コード例 #1
0
        public void OnKeyDown(object sender, KeyEventArgs e)
        {
            if (e.KeyCode == Keys.F2)
                foreach (var v in World.GetNearbyVehicles(Game.Player.Character.Position, 10))
                    v.Delete();

            if (e.KeyCode == Keys.K)
                Function.Call(Hash.SET_TIME_SCALE, 1.0f);
            if (e.KeyCode == Keys.F3)
                Game.Player.Character.Position = _busPosition;

            if (e.KeyCode == Keys.J && _isTransitioning)
            {
                _driver.Delete();
                Game.Player.Character.SetIntoVehicle(Game.Player.Character.CurrentVehicle, VehicleSeat.Driver);
                Function.Call(Hash.SET_TIME_SCALE, 1f);
                _isTransitioning = false;
            }

            if (e.KeyCode == Keys.F && World.GetDistance(Game.Player.Character.Position, _startPosition) < 2f &&
                !_activateMod)
            {
                //Check for previous spawned busses
                foreach (var b in World.GetActiveBlips().Where(b => (b.Color == BlipColor.Blue)))
                    b.Remove();
                foreach (
                    var v in
                        World.GetAllVehicles().Where(v => (v.GetPedOnSeat(VehicleSeat.Driver).Model == "A_C_Chimp")))
                    v.Delete();
                _activateMod = true;
                _bus = World.CreateVehicle("Bus", _busPosition);
                _driver =_bus.CreatePedOnSeat(VehicleSeat.Driver, new Model("A_C_Chimp"));
                _busBlip = _bus.AddBlip();
                _busBlip.Color = BlipColor.Blue;
                _busBlip.Name = "Bus";
                _busBlip.ShowRoute = _busBlip.IsFriendly = true;
            }
        }
コード例 #2
0
ファイル: Taxi.cs プロジェクト: TylerEspo/JobsV
        public static void Work()
        {
            if (IsWorking == false)
            {

                currentMoney = Game.Player.Money;
                Script.Wait(30);
                IsWorking = true;
                CustomPlayer.isWorking = true;
                GTA.Game.FadeScreenOut(1000);
                Script.Wait(1000);
                taxi1 = World.CreateVehicle(GTA.Native.VehicleHash.Taxi, new Vector3(-548f, 301f, 83f), 275f);
                Script.Wait(100);
                hours = Function.Call<int>(Hash.GET_CLOCK_HOURS);
                Script.Wait(30);
                Player.Character.SetIntoVehicle(taxi1, VehicleSeat.Driver);
                Script.Wait(1000);
                GTA.Game.FadeScreenIn(2000);
                Script.Wait(0);
                taxiblip = taxi1.AddBlip();
                taxiblip.Sprite = BlipSprite.PersonalVehicleCar;
                taxiblip.Color = BlipColor.Yellow;
                CustomPlayer.sendMessage("Press " + Style.YELLOW + "[E]" + Style.NORMAL +" to start Taxi Missions, Return back to quit working!");
            }
            else
            {
                Quit();
            }
        }
コード例 #3
0
ファイル: EnterInVehicle.cs プロジェクト: xdidx/gta-demago
        protected override void populateDestructibleElements()
        {
            base.populateDestructibleElements();

            vehicle = World.CreateVehicle(vehicleHash, position);
            vehicle.AddBlip();
            vehicle.CurrentBlip.Sprite = BlipSprite.HelicopterAnimated;
            vehicle.CurrentBlip.Color = BlipColor.Green;
            vehicle.CurrentBlip.IsFlashing = true;
            vehicle.CurrentBlip.ShowRoute = true;
        }
コード例 #4
0
ファイル: mission.cs プロジェクト: charbelharb/GTAV_BUS_MOD
        //preparing
        public void prepare_mission(String _mission)
        {
            mission = _mission;
            bus_mod.mission = bus_mod.get_first_child();//reset list selection in menu

            if (_ped.Count > 1)
            {
                _ped.Clear(); //clear the ped list from previous version
                              //when used ped.clear in _check() scripts stop working and got stuck in an infinite loop
            }

            try
            {

                //echo description
                string desc = get_desc(mission);
                List<string> sub_u = desc.Split('^').ToList();
                for (int i = 0; i < sub_u.Count; i++)
                {

                    UI.ShowSubtitle(sub_u[i], 4000);
                    Script.Wait(4000);
                }

                try
                {
                    generate_ped(get_ped_number());//pass
                    add_invi();//god
                }
                catch (Exception)
                {

                    UI.ShowSubtitle("GENERATE_PED_ERROR");
                }

                add_ped_blip();//blip
                add_destination_blip();//dest
                add_ped_blip_sprite(BlipSprite.Friend);//spr

                try
                {

                    coach = GTA.World.CreateVehicle(new Model(get_veh_hash("vehicle", 0)), new Vector3(get_co("vehicle", 0, 'x'), get_co("vehicle", 0, 'y'), get_co("vehicle", 0, 'z')), get_co("vehicle", 0, 't'));//creating our veh
                    coach.AddBlip();
                    coach.CurrentBlip.Sprite = BlipSprite.Cab;
                    coach.CurrentBlip.ShowRoute = true;
                    coach.IsInvincible = true;//to prevent damage and mission auto-cancel before arriving
                }

                catch (Exception)
                { UI.ShowSubtitle("VEHICLE_ERROR"); }
            }
            catch (Exception)
            {

                UI.ShowSubtitle("PREPARE_MISSION_ERROR");
            }

            add_relationship();//relationship
        }
コード例 #5
0
        private void prepare_veh()
        {
            try
            {

                veh = GTA.World.CreateVehicle(new Model(get_string(0)), new Vector3(get_co("vehicle", 'x'), get_co("vehicle", 'y'), get_co("vehicle", 'z')), get_co("vehicle", 't'));//creating our veh
                veh.AddBlip();
                veh.CurrentBlip.Sprite = BlipSprite.Cab;
                veh.CurrentBlip.ShowRoute = true;
                veh.IsInvincible = true;

            }
            catch (Exception)
            { UI.ShowSubtitle("VEHICLE_ERROR"); }
        }