コード例 #1
0
        internal static ChartDataDto BuildChartData(ParsedEvtcLog log)
        {
            var chartData           = new ChartDataDto();
            var phaseChartData      = new List <PhaseChartDataDto>();
            List <PhaseData> phases = log.FightData.GetPhases(log);

            for (int i = 0; i < phases.Count; i++)
            {
                var phaseData = new PhaseChartDataDto()
                {
                    Players = PlayerChartDataDto.BuildPlayersGraphData(log, i)
                };
                foreach (NPC target in phases[i].Targets)
                {
                    phaseData.Targets.Add(TargetChartDataDto.BuildTargetGraphData(log, i, target));
                }
                if (i == 0)
                {
                    phaseData.TargetsHealthStatesForCR          = new List <List <object[]> >();
                    phaseData.TargetsBreakbarPercentStatesForCR = new List <List <object[]> >();
                    foreach (NPC target in log.FightData.Logic.Targets)
                    {
                        phaseData.TargetsHealthStatesForCR.Add(BuildHealthGraphStates(log, target, phases[0], false));
                        phaseData.TargetsBreakbarPercentStatesForCR.Add(BuildBreakbarPercentStates(log, target, phases[0]));
                    }
                }

                phaseChartData.Add(phaseData);
            }
            chartData.Phases    = phaseChartData;
            chartData.Mechanics = MechanicChartDataDto.BuildMechanicsChartData(log);
            return(chartData);
        }
コード例 #2
0
 public PhaseChartDataDto(ParsedEvtcLog log, PhaseData phase, bool addCRData)
 {
     Players = PlayerChartDataDto.BuildPlayersGraphData(log, phase);
     foreach (AbstractSingleActor target in phase.Targets)
     {
         Targets.Add(new TargetChartDataDto(log, phase, target));
     }
     if (addCRData)
     {
         TargetsHealthStatesForCR          = new List <List <object[]> >();
         TargetsBreakbarPercentStatesForCR = new List <List <object[]> >();
         TargetsBarrierStatesForCR         = new List <List <object[]> >();
         foreach (AbstractSingleActor target in log.FightData.Logic.Targets)
         {
             TargetsHealthStatesForCR.Add(ChartDataDto.BuildHealthStates(log, target, phase, false));
             TargetsBreakbarPercentStatesForCR.Add(ChartDataDto.BuildBreakbarPercentStates(log, target, phase));
             TargetsBarrierStatesForCR.Add(ChartDataDto.BuildBarrierStates(log, target, phase));
         }
     }
 }