コード例 #1
0
ファイル: Game1.cs プロジェクト: TheTastyWaffle/Project
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            base.Initialize();
            player = new Player(this);
            bullet = new Bullet(this);
            weapon = new Weapons(this);
            Enemy_List = new List<Enemy>();
            enemy = new Enemy(this);
            player.Initialize();
            bullet.Initialize();
            enemy.Initialize();
        }
コード例 #2
0
ファイル: Game1.cs プロジェクト: CompteTest00/Project
 /// <summary>
 /// Allows the game to perform any initialization it needs to before starting to run.
 /// This is where it can query for any required services and load any non-graphic
 /// related content.  Calling base.Initialize will enumerate through any components
 /// and initialize them as well.
 /// </summary>
 protected override void Initialize()
 {
     // TODO: Add your initialization logic here
     base.Initialize();
     player = new Player(this);
     bullet = new Bullet(this);
     weapon = new Weapons(this);
     particle = new Particle(this);
     Enemy_List = new List<Enemy>();
     Particle_list = new List<Particle>();
     enemy = new Enemy(this);
     player.Initialize();
     bullet.Initialize();
     enemy.Initialize();
     camera = new Camera(GraphicsDevice.Viewport, this);
     map1 = new Map();
     map1.Generate(map1.Create_Map(0), 32);
 }
コード例 #3
0
ファイル: Player.cs プロジェクト: Ziika/Project
 public void Initialize()
 {
     rec_pointer = new Rectangle(_screenwidth / 2, (_screenheight / 2) , 23, 24);
     position = new Vector2(_screenwidth / 2, _screenheight / 2);
     p_weapon = Weapons.Weapon_Type.Gun;
     weapon = new Weapons(game);
     weapon.Type = p_weapon;
     bullet_number = weapon.Create_Clip(p_weapon);
     bullet_list = new List<Bullet>();
 }