コード例 #1
0
ファイル: Tasks.cs プロジェクト: Debug-/gtadotnet
 public void PerformSequence(TaskSequence sequence)
 {
     if (sequence != null)
     {
         sequence.Perform(this._ped);
     }
 }
コード例 #2
0
 public void PerformSequence(TaskSequence sequence)
 {
     if (sequence != null)
     {
         sequence.Perform(this._ped);
     }
 }
コード例 #3
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        public TaskSequenceData( Ped ped, TaskSequence taskSequence, bool isActive = true )
        {
            this.TaskSequence = taskSequence;
            this.Ped = ped;
            this.IsActive = isActive;

            this._actions = new Dictionary<int, List<Action>>();
            this._actionsEveryTick = new Dictionary<int, List<Action>>();
        }
コード例 #4
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 public void UnsubscribeAll( Ped ped, TaskSequence taskSequence )
 {
     TaskSequenceData taskSequenceData = this.GetTaskSequenceData( ped, taskSequence );
     if ( taskSequenceData == null )
     {
         return;
     }
     taskSequenceData.IsActive = false;
     this._taskSequencesData.Remove( taskSequenceData );
 }
コード例 #5
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 public void PerformSequence(TaskSequence sequence)
 {
     if (!sequence.IsClosed)
     {
         sequence.Close(false);
     }
     this.ClearAll();
     InputArgument[] arguments = new InputArgument[] { this._ped.Handle, sequence.Handle };
     Function.Call(Hash.TASK_PERFORM_SEQUENCE, arguments);
 }
コード例 #6
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        public void PerformSequence(TaskSequence sequence)
        {
            if (!sequence.IsClosed)
            {
                sequence.Close(false);
            }

            ClearAll();

            Function.Call(Hash.TASK_PERFORM_SEQUENCE, _ped.Handle, sequence.Handle);
        }
コード例 #7
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        public void PerformSequence(TaskSequence sequence)
        {
            if (!sequence.IsClosed)
            {
                sequence.Close();
            }

            ClearAll();

            _ped.BlockPermanentEvents = true;

            Function.Call(Hash.TASK_PERFORM_SEQUENCE, _ped.Handle, sequence.Handle);
        }
コード例 #8
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 public void Subscribe( int sequenceIndex, Ped ped, TaskSequence taskSequence, Action action,
     bool everyTick = false )
 {
     TaskSequenceData taskSequenceData = this.GetTaskSequenceData( ped, taskSequence );
     if ( taskSequenceData == null )
     {
         taskSequenceData = new TaskSequenceData( ped, taskSequence );
         this._taskSequencesData.Add( taskSequenceData );
     }
     if ( everyTick )
     {
         taskSequenceData.FireWhenSequenceIndexEveryTick( sequenceIndex, action );
     }
     else
     {
         taskSequenceData.FireWhenSequenceIndex( sequenceIndex, action );
     }
 }
コード例 #9
0
ファイル: sourcecode.cs プロジェクト: Eddlm/DragMeets
    void HandleDriverShowOff()
    {
        UI.Notify("Driver showoff initiated");
        foreach (Ped ped in drivers)
        {
            if (ped.IsInRangeOf(GetStartingLine(), GetStartingLineRadius()))
            {
                if (IsIdle(ped))
                {
                    if (IsInBurnout(ped))
                    {
                        UI.Notify("Driver showoff UNLOCK");
                        UnlockDriver(ped);
                    }
                    else
                    {
                        Vector3 pos = ped.Position + ped.ForwardVector * 30;
                        Function.Call(GTA.Native.Hash.SET_VEHICLE_BURNOUT, GetLastVehicle(ped), true);
                        TaskSequence dd2 = new TaskSequence();
                        Function.Call(Hash.TASK_VEHICLE_DRIVE_TO_COORD, 0, GetLastVehicle(ped), pos.X, pos.Y, pos.Z, 100f, true, GetLastVehicle(ped).GetHashCode(), 16777216, 5f, 7f);
                        dd2.Close();
                        ped.Task.PerformSequence(dd2);
                        dd2.Dispose();
                        /*
                        TaskSequence dd = new TaskSequence();
                        Function.Call(Hash.TASK_PAUSE, 0, 2000); dd.Close();
                        ped.Task.PerformSequence(dd);
                        dd.Dispose();
                        */
                    }
                }

            }

        }
    }
コード例 #10
0
ファイル: sourcecode.cs プロジェクト: Eddlm/DragMeets
    void DriveRacersToTheWaitingArea()
    {
        string side;
        foreach (Ped driver in drivers)
        {
            Vector3 random = GetWaitingZone().Around(GetWaitingZoneRadius() * (RandomInt(3,8) / 10.0f));
            Vector3 nearwaitingzone = GetWaitingZone().Around(GetWaitingZoneRadius() * (RandomInt(4, 10) / 10.0f));
            Vector3 waitingzone = GetWaitingZone();

            AddToWaitingList(driver);

            if (driver == drivers[0])
            {
                side = "Left";
            }
            else
            {
                side = "Right";
            }

            TaskSequence RaceSequence = new TaskSequence();

            foreach (Vector3 pos in GetSequenceToWaitingZone(side))
            {
                Function.Call(Hash.TASK_VEHICLE_DRIVE_TO_COORD_LONGRANGE, 0, GetLastVehicle(driver), pos.X, pos.Y, pos.Z, 10f, 4194365, 4f);
            }

            Function.Call(Hash.TASK_VEHICLE_DRIVE_TO_COORD_LONGRANGE, 0, GetLastVehicle(driver), nearwaitingzone.X, nearwaitingzone.Y, nearwaitingzone.Z, 3f, 4194365,5f);
            Function.Call(Hash.TASK_LEAVE_VEHICLE, 0, GetLastVehicle(driver), 0);
            Function.Call(Hash.TASK_FOLLOW_NAV_MESH_TO_COORD, 0, random.X, random.Y, random.Z, 1.0f, -1, 0.0f, 0, 0.0f);

            RaceSequence.Close();
            driver.Task.PerformSequence(RaceSequence);
            RaceSequence.Dispose();
        }

        drivers.Clear();
    }
コード例 #11
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 private TaskSequenceData GetTaskSequenceData( Ped ped, TaskSequence taskSequence )
 {
     return this._taskSequencesData
         .FirstOrDefault( tsd => tsd.Ped == ped && tsd.TaskSequence == taskSequence );
 }
コード例 #12
0
ファイル: sourcecode.cs プロジェクト: Eddlm/DragMeets
    void DriveThisManToItsStartingPos(Ped driver)
    {
        string side;
        if (driver.Handle == drivers[0].Handle)
        {
            side = "Left";
        }
        else
        {
            side = "Right";
        }

        Vector3 waitingcenter = GetStartingLine();
        TaskSequence RaceSequence = new TaskSequence();
        Function.Call(GTA.Native.Hash.TASK_ENTER_VEHICLE, 0, GetLastVehicle(driver), -1, -1, 2f, 1, false);
        /*
        if (Function.Call<Vector3>(GTA.Native.Hash.GET_OFFSET_FROM_ENTITY_GIVEN_WORLD_COORDS, GetLastVehicle(driver), waitingcenter.X, waitingcenter.Y, waitingcenter.Z).Y < 0)
        {
            RaycastResult back = RaycastDrive(GetLastVehicle(driver).Position + (GetLastVehicle(driver).ForwardVector * -3), GetLastVehicle(driver).Position + (GetLastVehicle(driver).ForwardVector * -20));

            Vector3 pos = GetLastVehicle(driver).Position + (GetLastVehicle(driver).ForwardVector * -10);
            if (back.DitHitAnything)
            {
               pos = back.HitCoords;
            }
            Function.Call(Hash.TASK_VEHICLE_DRIVE_TO_COORD_LONGRANGE, 0, GetLastVehicle(driver), pos.X, pos.Y, pos.Z, 4f, 16778240, 2f);
        }
        */
        foreach (Vector3 pos in GetSequenceToStartingPos(side))
        {
            Function.Call(Hash.TASK_VEHICLE_DRIVE_TO_COORD_LONGRANGE, 0, GetLastVehicle(driver), pos.X, pos.Y, pos.Z, 4f, 4194357, 3f);
        }
        Vector3 startpoint = GetStartingPoint(side);
        Function.Call(GTA.Native.Hash.TASK_VEHICLE_PARK, 0, GetLastVehicle(driver), startpoint.X, startpoint.Y, startpoint.Z, GetRaceHeading(), 1, 10f, true);
        RaceSequence.Close();
        driver.Task.PerformSequence(RaceSequence);
        RaceSequence.Dispose();
    }
コード例 #13
0
ファイル: DemagoScript.cs プロジェクト: xdidx/gta-demago
        private void playerSitting()
        {
            if (isSitting)
            {
                Game.Player.Character.Task.PlayAnimation("amb@world_human_picnic@male@exit", "exit", 8f, -1, false, -1f);
                isSitting = false;
            }
            else
            {
                isSitting = true;

                Game.Player.Character.Heading = Game.Player.Character.Heading + 180;

                Game.Player.Character.Task.ClearAllImmediately();

