コード例 #1
0
        public override bool HasJobOnThing(Pawn pawn, Thing t, bool forced = false)
        {
            ThingWithComps  processor = t as ThingWithComps;
            CompGTProcessor comp      = processor.GetComp <CompGTProcessor>();

            if (comp == null || comp.Full)
            {
                return(false);
            }
            if (!t.IsForbidden(pawn))
            {
                LocalTargetInfo target = t;
                if (pawn.CanReserve(target, 1, -1, null, forced))
                {
                    if (pawn.Map.designationManager.DesignationOn(t, DesignationDefOf.Deconstruct) != null)
                    {
                        return(false);
                    }
                    if (this.FindIngredient(pawn, processor) == null)
                    {
                        JobFailReason.Is("Could not find ingredient", null);
                        return(false);
                    }
                    return(!t.IsBurning());
                }
            }

            return(false);
        }
コード例 #2
0
        private Thing FindIngredient(Pawn pawn, ThingWithComps processor)
        {
            CompGTProcessor   comp          = processor.GetComp <CompGTProcessor>();
            Predicate <Thing> predicate     = (Thing x) => !x.IsForbidden(pawn) && pawn.CanReserve(x, 1, -1, null, false);
            IntVec3           position      = pawn.Position;
            Map               map           = pawn.Map;
            ThingRequest      thingReq      = ThingRequest.ForDef(ThingDefOf.WoodLog);//comp.Props.thingIngredient);
            PathEndMode       peMode        = PathEndMode.ClosestTouch;
            TraverseParms     traverseParms = TraverseParms.For(pawn, Danger.Deadly, TraverseMode.ByPawn, false);
            Predicate <Thing> validator     = predicate;

            return(GenClosest.ClosestThingReachable(position, map, thingReq, peMode, traverseParms, 9999f, validator, null, 0, -1, false, RegionType.Set_Passable, false));
        }
コード例 #3
0
        public override bool HasJobOnThing(Pawn pawn, Thing t, bool forced = false)
        {
            ThingWithComps  processor = t as ThingWithComps;
            CompGTProcessor comp      = processor.GetComp <CompGTProcessor>();

            if (comp == null || !comp.Completed || comp.Props.spawnOnFloor)
            {
                return(false);
            }
            if (!t.IsForbidden(pawn))
            {
                LocalTargetInfo target = t;
                if (pawn.CanReserve(target, 1, -1, null, forced))
                {
                    return(!t.IsBurning());
                }
            }
            return(false);
        }