 : jsonHealingDist.Max; return(jsonHealingDist); }
private static List <JsonPlayerBuffsGeneration> GetPlayerBuffGenerations(List <IReadOnlyDictionary <long, FinalPlayerBuffs> > buffs, ParsedEvtcLog log, Dictionary <string, JsonLog.BuffDesc> buffDesc) { IReadOnlyList <PhaseData> phases = log.FightData.GetNonDummyPhases(log); var uptimes = new List <JsonPlayerBuffsGeneration>(); foreach (KeyValuePair <long, FinalPlayerBuffs> pair in buffs[0]) { Buff buff = log.Buffs.BuffsByIds[pair.Key]; if (!buffDesc.ContainsKey("b" + pair.Key)) { buffDesc["b" + pair.Key] = JsonLogBuilder.BuildBuffDesc(buff, log); } var data = new List <JsonBuffsGenerationData>(); for (int i = 0; i < phases.Count; i++) { if (buffs[i].TryGetValue(pair.Key, out FinalPlayerBuffs val)) { JsonBuffsGenerationData value = JsonPlayerBuffsGenerationBuilder.BuildJsonBuffsGenerationData(val); data.Add(value); } else { var value = new JsonBuffsGenerationData(); data.Add(value); } } var jsonBuffs = new JsonPlayerBuffsGeneration() { BuffData = data, Id = pair.Key }; uptimes.Add(jsonBuffs); } if (!uptimes.Any()) { return(null); } return(uptimes); }
public static List <JsonDamageModifierData> GetDamageModifiers(List <IReadOnlyDictionary <string, DamageModifierStat> > damageModDicts, ParsedEvtcLog log, Dictionary <string, JsonLog.DamageModDesc> damageModDesc) { var dict = new Dictionary <int, List <JsonDamageModifierItem> >(); foreach (IReadOnlyDictionary <string, DamageModifierStat> damageModDict in damageModDicts) { foreach (string key in damageModDict.Keys) { DamageModifier dMod = log.DamageModifiers.DamageModifiersByName[key]; int iKey = dMod.ID; string nKey = "d" + iKey; if (!damageModDesc.ContainsKey(nKey)) { damageModDesc[nKey] = JsonLogBuilder.BuildDamageModDesc(dMod); } if (dict.TryGetValue(iKey, out List <JsonDamageModifierItem> list)) { list.Add(BuildJsonDamageModifierItem(damageModDict[key])); } else { dict[iKey] = new List <JsonDamageModifierItem> { BuildJsonDamageModifierItem(damageModDict[key]) }; } } } var res = new List <JsonDamageModifierData>(); foreach (KeyValuePair <int, List <JsonDamageModifierItem> > pair in dict) { res.Add(BuildJsonDamageModifierData(pair.Key, pair.Value)); } return(res); }
public static JsonPlayer BuildJsonPlayer(Player player, ParsedEvtcLog log, RawFormatSettings settings, Dictionary <string, JsonLog.SkillDesc> skillDesc, Dictionary <string, JsonLog.BuffDesc> buffDesc, Dictionary <string, JsonLog.DamageModDesc> damageModDesc, Dictionary <string, HashSet <long> > personalBuffs) { var jsonPlayer = new JsonPlayer(); JsonActorBuilder.FillJsonActor(jsonPlayer, player, log, settings, skillDesc, buffDesc); IReadOnlyList <PhaseData> phases = log.FightData.GetNonDummyPhases(log); // jsonPlayer.Account = player.Account; jsonPlayer.Weapons = player.GetWeaponsArray(log).Select(w => w ?? "Unknown").ToArray(); jsonPlayer.Group = player.Group; jsonPlayer.Profession = player.Prof; jsonPlayer.FriendlyNPC = player.AgentItem.IsNPC; jsonPlayer.NotInSquad = player.AgentItem.IsNotInSquadPlayer; jsonPlayer.ActiveTimes = phases.Select(x => player.GetActiveDuration(log, x.Start, x.End)).ToList(); jsonPlayer.HasCommanderTag = player.HasCommanderTag; // jsonPlayer.Support = phases.Select(phase => JsonStatisticsBuilder.BuildJsonPlayerSupport(player.GetPlayerSupportStats(log, phase.Start, phase.End))).ToArray(); var targetDamage1S = new IReadOnlyList <int> [log.FightData.Logic.Targets.Count][]; var targetPowerDamage1S = new IReadOnlyList <int> [log.FightData.Logic.Targets.Count][]; var targetConditionDamage1S = new IReadOnlyList <int> [log.FightData.Logic.Targets.Count][]; var targetBreakbarDamage1S = new IReadOnlyList <double> [log.FightData.Logic.Targets.Count][]; var dpsTargets = new