                TaskSequence sitDown = new TaskSequence();
                sitDown.AddTask.PlayAnimation("amb@world_human_picnic@male@enter", "enter", 8f, -1, false, -1f);
                sitDown.AddTask.PlayAnimation("amb@world_human_picnic@male@base", "base", 8f, -1, true, -1f);
                sitDown.Close();

                Game.Player.Character.Task.PerformSequence(sitDown);
            }
        }
コード例 #14
0
        public void CallMechanic( Vehicle vehicle, Engine vehicleEngine )
        {
            if ( this._isCalled )
            {
                UI.Notify( "Mechanic is already called!", true );
                return;
            }
            if ( Math.Round( vehicle.Speed, 2 ) > 0 )
            {
                UI.Notify( "You should stop your car before calling the mechanic!", true );
                return;
            }
            if ( !this.TakeMoney() )
            {
                UI.Notify( "Not enought money!", true );
                return;
            }

            vehicle.IsDriveable = false;
            var vehiclePosition = vehicle.Position;
            var spawnPosition = World.GetNextPositionOnStreet( vehiclePosition.Around( 80f ) );

            this._mechanicVehicle = World.CreateVehicle( VehicleHash.Panto, spawnPosition );
            this._mechanicPed = this._mechanicVehicle.CreatePedOnSeat( VehicleSeat.Driver, PedHash.FatWhite01AFM );
            this._mechanicPed.Weapons.Give( WeaponHash.FireExtinguisher, 10000, true, true );

            var openHoodPosition = vehicle.GetOffsetInWorldCoords( new Vector3( 0.35f, 3.0f, 0.0f ) );
            var shootPosition = vehicle.GetOffsetInWorldCoords( new Vector3( 0.35f, 5.0f, 0.0f ) );

            var tasks = new TaskSequence();
            tasks.AddTask.DriveTo( this._mechanicVehicle, vehiclePosition, 15f, 40, (int)DrivingStyle.Rushed );
            tasks.AddTask.RunTo( openHoodPosition );
            tasks.AddTask.TurnTo( vehicle, 1000 );
            tasks.AddTask.Wait( 1000 );
            tasks.AddTask.GoTo( shootPosition );
            tasks.AddTask.ShootAt( vehiclePosition, 15500, FiringPattern.FullAuto );
            tasks.AddTask.GoTo( openHoodPosition );
            tasks.AddTask.TurnTo( vehicle, 1000 );
            tasks.AddTask.Wait( 1000 );
            tasks.AddTask.CruiseWithVehicle( this._mechanicVehicle, 30f, (int)DrivingStyle.Rushed );
            tasks.Close();

            this._taskSequenceEventController.Subscribe( 2, this._mechanicPed, tasks,
                () =>
                {
                    this._mechanicVehicle.LeftIndicatorLightOn = true;
                    this._mechanicVehicle.RightIndicatorLightOn = true;
                } );

            this._taskSequenceEventController.Subscribe( 4, this._mechanicPed, tasks,
                () => this.OpenVehicleHood( vehicle ) );

            this._taskSequenceEventController.Subscribe( 5, this._mechanicPed, tasks,
                () =>
                {
                    vehicleEngine.Temperature -= 0.5f;
                    vehicleEngine.Damage -= 5.5f;
                    vehicle.EngineHealth += vehicle.EngineHealth >= 1000 ? 0 : 2f;
                }, true );

            this._taskSequenceEventController.Subscribe( 8, this._mechanicPed, tasks,
                () => this.OpenVehicleHood( vehicle, false ) );

            this._taskSequenceEventController.Subscribe( 9, this._mechanicPed, tasks,
                () =>
                {
                    this._mechanicPed.MarkAsNoLongerNeeded();
                    this._mechanicPed.Task.CruiseWithVehicle( this._mechanicVehicle, 30f,
                        (int)DrivingStyle.AvoidTrafficExtremely );
                    vehicle.IsDriveable = true;
                    this._mechanicBlip.Remove();
                    this._taskSequenceEventController.UnsubscribeAll( this._mechanicPed, tasks );
                    this._mechanicVehicle.MarkAsNoLongerNeeded();
                    this._mechanicVehicle.LeftIndicatorLightOn = false;
                    this._mechanicVehicle.RightIndicatorLightOn = false;
                    this._isCalled = false;
                }
                );

            this._mechanicPed.Task.PerformSequence( tasks );
            this._mechanicBlip = this._mechanicPed.AddBlip();
            this._mechanicBlip.Color = BlipColor.Blue;
            this._mechanicBlip.Name = "Mechanic";
            this._isCalled = true;
        }
コード例 #15
0
ファイル: sourcecode.cs プロジェクト: Eddlm/DragMeets
 void UnlockDriver(Ped ped)
 {
     ped.Task.ClearAll();
     TaskSequence dd = new TaskSequence();
     Function.Call(GTA.Native.Hash.TASK_ENTER_VEHICLE, ped, GetLastVehicle(ped), -1, -1, 2f, 3, false);
     dd.Close();
     ped.Task.PerformSequence(dd);
     dd.Dispose();
     GetLastVehicle(ped).FreezePosition = false;
     Function.Call(GTA.Native.Hash.SET_VEHICLE_BURNOUT, GetLastVehicle(ped), false);
 }
コード例 #16
0
ファイル: Joe.cs プロジェクト: xdidx/gta-demago
        private void createAndAddObjectives()
        {
            #region Objectives
            GoToPosition goToFirstSongObjective = new GoToPosition(firstSongPosition);
            goToFirstSongObjective.Checkpoint = new Checkpoint();
            goToFirstSongObjective.Checkpoint.addEntity(Joe.bike, bikePositionAtHome, 0);
            goToFirstSongObjective.Checkpoint.PlayerPosition = joeHomePosition;
            goToFirstSongObjective.Checkpoint.setClockHour(10);
            goToFirstSongObjective.Checkpoint.Health = 300;
            goToFirstSongObjective.Checkpoint.Armor = 100;
            goToFirstSongObjective.Checkpoint.Weather = Weather.ExtraSunny;
            goToFirstSongObjective.Checkpoint.WantedLevel = 0;
            goToFirstSongObjective.Checkpoint.Heading = 35;
            goToFirstSongObjective.OnStarted += (sender) =>
            {
                Ped player = Game.Player.Character;

                if (!this.loadingCheckpoint)
                {
                    bikeRegen = false;
                    playerDown = true;
                    playerWalked = false;
                    playerMoved = false;
                    introEnded = false;

                    Tools.TeleportPlayer(joeStart, false);

                    introPed = Function.Call<Ped>(Hash.CLONE_PED, player, Function.Call<int>(Hash.GET_ENTITY_HEADING, Function.Call<int>(Hash.PLAYER_PED_ID)), false, true);

                    Tools.TeleportPlayer(joeHomePosition);
                    player.IsVisible = false;
                    player.Task.StandStill(-1);

                    introPed.Task.PlayAnimation("amb@world_human_picnic@male@base", "base", 8f, -1, true, -1f);

                    Vector3 largeShotPosition = new Vector3(2213.186f, 2510.148f, 82.73711f);
                    Vector3 firstShotPosition = new Vector3(2361.558f, 2527.512f, 46.66772f);
                    Vector3 secondShotPosition = new Vector3(2351.906f, 2530.494f, 48f);

                    List<CameraShot> cameraShots = new List<CameraShot>();
                    float time_split = AudioManager.Instance.getLength("dialogue0") / 3;

                    CameraShot cameraShot = new CameraShot(time_split, largeShotPosition);
                    cameraShot.lookAt(introPed);
                    cameraShots.Add(cameraShot);

                    cameraShot = new CameraTraveling(time_split, firstShotPosition, secondShotPosition);
                    cameraShot.lookAt(introPed);
                    cameraShots.Add(cameraShot);

                    cameraShot = new CameraTraveling(time_split, secondShotPosition, bikePositionAtHome);
                    cameraShot.lookAt(introPed);
                    cameraShots.Add(cameraShot);

                    CameraShotsList.Instance.initialize(cameraShots, AudioManager.Instance.getLength("dialogue0"));

                    AudioManager.Instance.startSound("dialogue0");
                }

                foreach (Ped spectator in firstSongSpectatorsPeds)
                {
                    spectator.Task.ClearAllImmediately();
                    spectator.Task.WanderAround(spectator.Position, 100);
                }
            };

