コード例 #1
0
 /// <summary>
 /// Called when this object is hit.
 /// </summary>
 /// <param name="swapper">Object hit</param>
 public void OnObjectHit(MagicProjectile swapper) {
   if (_delayTimer.IsReady) {
     if (swapper.Strength == MagicProjectile.MagicStrength.Strong) {
       SwapObject(GetRandomUniqueStrong());
       OnHitStrong.Invoke();
     } else {
       SwapObject(GetRandomUniqueWeak());
       OnHitWeak.Invoke();
     }
   }
 }
コード例 #2
0
 /// <summary>
 /// Called when this object is hit.
 /// </summary>
 /// <param name="swapper">Object hit</param>
 public void OnObjectHit(MagicProjectile swapper)
 {
     if (_delayTimer.IsReady)
     {
         if (swapper.Strength == MagicProjectile.MagicStrength.Strong)
         {
             SwapObject(GetRandomUniqueStrong());
             OnHitStrong.Invoke();
         }
         else
         {
             SwapObject(GetRandomUniqueWeak());
             OnHitWeak.Invoke();
         }
     }
 }