JsonStatistics.JsonDPS[log.FightData.Logic.Targets.Count][]; var statsTargets = new JsonStatistics.JsonGameplayStats[log.FightData.Logic.Targets.Count][]; var targetDamageDist = new IReadOnlyList <JsonDamageDist> [log.FightData.Logic.Targets.Count][]; for (int j = 0; j < log.FightData.Logic.Targets.Count; j++) { NPC target = log.FightData.Logic.Targets[j]; var graph1SDamageList = new IReadOnlyList <int> [phases.Count]; var graph1SPowerDamageList = new IReadOnlyList <int> [phases.Count]; var graph1SConditionDamageList = new IReadOnlyList <int> [phases.Count]; var graph1SBreakbarDamageList = new IReadOnlyList <double> [phases.Count]; var targetDamageDistList = new IReadOnlyList <JsonDamageDist> [phases.Count]; for (int i = 0; i < phases.Count; i++) { PhaseData phase = phases[i]; if (settings.RawFormatTimelineArrays) { graph1SDamageList[i] = player.Get1SDamageList(log, phase.Start, phase.End, target, DamageType.All); graph1SPowerDamageList[i] = player.Get1SDamageList(log, phase.Start, phase.End, target, DamageType.Power); graph1SConditionDamageList[i] = player.Get1SDamageList(log, phase.Start, phase.End, target, DamageType.Condition); graph1SBreakbarDamageList[i] = player.Get1SBreakbarDamageList(log, phase.Start, phase.End, target); } targetDamageDistList[i] = JsonDamageDistBuilder.BuildJsonDamageDistList(player.GetDamageEvents(target, log, phase.Start, phase.End).GroupBy(x => x.SkillId).ToDictionary(x => x.Key, x => x.ToList()), log, skillDesc, buffDesc); } if (settings.RawFormatTimelineArrays) { targetDamage1S[j] = graph1SDamageList; targetPowerDamage1S[j] = graph1SPowerDamageList; targetConditionDamage1S[j] = graph1SConditionDamageList; targetBreakbarDamage1S[j] = graph1SBreakbarDamageList; } targetDamageDist[j] = targetDamageDistList; dpsTargets[j] = phases.Select(phase => JsonStatisticsBuilder.BuildJsonDPS(player.GetDPSStats(target, log, phase.Start, phase.End))).ToArray(); statsTargets[j] = phases.Select(phase => JsonStatisticsBuilder.BuildJsonGameplayStats(player.GetGameplayStats(target, log, phase.Start, phase.End))).ToArray(); } if (settings.RawFormatTimelineArrays) { jsonPlayer.TargetDamage1S = targetDamage1S; jsonPlayer.TargetPowerDamage1S = targetPowerDamage1S; jsonPlayer.TargetConditionDamage1S = targetConditionDamage1S; jsonPlayer.TargetBreakbarDamage1S = targetBreakbarDamage1S; } jsonPlayer.TargetDamageDist = targetDamageDist; jsonPlayer.DpsTargets = dpsTargets; jsonPlayer.StatsTargets = statsTargets; if (!log.CombatData.HasBreakbarDamageData) { jsonPlayer.TargetBreakbarDamage1S = null; } // jsonPlayer.BuffUptimes = GetPlayerJsonBuffsUptime(player, phases.Select(phase => player.GetBuffs(BuffEnum.Self, log, phase.Start, phase.End)).ToList(), log, settings, buffDesc, personalBuffs); jsonPlayer.SelfBuffs = GetPlayerBuffGenerations(phases.Select(phase => player.GetBuffs(BuffEnum.Self, log, phase.Start, phase.End)).ToList(), log, buffDesc); jsonPlayer.GroupBuffs = GetPlayerBuffGenerations(phases.Select(phase => player.GetBuffs(BuffEnum.Group, log, phase.Start, phase.End)).ToList(), log, buffDesc); jsonPlayer.OffGroupBuffs = GetPlayerBuffGenerations(phases.Select(phase => player.GetBuffs(BuffEnum.OffGroup, log, phase.Start, phase.End)).ToList(), log, buffDesc); jsonPlayer.SquadBuffs = GetPlayerBuffGenerations(phases.Select(phase => player.GetBuffs(BuffEnum.Squad, log, phase.Start, phase.End)).ToList(), log, buffDesc); // jsonPlayer.BuffUptimesActive = GetPlayerJsonBuffsUptime(player, phases.Select(phase => player.GetActiveBuffs(BuffEnum.Self, log, phase.Start, phase.End)).ToList(), log, settings, buffDesc, personalBuffs); jsonPlayer.SelfBuffsActive = GetPlayerBuffGenerations(phases.Select(phase => player.GetActiveBuffs(BuffEnum.Self, log, phase.Start, phase.End)).ToList(), log, buffDesc); jsonPlayer.GroupBuffsActive = GetPlayerBuffGenerations(phases.Select(phase => player.GetActiveBuffs(BuffEnum.Group, log, phase.Start, phase.End)).ToList(), log, buffDesc); jsonPlayer.OffGroupBuffsActive = GetPlayerBuffGenerations(phases.Select(phase => player.GetActiveBuffs(BuffEnum.OffGroup, log, phase.Start, phase.End)).ToList(), log, buffDesc); jsonPlayer.SquadBuffsActive = GetPlayerBuffGenerations(phases.Select(phase => player.GetActiveBuffs(BuffEnum.Squad, log, phase.Start, phase.End)).ToList(), log, buffDesc); // IReadOnlyList <Consumable> consumables = player.GetConsumablesList(log, 0, log.FightData.FightEnd); if (consumables.Any()) { var consumablesJSON = new List <JsonConsumable>(); foreach (Consumable food in consumables) { if (!buffDesc.ContainsKey("b" + food.Buff.ID)) { buffDesc["b" + food.Buff.ID] = JsonLogBuilder.BuildBuffDesc(food.Buff, log); } consumablesJSON.Add(JsonConsumableBuilder.BuildJsonConsumable(food)); } jsonPlayer.Consumables = consumablesJSON; } // IReadOnlyList <DeathRecap> deathRecaps = player.GetDeathRecaps(log); if (deathRecaps.Any()) { jsonPlayer.DeathRecap = deathRecaps.Select(x => JsonDeathRecapBuilder.BuildJsonDeathRecap(x)).ToList(); } // jsonPlayer.DamageModifiers = JsonDamageModifierDataBuilder.GetDamageModifiers(phases.Select(x => player.GetDamageModifierStats(null, log, x.Start, x.End)).ToList(), log, damageModDesc); jsonPlayer.DamageModifiersTarget = JsonDamageModifierDataBuilder.GetDamageModifiersTarget(player, log, damageModDesc, phases); return(jsonPlayer); }
private static JsonDamageDist BuildJsonDamageDist(long id, List <AbstractHealthDamageEvent> list, ParsedEvtcLog log, Dictionary <string, JsonLog.SkillDesc> skillDesc, Dictionary <string, JsonLog.BuffDesc> buffDesc) { var jsonDamageDist = new JsonDamageDist(); jsonDamageDist.IndirectDamage = list.Exists(x => x is NonDirectHealthDamageEvent); if (jsonDamageDist.IndirectDamage) { if (!buffDesc.ContainsKey("b" + id)) { if (log.Buffs.BuffsByIds.TryGetValue(id, out Buff buff)) { buffDesc["b" + id] = JsonLogBuilder.BuildBuffDesc(buff, log); } else { SkillItem skill = list.First().Skill; var auxBoon = new Buff(skill.Name, id, skill.Icon); buffDesc["b" + id] = JsonLogBuilder.BuildBuffDesc(auxBoon, log); } } } else { if (!skillDesc.ContainsKey("s" + id)) { SkillItem skill = list.First().Skill; skillDesc["s" + id] = JsonLogBuilder.BuildSkillDesc(skill, log.LogData.GW2Build, log.SkillData); } } jsonDamageDist.Id = id; jsonDamageDist.Min = int.MaxValue; jsonDamageDist.Max = int.MinValue; foreach (AbstractHealthDamageEvent dmgEvt in list) { jsonDamageDist.Hits += dmgEvt.DoubleProcHit ? 0 : 1; jsonDamageDist.TotalDamage += dmgEvt.HealthDamage; if (dmgEvt.HasHit) { jsonDamageDist.Min = Math.Min(jsonDamageDist.Min, dmgEvt.HealthDamage); jsonDamageDist.Max = Math.Max(jsonDamageDist.Max, dmgEvt.HealthDamage); } if (!jsonDamageDist.IndirectDamage) { if (dmgEvt.HasHit) { jsonDamageDist.Flank += dmgEvt.IsFlanking ? 1 : 0; jsonDamageDist.Glance += dmgEvt.HasGlanced ? 1 : 0; jsonDamageDist.Crit += dmgEvt.HasCrit ? 1 : 0; jsonDamageDist.CritDamage += dmgEvt.HasCrit ? dmgEvt.HealthDamage : 0; } jsonDamageDist.Missed += dmgEvt.IsBlind ? 1 : 0; jsonDamageDist.Evaded += dmgEvt.IsEvaded ? 1 : 0; jsonDamageDist.Blocked += dmgEvt.IsBlocked ? 1 : 0; jsonDamageDist.Interrupted += dmgEvt.HasInterrupted ? 1 : 0; } jsonDamageDist.ConnectedHits += dmgEvt.HasHit ? 1 : 0; jsonDamageDist.Invulned += dmgEvt.IsAbsorbed ? 1 : 0; jsonDamageDist.ShieldDamage += dmgEvt.ShieldDamage; } jsonDamageDist.Min = jsonDamageDist.Min == int.MaxValue ? 0 : jsonDamageDist.Min; jsonDamageDist.Max = jsonDamageDist.Max == int.MinValue ? 0 : jsonDamageDist.Max; return(jsonDamageDist); }