            AbstractObjective firstSongObjectives = new PlayInstrument(InstrumentHash.Guitar, "ronAlternates");
            firstSongObjectives.Checkpoint = new Checkpoint();
            firstSongObjectives.Checkpoint.Activable = true;
            firstSongObjectives.Checkpoint.addEntity(Joe.bike, bikePositionAtHome, 0);
            firstSongObjectives.Checkpoint.PlayerPosition = firstSongPosition;
            firstSongObjectives.Checkpoint.setClockHour(11);
            firstSongObjectives.Checkpoint.WantedLevel = 0;
            firstSongObjectives.OnStarted += (sender) =>
            {
                Vector3 firstCameraPosition = new Vector3(firstSongPosition.X + 4, firstSongPosition.Y + 4, firstSongPosition.Z + 2);
                Vector3 secondCameraPosition = firstCameraPosition;
                secondCameraPosition.X -= 8;
                Vector3 thirdCameraPosition = new Vector3(2321, 2555.7f, firstSongPosition.Z);
                Vector3 fourthCameraPosition = new Vector3(2336, 2548.5f, firstSongPosition.Z);
                Vector3 fifthCameraPosition = new Vector3(firstSongPosition.X + 1, firstSongPosition.Y, firstSongPosition.Z - 1);
                Vector3 sixthCameraPosition = fifthCameraPosition;
                sixthCameraPosition.Z += 2;
                Vector3 seventhCameraPosition = new Vector3(2213, 2510, 83);
                Vector3 eighthCameraPosition = new Vector3(2336.9f, 2550.8f, 47);

                float shotTime = AudioManager.Instance.getLength("ronAlternates") / 6;

                List<CameraShot> cameraShots = new List<CameraShot>();
                cameraShots.Add(new CameraTraveling(shotTime, firstCameraPosition, secondCameraPosition, true));
                cameraShots.Add(new CameraShot(shotTime, thirdCameraPosition, true));
                cameraShots.Add(new CameraShot(shotTime, fourthCameraPosition, true));
                cameraShots.Add(new CameraTraveling(shotTime, fifthCameraPosition, sixthCameraPosition, true));
                cameraShots.Add(new CameraShot(shotTime, seventhCameraPosition, true));
                cameraShots.Add(new CameraShot(shotTime, eighthCameraPosition, true));
                CameraShotsList.Instance.initialize(cameraShots);

                Ped player = Game.Player.Character;
                foreach (Ped spectator in firstSongSpectatorsPeds)
                {
                    Vector3 positionsDifference = firstSongPosition - spectator.Position;
                    positionsDifference *= 0.8f;
                    Vector3 newPosition = spectator.Position + positionsDifference;

                    spectator.Task.ClearAllImmediately();

                    TaskSequence angrySpectator = new TaskSequence();
                    angrySpectator.AddTask.GoTo(newPosition);
                    angrySpectator.AddTask.TurnTo(player);
                    angrySpectator.AddTask.LookAt(player);
                    angrySpectator.AddTask.UseMobilePhone(random.Next(5000, 30000));

                    angrySpectator.AddTask.TurnTo(player);
                    angrySpectator.AddTask.LookAt(player);
                    angrySpectator.AddTask.PlayAnimation("gestures@m@standing@casual", "gesture_what_hard", 8f, random.Next(5000, 30000), false, -1f);

                    angrySpectator.AddTask.TurnTo(player);
                    angrySpectator.AddTask.LookAt(player);

                    angrySpectator.AddTask.PlayAnimation("gestures@m@standing@casual", "gesture_nod_yes_soft", 0.1f, random.Next(5000, 30000), false, -1f);

                    angrySpectator.AddTask.TurnTo(player);
                    angrySpectator.AddTask.LookAt(player);

                    angrySpectator.AddTask.PlayAnimation("gestures@m@standing@casual", "gesture_you_soft", 8f, random.Next(5000, 30000), false, -1f);

                    angrySpectator.AddTask.TurnTo(player);
                    angrySpectator.AddTask.LookAt(player);

                    angrySpectator.AddTask.PlayAnimation("gestures@m@standing@casual", "gesture_nod_no_hard", 8f, random.Next(5000, 30000), true, -1f);
                    angrySpectator.Close();

                    spectator.Task.PerformSequence(angrySpectator);
                }
            };
            firstSongObjectives.OnAccomplished += (sender, elapsedTime) => {
                foreach (Ped spectator in firstSongSpectatorsPeds)
                {
                    if (spectator.Position.DistanceTo(firstSongPosition) > 30)
                    {
                        Vector3 positionsDifference = firstSongPosition - spectator.Position;
                        positionsDifference *= 0.8f;
                        spectator.Position += positionsDifference;
                    }
                    spectator.Task.ClearAllImmediately();
                    if (random.Next(0, 2) == 0)
                    {
                        spectator.Task.FightAgainst(Game.Player.Character);
                    }
                    else
                    {
                        TaskSequence spectatorsCallPoliceAndFlee = new TaskSequence();
                        spectatorsCallPoliceAndFlee.AddTask.UseMobilePhone(random.Next(3000, 8000));
                        spectatorsCallPoliceAndFlee.AddTask.ReactAndFlee(Game.Player.Character);
                        spectatorsCallPoliceAndFlee.Close();

                        spectator.Task.PerformSequence(spectatorsCallPoliceAndFlee);
                    }
                }
            };

            GoToPositionInVehicle goToPoliceWithBikeObjective = new GoToPositionInVehicle(roadFaceToPoliceStationPosition);
            goToPoliceWithBikeObjective.setVehicle(Joe.bike);
            goToPoliceWithBikeObjective.Checkpoint = new Checkpoint();
            goToPoliceWithBikeObjective.Checkpoint.SongsNames = new string[] { "flics1", "dialogue1", "dialogue2", "dialogue3" };
            goToPoliceWithBikeObjective.Checkpoint.addEntity(Joe.bike, bikePositionAtHome, 0);
            goToPoliceWithBikeObjective.Checkpoint.setClockHour(14);
            goToPoliceWithBikeObjective.Checkpoint.Health = 300;
            goToPoliceWithBikeObjective.Checkpoint.Armor = 100;
            goToPoliceWithBikeObjective.Checkpoint.Weather = Weather.Clouds;
            goToPoliceWithBikeObjective.Checkpoint.WantedLevel = 2;

            GoToPosition goToSecondSongObjective = new GoToPosition(secondSongPosition);
            goToSecondSongObjective.Checkpoint = new Checkpoint();
            goToSecondSongObjective.Checkpoint.addEntity(Joe.bike, roadFaceToPoliceStationPosition, 0);
            goToSecondSongObjective.OnStarted += (sender) =>
            {
                foreach (Ped spectator in firstSongSpectatorsPeds)
                {
                    spectator.MarkAsNoLongerNeeded();
                }

                List<PedHash> spectatorsHashesSecondSong = new List<PedHash> { PedHash.Cop01SFY, PedHash.Cop01SMY, PedHash.Cop01SFY, PedHash.Cop01SMY };
                foreach (PedHash hash in spectatorsHashesSecondSong)
                {
                    Ped ped = World.CreatePed(hash, secondSongPosition.Around(2));
                    if (ped != null && ped.Exists())
                    {
                        ped.Task.WanderAround(secondSongPosition, 5);
                        secondSongCopsPeds.Add(ped);
                    }
                }
            };

            AbstractObjective secondSongObjectives = new PlayInstrument(InstrumentHash.Guitar, "lesFlics", 74770);
            secondSongObjectives.Checkpoint = new Checkpoint();
            secondSongObjectives.Checkpoint.Activable = true;
            secondSongObjectives.Checkpoint.addEntity(Joe.bike, roadFaceToPoliceStationPosition, 0);
            secondSongObjectives.Checkpoint.PlayerPosition = secondSongPosition;
            secondSongObjectives.Checkpoint.setClockHour(16);
            secondSongObjectives.Checkpoint.Weather = Weather.Clouds;
            secondSongObjectives.Checkpoint.WantedLevel = 0;
            secondSongObjectives.OnStarted += (sender) =>
            {
                #region Cinematic
                Ped player = Game.Player.Character;
                player.Heading = 90;

                foreach (Ped spectator in World.GetNearbyPeds(player, 15))
                {
                    if (spectator != null && spectator.Exists())
                    {
                        spectator.Task.ClearAllImmediately();
                        Function.Call(Hash.TASK_TURN_PED_TO_FACE_ENTITY, spectator.Handle, player.Handle);
                        spectator.Task.LookAt(Game.Player.Character);
                    }
                }

                foreach (Ped spectator in secondSongCopsPeds)
                {
                    if (spectator != null && spectator.Exists())
                    {
                        spectator.Task.ClearAllImmediately();

                        TaskSequence policeSurrounding = new TaskSequence();
                        policeSurrounding.AddTask.TurnTo(player);
                        policeSurrounding.AddTask.StandStill(10000);
                        policeSurrounding.AddTask.GoTo(player.Position.Around(2).Around(1));
                        policeSurrounding.AddTask.TurnTo(player);
                        policeSurrounding.AddTask.LookAt(player);
                        policeSurrounding.Close();

                        spectator.Task.PerformSequence(policeSurrounding);
                    }
                }

                Vector3 firstCameraPosition = new Vector3(secondSongPosition.X + 4, secondSongPosition.Y, secondSongPosition.Z + 2);
                Vector3 secondCameraPosition = new Vector3(firstCameraPosition.X - 4, firstCameraPosition.Y + 4, firstCameraPosition.Z - 1);
                Vector3 thirdCameraPosition = new Vector3(firstCameraPosition.X - 4, firstCameraPosition.Y - 4, secondCameraPosition.Z);
                Vector3 fourthCameraPosition = new Vector3(firstCameraPosition.X + 4, firstCameraPosition.Y + 4, secondCameraPosition.Z);

