// helpers public static EXTHealingStatsPlayerDetailsDto BuildPlayerHealingData(ParsedEvtcLog log, AbstractSingleActor actor, Dictionary<long, SkillItem> usedSkills, Dictionary<long, Buff> usedBuffs) { var dto = new EXTHealingStatsPlayerDetailsDto { HealingDistributions = new List<EXTHealingStatsHealingDistributionDto>(), HealingDistributionsTargets = new List<List<EXTHealingStatsHealingDistributionDto>>(), IncomingHealingDistributions = new List<EXTHealingStatsHealingDistributionDto>(), Minions = new List<EXTHealingStatsPlayerDetailsDto>(), }; foreach (PhaseData phase in log.FightData.GetPhases(log)) { dto.HealingDistributions.Add(EXTHealingStatsHealingDistributionDto.BuildFriendlyHealingDistData(log, actor, null, phase, usedSkills, usedBuffs)); var dmgTargetsDto = new List<EXTHealingStatsHealingDistributionDto>(); foreach (AbstractSingleActor target in log.Friendlies) { dmgTargetsDto.Add(EXTHealingStatsHealingDistributionDto.BuildFriendlyHealingDistData(log, actor, target, phase, usedSkills, usedBuffs)); } dto.HealingDistributionsTargets.Add(dmgTargetsDto); dto.IncomingHealingDistributions.Add(EXTHealingStatsHealingDistributionDto.BuildIncomingHealingDistData(log, actor, phase, usedSkills, usedBuffs)); } foreach (KeyValuePair<long, Minions> pair in actor.GetMinions(log)) { dto.Minions.Add(BuildFriendlyMinionsHealingData(log, actor, pair.Value, usedSkills, usedBuffs)); } return dto; }