public GLModelViewer(VrfGuiContext guiContext, Mesh mesh) : base(guiContext, Frustum.CreateEmpty()) { this.mesh = mesh; }
public GLModelViewer(VrfGuiContext guiContext, PhysAggregateData phys) : base(guiContext, Frustum.CreateEmpty()) { this.phys = phys; }
public GLModelViewer(VrfGuiContext guiContext, Model model) : base(guiContext, Frustum.CreateEmpty()) { this.model = model; }