                Vector3 fifthCameraPosition = new Vector3(441, -988, 30.5f);
                Vector3 sixthCameraPosition = new Vector3(441f, -981.2f, 31.5f);
                Vector3 seventhCameraPosition = new Vector3(435, -986, 32.5f);
                Vector3 eighthCameraPosition = new Vector3(440.5f, -983.7f, 30.7f);

                float shotTime = AudioManager.Instance.getLength("lesFlics") / 6;

                List<CameraShot> cameraShots = new List<CameraShot>();
                cameraShots.Add(new CameraTraveling(shotTime, firstCameraPosition, secondCameraPosition, true));
                cameraShots.Add(new CameraShot(shotTime, fifthCameraPosition, true));
                cameraShots.Add(new CameraShot(shotTime, sixthCameraPosition));
                cameraShots.Add(new CameraTraveling(shotTime, secondCameraPosition, thirdCameraPosition, true));
                cameraShots.Add(new CameraTraveling(shotTime, thirdCameraPosition, fourthCameraPosition, true));
                cameraShots.Add(new CameraShot(shotTime, seventhCameraPosition, true));
                cameraShots.Add(new CameraShot(shotTime, eighthCameraPosition, true));
                CameraShotsList.Instance.initialize(cameraShots);

                #endregion
            };

            GoToPositionInVehicle goToTheaterWithBikeObjective = new GoToPositionInVehicle(thirdSongBikePosition);
            goToTheaterWithBikeObjective.setVehicle(Joe.bike);
            goToTheaterWithBikeObjective.Checkpoint = new Checkpoint();
            goToTheaterWithBikeObjective.Checkpoint.SongsNames = new string[] { "laissezmoi", "flics2", "flics3", "flics4", "dialogue4", "dialogue5", "dialogue6" };
            goToTheaterWithBikeObjective.Checkpoint.addEntity(Joe.bike, roadFaceToPoliceStationPosition, 0);
            goToTheaterWithBikeObjective.Checkpoint.PlayerPosition = secondSongPosition;
            goToTheaterWithBikeObjective.Checkpoint.Health = 300;
            goToTheaterWithBikeObjective.Checkpoint.Armor = 100;
            goToTheaterWithBikeObjective.Checkpoint.WantedLevel = 1;
            goToTheaterWithBikeObjective.Checkpoint.Weather = Weather.Clearing;
            goToTheaterWithBikeObjective.Checkpoint.setClockHour(18, 40000);
            goToTheaterWithBikeObjective.OnStarted += (sender) =>
            {
                List<PedHash> spectatorsHashesThirdSong = new List<PedHash>();
                spectatorsHashesThirdSong.Add(PedHash.Beach01AFM);
                spectatorsHashesThirdSong.Add(PedHash.MovAlien01);
                spectatorsHashesThirdSong.Add(PedHash.Jesus01);
                spectatorsHashesThirdSong.Add(PedHash.Zombie01);
                for (int num = 0; num < 120; num++)
                {
                    Ped ped = World.CreatePed(spectatorsHashesThirdSong.ElementAt<PedHash>(random.Next(spectatorsHashesThirdSong.Count)), thirdSongPublicPosition1 + (float)random.NextDouble() * thirdSongPublicPosition2 + (float)random.NextDouble() * thirdSongPublicPosition3);

                    if (ped != null && ped.Exists())
                    {
                        if (ped.Model == PedHash.MovAlien01)
                        {
                            Function.Call(Hash.SET_PED_COMPONENT_VARIATION, ped.Handle, 0, 0, 0, 2);
                            Function.Call(Hash.SET_PED_COMPONENT_VARIATION, ped.Handle, 3, 0, 0, 2);
                            Function.Call(Hash.SET_PED_COMPONENT_VARIATION, ped.Handle, 4, 1, 0, 2);
                        }

                        thirdSongSpectatorsPeds.Add(ped);
                    }
                }

                while (nadineMorano == null || !nadineMorano.Exists())
                {
                    nadineMorano = World.CreatePed(PedHash.Business02AFM, thirdSongPosition);
                }
                nadineMorano.Task.TurnTo( thirdSongSpectatorsPeds[0] );
                Function.Call(Hash.SET_PED_COMPONENT_VARIATION, nadineMorano.Handle, 2, 1, 2, 2);
            };
            goToTheaterWithBikeObjective.OnFirstTimeOnVehicle += (sender, vehicle) => {
                Game.Player.WantedLevel = 3;

                foreach (Ped ped in secondSongCopsPeds)
                {
                    if (ped != null && ped.Exists())
                    {
                        ped.Task.ClearAllImmediately();
                        ped.Task.FightAgainst(Game.Player.Character);
                        ped.Weapons.Give(WeaponHash.Pistol, 1, true, true);
                        ped.MarkAsNoLongerNeeded();
                    }
                }
            };
            goToTheaterWithBikeObjective.OnAccomplished += (sender, elapsedTime) => {
                foreach (Ped ped in secondSongCopsPeds)
                {
                    if (ped != null && ped.Exists())
                    {
                        ped.MarkAsNoLongerNeeded();
                    }
                }
            };

            GoToPosition goToThirdSongPosition = new GoToPosition(thirdSongPosition);
            goToThirdSongPosition.Checkpoint = new Checkpoint();
            goToThirdSongPosition.Checkpoint.addEntity(Joe.bike, thirdSongBikePosition, -90);
            goToThirdSongPosition.Checkpoint.PlayerPosition = thirdSongBikePosition;

            Timer chansonHoo2 = null;
            AbstractObjective thirdSongObjectives = new PlayInstrument(InstrumentHash.Guitar, "degueulasse");
            thirdSongObjectives.Checkpoint = new Checkpoint();
            thirdSongObjectives.Checkpoint.Activable = true;
            thirdSongObjectives.Checkpoint.addEntity(Joe.bike, thirdSongBikePosition, -90);
            thirdSongObjectives.Checkpoint.PlayerPosition = thirdSongPosition;
            thirdSongObjectives.Checkpoint.Weather = Weather.Raining;
            thirdSongObjectives.Checkpoint.WantedLevel = 0;
            thirdSongObjectives.Checkpoint.setClockHour(20);
            thirdSongObjectives.Checkpoint.Heading = 180;
            thirdSongObjectives.OnStarted += (sender) =>
            {
                Ped player = Game.Player.Character;

                #region Cinematic
                if (nadineMorano != null && nadineMorano.Position.DistanceTo(player.Position) < 10)
                {
                    nadineMorano.Task.FleeFrom(player);
                    AudioManager.Instance.startIndependantSound("nadine");
                }
                AudioManager.Instance.startIndependantSound("degueulasseHoo");

                chansonHoo2 = new Timer(AudioManager.Instance.getLength("degueulasse") - 19000);
                chansonHoo2.OnTimerStop += (timerSender) =>
                {
                    AudioManager.Instance.startIndependantSound("degueulasseHoo2");

                    player = Game.Player.Character;
                    foreach (Ped spectator in thirdSongSpectatorsPeds)
                    {
                        spectator.Task.ClearAllImmediately();
                        spectator.Task.ClearLookAt();
                        spectator.Task.ClearAll();

                        TaskSequence angrySpectator = new TaskSequence();
                        angrySpectator.AddTask.TurnTo(player);
                        angrySpectator.AddTask.LookAt(player);

                        angrySpectator.AddTask.TurnTo(player);
                        angrySpectator.AddTask.LookAt(player);
                        angrySpectator.AddTask.PlayAnimation("gestures@m@standing@casual", "gesture_what_hard", 8f, random.Next(2000, 5000), false, -1f);

                        angrySpectator.AddTask.TurnTo(player);
                        angrySpectator.AddTask.LookAt(player);

                        angrySpectator.AddTask.PlayAnimation("gestures@m@standing@casual", "gesture_nod_yes_soft", 0.1f, random.Next(2000, 5000), false, -1f);

                        angrySpectator.AddTask.TurnTo(player);
                        angrySpectator.AddTask.LookAt(player);

                        angrySpectator.AddTask.PlayAnimation("gestures@m@standing@casual", "gesture_you_soft", 8f, random.Next(2000, 5000), false, -1f);

                        angrySpectator.AddTask.TurnTo(player);
                        angrySpectator.AddTask.LookAt(player);

                        angrySpectator.AddTask.PlayAnimation("gestures@m@standing@casual", "gesture_nod_no_hard", 8f, random.Next(2000, 5000), true, -1f);
                        angrySpectator.Close();

                        spectator.Task.PerformSequence(angrySpectator);
                        Tools.log("spectator perform sequence");
                    }
                };

                foreach (Ped spectator in thirdSongSpectatorsPeds)
                {
                    spectator.Task.ClearAllImmediately();

