public static VehicleJson FromJson(string json) { Debug.Log("Loading vehicle from json..."); VehicleJson vehicleJson = JsonConvert.DeserializeObject <VehicleJson>(json); return(vehicleJson); }
public string ToJson() { Player player = Game.Player; Ped ped = Game.Player.Character; GameWeather = World.Weather; GameDate = DateTimeManager.CurrentDate; GameTime = DateTimeManager.CurrentTime; OnFootCameraMode = Function.Call <int>(GTA.Native.Hash.GET_FOLLOW_PED_CAM_VIEW_MODE); InVehicleCameraMode = Function.Call <int>(GTA.Native.Hash.GET_FOLLOW_VEHICLE_CAM_VIEW_MODE); Money = player.Money; Bank = 0; Hash = ped.Model.Hash; X = ped.Position.X; Y = ped.Position.Y; Z = ped.Position.Z; Heading = ped.Heading; Health = ped.HealthFloat; MaxHealth = ped.MaxHealthFloat; Armor = ped.ArmorFloat; // loadout Weapon = ped.Weapons.Current.Hash; Weapons = new LoadoutJson(); Weapons.SetWeapons(ped); if (ped.CurrentVehicle != null) { PlayerManager.CurrentPlayerVehicle = ped.CurrentVehicle; } else if (ped.LastVehicle != null) { PlayerManager.CurrentPlayerVehicle = ped.LastVehicle; } if (PlayerManager.CurrentPlayerVehicle != null && !PlayerManager.CurrentPlayerVehicle.IsAlive) { PlayerManager.CurrentPlayerVehicle = null; } if (PlayerManager.CurrentPlayerVehicle != null && PlayerManager.CurrentPlayerVehicle.Exists()) { CurrentVehicle = new VehicleJson(); CurrentVehicle.SetVehicle(PlayerManager.CurrentPlayerVehicle); } return(JsonConvert.SerializeObject(this)); }
public PlayerJson() { Weapons = null; CurrentVehicle = null; }