internal void PushMove() { manager.PushMoveToGame(moves[movesIndex], gameID); movesIndex++; if (movesIndex == moves.Count) { GameReplayCont.DisablePlayButton(); } }
public void InitReplay() { if (!initialized) { initialized = true; InitializeComponent(); gameFrame.NavigationService.Navigate(GameWindow = new Game(manager, gameID, true, true)); chatFrame.NavigationService.Navigate(GameReplayCont = new GameReplayCont(this)); } }