                    TaskSequence angrySpectator = new TaskSequence();
                    angrySpectator.AddTask.TurnTo(player);
                    angrySpectator.AddTask.LookAt(player);

                    angrySpectator.AddTask.TurnTo(player);
                    angrySpectator.AddTask.LookAt(player);
                    angrySpectator.AddTask.PlayAnimation("gestures@m@standing@casual", "gesture_what_hard", 8f, random.Next(5000, 30000), false, -1f);

                    angrySpectator.AddTask.TurnTo(player);
                    angrySpectator.AddTask.LookAt(player);

                    angrySpectator.AddTask.PlayAnimation("gestures@m@standing@casual", "gesture_nod_yes_soft", 0.1f, random.Next(5000, 30000), false, -1f);

                    angrySpectator.AddTask.TurnTo(player);
                    angrySpectator.AddTask.LookAt(player);

                    angrySpectator.AddTask.PlayAnimation("gestures@m@standing@casual", "gesture_you_soft", 8f, random.Next(5000, 30000), false, -1f);

                    angrySpectator.AddTask.TurnTo(player);
                    angrySpectator.AddTask.LookAt(player);

                    angrySpectator.AddTask.PlayAnimation("gestures@m@standing@casual", "gesture_nod_no_hard", 8f, random.Next(5000, 30000), true, -1f);
                    angrySpectator.Close();

                    spectator.Task.PerformSequence(angrySpectator);
                    Tools.log("spectator perform sequence");
                }

                Vector3 firstCameraPosition = new Vector3(thirdSongPosition.X + 8, thirdSongPosition.Y, thirdSongPosition.Z + 2);
                Vector3 secondCameraPosition = new Vector3(firstCameraPosition.X - 8, firstCameraPosition.Y + 8, firstCameraPosition.Z);
                Vector3 thirdCameraPosition = new Vector3(firstCameraPosition.X - 8, firstCameraPosition.Y - 8, firstCameraPosition.Z);
                Vector3 fourthCameraPosition = new Vector3(firstCameraPosition.X + 5, firstCameraPosition.Y + 5, firstCameraPosition.Z);

                Vector3 fifthCameraPosition = new Vector3(679, 554, 131);
                Vector3 sixthCameraPosition = new Vector3(664, 457, 145);
                Vector3 seventhCameraPosition = new Vector3(680, 575, 130);
                Vector3 eighthCameraPosition = new Vector3(689, 589, 131);

                float shotTime = AudioManager.Instance.getLength("degueulasse") / 6;

                List<CameraShot> cameraShots = new List<CameraShot>();
                cameraShots.Add(new CameraTraveling(shotTime, firstCameraPosition, secondCameraPosition, true));
                cameraShots.Add(new CameraShot(shotTime, fifthCameraPosition, true));
                cameraShots.Add(new CameraShot(shotTime, sixthCameraPosition));
                cameraShots.Add(new CameraShot(shotTime, seventhCameraPosition, true));
                cameraShots.Add(new CameraTraveling(shotTime, fourthCameraPosition, thirdCameraPosition, true));
                cameraShots.Add(new CameraTraveling(shotTime, thirdCameraPosition, secondCameraPosition, true));
                cameraShots.Add(new CameraShot(shotTime, eighthCameraPosition, true));
                CameraShotsList.Instance.initialize(cameraShots);

                #endregion
            };
            thirdSongObjectives.OnEnded += (sender) =>
            {
                if (chansonHoo2 != null)
                    chansonHoo2.interrupt();
            };
            thirdSongObjectives.OnAccomplished += (sender, elapsedTime) =>
            {
                int number = 0;
                foreach (Ped ped in thirdSongSpectatorsPeds)
                {
                    if (ped != null && ped.Exists() && ped != Game.Player.Character)
                    {
                        ped.Task.ClearAllImmediately();
                        if (number < 10)
                        {
                            ped.Task.FightAgainst(Game.Player.Character);
                        }
                        else
                        {
                            if (number < 55)
                            {
                                ped.Task.ReactAndFlee(Game.Player.Character);
                            }
                            else
                            {
                                ped.Task.FleeFrom(Game.Player.Character);
                            }
                        }

                        number++;
                    }

                }
            };

            GoToPositionInVehicle goToHome = new GoToPositionInVehicle(joeHomePosition);
            goToHome.setVehicle(Joe.bike);
            goToHome.Checkpoint = new Checkpoint();
            goToHome.Checkpoint.SongsNames = new string[] { "flics5", "dialogue8", "dialogue9" };
            goToHome.Checkpoint.addEntity(Joe.bike, thirdSongBikePosition, -90);
            goToHome.Checkpoint.PlayerPosition = thirdSongPosition;
            goToHome.Checkpoint.Health = 300;
            goToHome.Checkpoint.Armor = 100;
            goToHome.Checkpoint.WantedLevel = 4;
            goToHome.Checkpoint.Weather = Weather.ThunderStorm;
            goToHome.Checkpoint.setClockHour(23, 60000);
            goToHome.OnStarted += (sender) =>
            {
                bikeRegen = true;
            };
            goToHome.OnFirstTimeOnVehicle += (sender, vehicle) => {
                goToHome.AdviceText = "Evite les routes pour éviter les voitures de police";
            };
            /*
            //TODO : Necessaire ?
            goToHome.OnAccomplished += (sender, elapsedTime) => {
                AudioManager.Instance.startSound("dialogue10");
            };
            */

            addObjective(goToFirstSongObjective);
            addObjective(firstSongObjectives);
            addObjective(goToPoliceWithBikeObjective);
            addObjective(goToSecondSongObjective);
            addObjective(secondSongObjectives);
            addObjective(goToTheaterWithBikeObjective);
            addObjective(goToThirdSongPosition);
            addObjective(thirdSongObjectives);
            addObjective(goToHome);

            #endregion
        }
コード例 #17
0
ファイル: sourcecode.cs プロジェクト: Eddlm/DragMeets
 bool CountDownGuyIsInPos()
 {
     if (countdownped.IsInRangeOf(GetCountDownGuyPos(), 2f))
     {
         return true;
     }
     else
     {
         if (IsPlayerNearStartingLine())
         {
             Vector3 pos = GetCountDownGuyPos();
             Vector3 faceto = GetStartingLine();
             TaskSequence RaceSequence = new TaskSequence();
             Function.Call(Hash.TASK_FOLLOW_NAV_MESH_TO_COORD, 0, pos.X, pos.Y, pos.Z, 1.0f, -1, 0.0f, 0, 0.0f);
             Function.Call(GTA.Native.Hash.TASK_TURN_PED_TO_FACE_COORD, 0, faceto.X, faceto.Y, faceto.Z, 2000);
             RaceSequence.Close();
             countdownped.Task.PerformSequence(RaceSequence);
             RaceSequence.Dispose();
         }
         else
         {
             countdownped.Position = GetCountDownGuyPos();
         }
         return false;
     }
 }
コード例 #18
0
    void Onkeyup(object sender, KeyEventArgs e)
    {
        if (e.KeyCode == Keys.F12 && Game.Player.WantedLevel > 1)
        {

            hours = 10 + Game.Player.WantedLevel *10;
            Game.Player.WantedLevel = 0;
            intial1();

        }
          /*  if (e.KeyCode == Keys.F11)
        {
            Ped[] test = World.GetNearbyPeds(Game.Player.Character, 100f);
            int player_group = Function.Call<int>(Hash.GET_PED_RELATIONSHIP_GROUP_HASH, test[0]);
            GTA.UI.ShowSubtitle(player_group + " ");
        }
        */

        if (e.KeyCode == Keys.E && arrested)
        {
            if (Game.Player.Character.Position.DistanceTo(new Vector3(1691.709f, 2565.036f, 45.56487f))<2f)
            {
                // bail
                if (Game.Player.Money > 5000000)
                {
                    bail.Remove();
                    roit.Remove();
                    Game.Player.Character.Position = new Vector3(1849.555f, 2586.085f, 45.67202f);
                    Game.Player.Character.Heading = 258.4564f;
                    Game.Player.Money -= 5000000;
                    Function.Call(Hash.SET_MAX_WANTED_LEVEL, 5);

                    Function.Call(Hash.SET_PED_DEFAULT_COMPONENT_VARIATION, Game.Player.Character);
                    arrested = false;

                    _headsup = null;
                    _headsupRectangle = null;
                }
                else
                {

                }

            }

            if (Game.Player.Character.Position.DistanceTo(new Vector3(1625.474f, 2491.485f, 45.62026f)) < 4f && !escape)
            {

                Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "respawn_controller");
                Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "re_prison");
                bail.Remove();
                roit.Remove();
                Game.Player.Money -= 5000000;
                Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "respawn_controller");
                Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "re_prison");
                // 182.3307f , -885.7198f , 31.11671f :=> 51.15437f

                Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "respawn_controller");
                Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "re_prison");
                //  -1083,942 : -2915,736 : 13,23366 :=> 285,5021
                if (help_veh == null)
                    help_veh = World.CreateVehicle(VehicleHash.Maverick, new Vector3(1649.463f, 2619.634f, 45.56486f));
                else
                {
                    help_veh.Delete();
                    help_veh = World.CreateVehicle(VehicleHash.Maverick, new Vector3(1649.463f, 2619.634f, 45.56486f));
                }
                Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "respawn_controller");
                Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "re_prison");

                Function.Call(Hash.SET_ENTITY_AS_MISSION_ENTITY, help_veh, true, true);
                help_veh.Heading = 10.83339f;

                Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "respawn_controller");
                Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "re_prison");

                bail = World.CreateBlip(help_veh.Position);
                bail.Color = BlipColor.Blue;

                Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "respawn_controller");
                Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "re_prison");

                GiveAllWeapons(Game.Player.Character);

                Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "respawn_controller");
                Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "re_prison");

                Function.Call(Hash.PAUSE_CLOCK, false);

                Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "respawn_controller");
                Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "re_prison");

                arrested = false;
                _headsup = null;
                _headsupRectangle = null;

                Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "respawn_controller");
                Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "re_prison");

                Function.Call(Hash.SET_CLOCK_TIME, 13, 00, 0);
                Function.Call(Hash.SET_MAX_WANTED_LEVEL, 5);
                Game.Player.WantedLevel = 4;

                escape = true;
            }

        }
        if (e.KeyCode == Keys.Y && arrested)
        {
            //  prisoner groupe   2124571506
            //  garde    groupe   -183807561
            if (Game.Player.Character.Position.DistanceTo(escape_Ped.Position) < 4f  )
            {
                for (int i = 0; i < prisoner.Count; i++)
                {
                    GiveAllWeapons1(prisoner[i]);
                    prisoner[i].CanSwitchWeapons = true;
                }

                for (int i = 0; i < garde.Count; i++)
                {
                    GiveAllWeapons2(garde[i]);
                    garde[i].CanSwitchWeapons = true;
                }

                GiveAllWeapons1(Game.Player.Character);
                Game.Player.Money -= 5000000;

                Function.Call(Hash.SET_RELATIONSHIP_BETWEEN_GROUPS, (int)Relationship.Hate, 2124571506, -183807561);
                Function.Call(Hash.SET_RELATIONSHIP_BETWEEN_GROUPS, (int)Relationship.Hate, -183807561, 2124571506);
            }
        }
        if (e.KeyCode == Keys.U)
        {

            Function.Call(Hash.ENABLE_ALL_CONTROL_ACTIONS, 1);
            Game.Player.CanControlCharacter = true;
            Function.Call(Hash.SET_ENABLE_HANDCUFFS, Game.Player.Character, false);
            Function.Call(Hash.SET_ENABLE_BOUND_ANKLES, Game.Player.Character, false);
        }
        if(e.KeyCode == Keys.Y)
            Function.Call(Hash.SET_MAX_WANTED_LEVEL, 5);
        if (e.KeyCode == Keys.F6)
        {
            // PBUS
            // VehicleHash.PBus
            // 1971.267f , 2635.439f , 46.17389f :=> 120.792f
            // 1608.376f , 2685.54f , 45.32081f :=> 143.341f
            testt = true;
            if (test_veh == null)
            {
                test_veh = World.CreateVehicle(VehicleHash.PBus, new Vector3(1971.267f, 2635.439f, 46.17389f));
                test_veh.Heading = 120.792f;
            }
            else
            {
                test_veh.Delete();
                test_veh = World.CreateVehicle(VehicleHash.PBus, new Vector3(1971.267f, 2635.439f, 46.17389f));
                test_veh.Heading = 120.792f;
            }

            if (driver == null)
            {
                driver = World.CreatePed(PedHash.Prisguard01SMM, new Vector3(1971.267f, 2635.439f, 46.17389f));
                driver.Heading = 120.792f;
            }
            else
            {
                driver.Delete();
                driver = World.CreatePed(PedHash.Prisguard01SMM, new Vector3(1971.267f, 2635.439f, 46.17389f).Around(5f));
                driver.Heading = 120.792f;
            }
            driver.Task.WarpIntoVehicle(test_veh, VehicleSeat.Driver);

          //  Game.Player.CanControlCharacter = false;
            Game.Player.Character.Position = new Vector3(1971.267f, 2635.439f, 46.17389f).Around(10f);

           // Function.Call(Hash.DISABLE_ALL_CONTROL_ACTIONS, 1);

            Game.Player.Character.Task.WarpIntoVehicle(test_veh, VehicleSeat.Passenger);

            Function.Call(Hash.SET_PED_AS_GROUP_MEMBER, driver, -1533126372);
            Function.Call(Hash.SET_PED_AS_COP, driver, true);

            // 1   1858,746 : 2609,113 : 45,29342
            // 2   1831,064 : 2607,884 : 45,20006
            // 3   1754,864 : 2605,129 : 45,18484
            while (!Game.Player.Character.IsInVehicle(test_veh))
                Script.Wait(0);

            TaskSequence task = new TaskSequence();
           //     task.AddTask.DriveTo(test_veh, new Vector3(1900.457f, 2609.054f, 46.00166f), 3f, 10f, (int)DrivingStyle.Normal);
           //     task.AddTask.StandStill(5000);
            task.AddTask.DriveTo(test_veh, new Vector3(1855.855f, 2606.756f, 45.9304f), 3f, 10f, (int)DrivingStyle.Normal);
            task.AddTask.StandStill(5000);
            task.AddTask.DriveTo(test_veh, new Vector3(1831.152f, 2606.738f, 45.83254f), 3f, 10f, (int)DrivingStyle.Normal);
            task.AddTask.StandStill(5000);
            task.AddTask.DriveTo(test_veh, new Vector3(1754.018f, 2604.271f, 45.82404f), 3f, 10f, (int)DrivingStyle.Normal);
            task.AddTask.StandStill(50000);
            driver.Task.PerformSequence(task);
            task.Close();

            // new Vector3(1858.746f, 2609.113f, 45.29342f)
            // new Vector3(1831.064f, 2607.884f, 45.20006f)
            // new Vector3(1754.864f, 2605.129f, 45.18484f)

           //     int t = Function.Call<int>(Hash.GET_HASH_KEY,"prop_gate_prison_01");
           //     Function.Call(Hash._0x9B12F9A24FABEDB0, t, 1845.0f, 2605.0f, 45.0f, 0, 0.0f, 50.0f, 0f);
           //     Function.Call(Hash._0x9B12F9A24FABEDB0, t, 1819.27f, 2608.53f, 44.61f, 0, 0.0f, 50.0f, 0f);

        }
        if (e.KeyCode == Keys.O)
        {
            Function.Call(Hash.IGNORE_NEXT_RESTART, true);
        }
         /*  if (e.KeyCode == Keys.O)
        {
            int t = Function.Call<int>(Hash.GET_HASH_KEY, "prop_gate_prison_01");
            Function.Call(Hash._0x9B12F9A24FABEDB0, t, 1845.0f, 2605.0f, 45.0f, 0, 0.0f, 50.0f, 0f);
            Function.Call(Hash._0x9B12F9A24FABEDB0, t, 1819.27f, 2608.53f, 44.61f, 0, 0.0f, 50.0f, 0f);
        }

        if (e.KeyCode == Keys.P)
        {
            int t = Function.Call<int>(Hash.GET_HASH_KEY, "prop_gate_prison_01");
            Function.Call(Hash._0x9B12F9A24FABEDB0, t, 1845.0f, 2605.0f, 45.0f, 1, 0.0f, 50.0f, 0f);
            Function.Call(Hash._0x9B12F9A24FABEDB0, t, 1819.27f, 2608.53f, 44.61f, 1, 0.0f, 50.0f, 0f);
        }
          */
    }
コード例 #19
0
    void intial1()
    {
        Game.Player.WantedLevel = 0;
        Game.Player.Character.Weapons.RemoveAll();

        Function.Call(Hash.DISABLE_ALL_CONTROL_ACTIONS, 1);
        Game.Player.CanControlCharacter = false;
        Function.Call(Hash.SET_ENABLE_HANDCUFFS, Game.Player.Character, true);
        Function.Call(Hash.SET_ENABLE_BOUND_ANKLES, Game.Player.Character, true);
        Game.Player.Character.Task.ClearAllImmediately();
        Game.Player.Character.Task.HandsUp(3000);
        Script.Wait(2500);

        Function.Call(Hash.CLEAR_RELATIONSHIP_BETWEEN_GROUPS, (int)Relationship.Hate, 2124571506, -183807561);
        Function.Call(Hash.CLEAR_RELATIONSHIP_BETWEEN_GROUPS, (int)Relationship.Hate, -183807561, 2124571506);

        Function.Call(Hash.SET_RELATIONSHIP_BETWEEN_GROUPS, (int)Relationship.Pedestrians, 2124571506, -183807561);
        Function.Call(Hash.SET_RELATIONSHIP_BETWEEN_GROUPS, (int)Relationship.Pedestrians, -183807561, 2124571506);

        escape_Ped = World.CreatePed(PedHash.Prisoner01, new Vector3(1625.474f, 2491.485f, 45.62026f));
        escape_Ped.Task.StandStill(-1);
        escape_Ped.AlwaysKeepTask = true;
        escape_Ped.Heading = 320.5151f;

        Function.Call(Hash.SET_ENTITY_AS_MISSION_ENTITY, escape_Ped, true, true);
        Function.Call(Hash.SET_MAX_WANTED_LEVEL, 0);

        // get the closest policeman
        float dis = 35f;
        Ped[] test = World.GetNearbyPeds(Game.Player.Character, 30f);
        for(int i =0;i<test.Length;i++)
        {
            if (test[i].RelationshipGroup == -1533126372)
            {
                if (Game.Player.Character.Position.DistanceTo(test[i].Position)<dis)
                {
                    dis = Game.Player.Character.Position.DistanceTo(test[i].Position);
                    police = test[i];
                }
            }
        }
        //get the closest police vehicle
        dis = 55f;
        Vehicle[] test2 = World.GetNearbyVehicles(Game.Player.Character, 50f);
        for (int i = 0; i < test2.Length; i++)
        {
            int mod_hash = test2[i].Model.GetHashCode();
            if (mod_hash == VehicleHash.Police.GetHashCode() || mod_hash == VehicleHash.Police2.GetHashCode()
                || mod_hash == VehicleHash.Police3.GetHashCode() || mod_hash == VehicleHash.Police4.GetHashCode()
                || mod_hash == VehicleHash.Policeb.GetHashCode() || mod_hash == VehicleHash.PoliceOld1.GetHashCode()
                || mod_hash == VehicleHash.PoliceOld2.GetHashCode())
            {
                if (Game.Player.Character.Position.DistanceTo(test2[i].Position) < dis)
                {
                    dis = Game.Player.Character.Position.DistanceTo(test2[i].Position);
                    policecar = test2[i];
                }
            }

        }

        // make the player enter the vehicle
         Game.Player.Character.Task.ClearAllImmediately();
         Game.Player.Character.Task.EnterVehicle(policecar, VehicleSeat.LeftRear);

         while (!Game.Player.Character.IsInVehicle(policecar))
             Script.Wait(0);

        // disable the player control
         Function.Call(Hash.DISABLE_ALL_CONTROL_ACTIONS, 1);
         Game.Player.CanControlCharacter = false;
         Function.Call(Hash.SET_ENABLE_HANDCUFFS, Game.Player.Character, true);
         Function.Call(Hash.SET_ENABLE_BOUND_ANKLES, Game.Player.Character, true);

         police.Task.ClearAllImmediately();
         police.RelationshipGroup = Game.Player.Character.RelationshipGroup;
         police.Task.ClearAllImmediately();

        TaskSequence task = new TaskSequence();
        task.AddTask.EnterVehicle(policecar, VehicleSeat.Driver);
        task.AddTask.DriveTo(test_veh, new Vector3(1855.855f, 2606.756f, 45.9304f), 3f, 10f, (int)DrivingStyle.Normal);
        task.AddTask.StandStill(5000);
        task.AddTask.DriveTo(test_veh, new Vector3(1831.152f, 2606.738f, 45.83254f), 3f, 10f, (int)DrivingStyle.Normal);
        task.AddTask.StandStill(5000);
        task.AddTask.DriveTo(test_veh, new Vector3(1754.018f, 2604.271f, 45.82404f), 3f, 10f, (int)DrivingStyle.Normal);
        task.AddTask.StandStill(50000);
        police.Task.ClearAllImmediately();
        police.Task.PerformSequence(task);
        task.Close();

        testt = true;
    }
コード例 #20
0
ファイル: sourcecode.cs プロジェクト: Eddlm/DragMeets
    void HandleDragRace()
    {
        FixStuckDrivers();

        switch (DragPhase)
        {
            case "MeetNotStarted":
                {
                    SpawnCountDownPed();

                    SpawnCrowd();
                    SpawnDriversFromFile();
                    SpawnParkedVehicles();
                    DragPhase = "MeetJustStarted";
                    NotifiedMeets.Clear();
                    HandleAmbient();

                    finish = World.CreateProp("prop_offroad_barrel01", GetFinishLine()+ new Vector3(0, 0,3), new Vector3(0, 0, GetRaceHeading()), false, true);
                    finish.IsPersistent = true;
                    Function.Call(GTA.Native.Hash._0x0DC7CABAB1E9B67E, finish, true); //Load Collision
                    return;
                }

            case "MeetJustStarted":
                {

                    foreach (Vehicle veh in ambientvehicles)
                    {
                        if (veh.DisplayName == "MOONBEAM2" || veh.DisplayName == "FACTION2")
                        {
                            SetRadioLoud(veh);
                        }
                    }
                    //AddNewCarsToMeet(); //Doesn't work properly for now
                    if (drivers.Count == 2)
                    {
                        CountDownGuyIsInPos();
                        DragPhase = "RacersGoingToStartPos";
                        leftdriver = drivers[0];
                    }
                    else
                    {
                        GetNextDriverPair();
                    }
                    return;
                }

            case "RacersGoingToStartPos":
                {
                    if (AreDriversInStartingLine() == true)
                    {
                        if (CountDownGuyIsInPos() == true)
                        {
                            DragSetupPatience = 0;
                            DragPhase = "RaceCountDown";

                            if (CanWeUse(countdownped))
                            {
                                Vector3 faceto = GetStartingLine();
                                TaskSequence dd = new TaskSequence();
                                Function.Call(GTA.Native.Hash.TASK_SWAP_WEAPON, 0, true);
                                Function.Call(GTA.Native.Hash.TASK_TURN_PED_TO_FACE_COORD, 0, faceto.X, faceto.Y, faceto.Z, 2000);
                                dd.Close();
                                countdownped.Task.PerformSequence(dd);
                                dd.Dispose();
                            }
                        }
                    }
                    else
                    {
                        if (IsPlayerNearStartingLine() || countdownped.IsOnScreen)
                        {
                            DragSetupPatience++;

                            if (DragSetupPatience > 15)
                            {
                                DragSetupPatience = 0;
                                foreach (Ped driver in drivers)
                                {
                                    Function.Call(GTA.Native.Hash.SET_VEHICLE_FIXED, GetLastVehicle(driver));
                                    Function.Call(GTA.Native.Hash.SET_VEHICLE_DEFORMATION_FIXED, GetLastVehicle(driver));
                                    if (driver.Handle == drivers[0].Handle)
                                    {
                                        if (!GetLastVehicle(driver).IsInRangeOf(GetStartingPoint("Left"), 3f))
                                        {
                                            GetLastVehicle(driver).Position = GetSequenceToStartingPos("Left")[0];
                                        }
                                    }
                                    else
                                    {
                                        if (!GetLastVehicle(driver).IsInRangeOf(GetStartingPoint("Right"), 3f))
                                        {
                                            GetLastVehicle(driver).Position = GetSequenceToStartingPos("Right")[0];
                                        }
                                    }
                                    GetLastVehicle(driver).Heading = GetRaceHeading();
                                    driver.Task.EnterVehicle(GetLastVehicle(driver), VehicleSeat.Driver, -1);
                                }

                            }
                        }
                        else
                        {

                            foreach (Ped driver in drivers)
                            {
                                Function.Call(GTA.Native.Hash.SET_VEHICLE_FIXED, GetLastVehicle(driver));
                                Function.Call(GTA.Native.Hash.SET_VEHICLE_DEFORMATION_FIXED, GetLastVehicle(driver));
                                driver.Task.ClearAll();

                                if (driver.CurrentVehicle == null)
                                {
                                    driver.SetIntoVehicle(GetLastVehicle(driver), VehicleSeat.Driver);
                                }

                                if (driver.Handle == drivers[0].Handle)
                                {
                                    if (!GetLastVehicle(driver).IsInRangeOf(GetStartingPoint("Left"), 3f))
                                    {
                                        GetLastVehicle(driver).Position = GetStartingPoint("Left");
                                    }
                                }
                                else
                                {
                                    if (!GetLastVehicle(driver).IsInRangeOf(GetStartingPoint("Right"), 3f))
                                    {
                                        GetLastVehicle(driver).Position = GetStartingPoint("Right");
                                    }
                                }
                                GetLastVehicle(driver).Heading = GetRaceHeading();
                                driver.Task.EnterVehicle(GetLastVehicle(driver), VehicleSeat.Driver, -1);
                            }
                        }
                    }
                    return;
                }
            case "RaceCountDown":
                {
                    IsBarrelWhereItShould();
                    if (AreDriversInStartingLine() == true && !Game.Player.Character.IsInRangeOf(GetStartingLine(), GetStartingLineRadius() / 2f))
                    {
                        if (CanWeUse(countdownped))
                        {
                            Vector3 aim = countdownped.Position + countdownped.ForwardVector + countdownped.UpVector * 2;
                            Vector3 faceto = GetFinishLine();
                            TaskSequence dd = new TaskSequence();
                            Function.Call(GTA.Native.Hash.TASK_SHOOT_AT_COORD, 0, aim.X, aim.Y, aim.Z, 500, GetHash("FIRING_PATTERN_BURST_FIRE_PISTOL"));
                            Function.Call(GTA.Native.Hash.TASK_TURN_PED_TO_FACE_COORD, 0, faceto.X, faceto.Y, faceto.Z, 2000);
                            dd.Close();
                            countdownped.Task.PerformSequence(dd);
                            dd.Dispose();
                        }
                        string side;
                        foreach (Ped driver in drivers)
                        {
                            if (GetLastVehicle(driver).Heading - GetRaceHeading() > 20f)
                            {
                                GetLastVehicle(driver).Heading = GetRaceHeading();
                            }
                            if (unpredictable_races)
                            {
                                if (RandomInt(0,2)==3)
                                {
                                    Function.Call(Hash._SET_VEHICLE_ENGINE_POWER_MULTIPLIER, GetLastVehicle(driver), RandomFloat(0, 1));
                                    UI.Notify(RandomFloat(0, 1).ToString());
                                }
                                else
                                {
                                    Function.Call(Hash._SET_VEHICLE_ENGINE_POWER_MULTIPLIER, GetLastVehicle(driver), RandomInt(1, 10));

                                }
                            }
                            float speed = 80f;
                            if (driver == drivers[0])
                            {
                                side = "Left";
                            }
                            else
                            {
                                side = "Right";
                            }
                            TaskSequence RaceSequence = new TaskSequence();
                            foreach (Vector3 pos in GetSequenceToEnd(side))
                            {
                                if (unpredictable_races)
                                {
                                    Function.Call(Hash.TASK_PAUSE, 0, RandomInt(0, 800));
                                }
                                Function.Call(Hash.TASK_VEHICLE_DRIVE_TO_COORD_LONGRANGE, 0, GetLastVehicle(driver), pos.X, pos.Y, pos.Z, speed, 16777236, 5f);
                                speed = 10;
                            }
                            RaceSequence.Close();
                            driver.Task.PerformSequence(RaceSequence);
                            RaceSequence.Dispose();
                        }
                        DragPhase = "RaceInProgress";
                        RaceInProgress = true;
                    }
                    return;
                }
            case "RaceInProgress":
                {
                    if (HaveDriversFinished())
                    {
                        Function.Call(Hash._SET_VEHICLE_ENGINE_POWER_MULTIPLIER, GetLastVehicle(drivers[0]), 0f);
                        Function.Call(Hash._SET_VEHICLE_ENGINE_POWER_MULTIPLIER, GetLastVehicle(drivers[1]), 0f);
                        if (IsPlayerNearFinishgLine() || IsPlayerNearStartingLine())
                        {
                            UI.Notify("~g~The " + GetLastVehicle(winner).FriendlyName + " won!");
                        }
                        DriveRacersToTheWaitingArea();
                        DragPhase = "RaceFinished";
                        RaceInProgress = false;
                        Vector3 faceto = GetStartingLine();

                        TaskSequence countdownguysequence = new TaskSequence();
                        Function.Call(GTA.Native.Hash.TASK_TURN_PED_TO_FACE_COORD, 0, faceto.X, faceto.Y, faceto.Z, 2000);
                        Function.Call(GTA.Native.Hash.TASK_RELOAD_WEAPON, 0, true);
                        countdownguysequence.Close();
                        countdownped.Task.PerformSequence(countdownguysequence);
                        countdownguysequence.Dispose();
                        if (CanWeUse(betondriver))
                        {
                            if (winner.Handle == betondriver.Handle)
                            {
                                UI.Notify("~g~You won the bet!");
                                Game.Player.Money = Game.Player.Money + 200;
                                PedsCongratulatePlayer();
                            }
                            else
                            {
                                UI.Notify("~r~You lost the bet.");
                                Game.Player.Money = Game.Player.Money - 200;
                            }
                            betondriver = null;
                        }
                        GetNextDriverPair();
                        AreDriversInStartingLine();
                    }
                    return;
                }
            case "RaceFinished":
                {
                    winner = null;
                    DragPhase = "MeetJustStarted";
                    return;
                }
        }
    }
コード例 #21
0
ファイル: sourcecode.cs プロジェクト: Eddlm/DragMeets
    void HandleAmbient()
    {
        foreach (Ped ped in crowd)
        {
            if (ped.IsOnFoot && !ped.IsInCombat && Function.Call<int>(Hash.GET_SEQUENCE_PROGRESS, ped) == -1)
            {
                //UI.Notify("Scenario applied, " +ped.Handle.ToString());
                Vector3 faceto = GetStartingLine();
                TaskSequence dd = new TaskSequence();
                Function.Call(GTA.Native.Hash.TASK_TURN_PED_TO_FACE_COORD, 0, faceto.X, faceto.Y, faceto.Z, 2000);
                Function.Call(GTA.Native.Hash.TASK_START_SCENARIO_IN_PLACE, 0, GetRandomAmbientScenario(), -1, false);
                dd.Close();
                ped.Task.PerformSequence(dd);
                dd.Dispose();
            }

        }

        foreach (Ped ped in waitingdrivers)
        {
            Function.Call(Hash.SET_SCENARIO_PEDS_TO_BE_RETURNED_BY_NEXT_COMMAND, true);
            if (ped.IsOnFoot && !ped.IsInCombat && Function.Call<int>(Hash.GET_SEQUENCE_PROGRESS, ped) == -1 && Function.Call<bool>(Hash.IS_PED_USING_ANY_SCENARIO, countdownped) == false)
            {
                Vector3 faceto = GetWaitingZone();
                TaskSequence dd = new TaskSequence();
                Function.Call(GTA.Native.Hash.TASK_TURN_PED_TO_FACE_COORD, 0, faceto.X, faceto.Y, faceto.Z, 2000);
                Function.Call(GTA.Native.Hash.TASK_START_SCENARIO_IN_PLACE, 0, GetRandomAmbientDriverScenario(), 0, false);
                dd.Close();
                ped.Task.PerformSequence(dd);
                dd.Dispose();
            }
        }
    }
コード例 #22
0
ファイル: sourcecode.cs プロジェクト: Eddlm/DragMeets
    void DriveThisPedToTheMeetingArea(Ped ped)
    {
        if (CanWeUse(ped) && CanWeUse(GetLastVehicle(ped)))
        {
            AddToWaitingList(ped);
            Vector3 random = GetWaitingZone().Around(GetWaitingZoneRadius() * (RandomInt(3, 8) / 10.0f));

            Vector3 waitingzone = GetWaitingZone().Around(GetWaitingZoneRadius() * (RandomInt(4,10) / 10.0f));
            int how= 262199;
            if (ped.IsInRangeOf(GetWaitingZone(), 40f))
            {
                how = 4194365;
            }

            TaskSequence RaceSequence = new TaskSequence();
             Function.Call(Hash.TASK_VEHICLE_DRIVE_TO_COORD, 0, GetLastVehicle(ped), waitingzone.X, waitingzone.Y, waitingzone.Z, 10f, true, GetLastVehicle(ped).GetHashCode(), how, 5f, 0f);
            Function.Call(Hash.TASK_LEAVE_VEHICLE, 0, GetLastVehicle(ped), 0);
            Function.Call(Hash.TASK_FOLLOW_NAV_MESH_TO_COORD, 0, random.X, random.Y, random.Z, 1.0f, -1, 0.0f, 0, 0.0f);

            RaceSequence.Close();
            ped.Task.PerformSequence(RaceSequence);
            RaceSequence.Dispose();
        }
    }
コード例 #23
0
    void OnTick(object sender, EventArgs e)
    {
        //this._debug.Text = ;
        //this._debug.Draw();
        BigMessage.OnTick();
        Ped player = Game.Player.Character;

        if (_onMission)
        {
            Game.Player.WantedLevel = 0;
            if (_tick >= 60)
            {
                if (!_spotted)
                {
                    _seconds--;
                    _tick = 0;
                }
            }
            else
            {
                _tick++;
            }
            //FUTURE
            _headsup.Caption = "Level: ~b~" + _level;
            if (!_spotted)
                _headsup.Caption += "~w~\nStart Chase: ~b~" + ParseTime(_seconds);
            _headsup.Caption += "~w~\nKills: ~b~" + _kills;

            _headsup.Draw();
            _headsupRectangle.Draw();
            if (_seconds < 0)
            {
                UI.Notify("You ran out of time!\nThe ~r~criminals~w~ have escaped.");
                StopMissions();
            }
            else
            {
                for (int i = 0; i < _criminals.Count; i++)
                {
                    if (_criminals[i].IsDead)
                    {
                        _kills++;
                        SpookCriminal();
                        AddCash(20 * _level);
                        _criminals[i].MarkAsNoLongerNeeded();
                        _criminals.RemoveAt(i);
                        _criminalBlips[i].Remove();
                        _criminalBlips.RemoveAt(i);
                        if (_criminals.Count == 0)
                        {
                            _level++;
                            SpookCriminal();
                            //int secsadded = _rndGet.Next(60, 200);
                            //BigMessage.ShowMessage("~b~" + secsadded + " ~w~seconds added", 200, Color.White, 1.0f);
                            _seconds = 180;
                            UI.Notify("Good job officer! You've completed this level.");
                            StartMissions();
                        }
                    }
                    else
                    {
                        if (_criminals[i].IsInVehicle())
                        {
                            if (player.IsInVehicle())
                            {
                                if ((player.Position - _criminals[i].Position).Length() < 40.0f && (player.CurrentVehicle.SirenActive || _criminals[i].IsInCombat) && !_spotted)
                                {
                                    SpookCriminal(i);
                                }
                            }

                            if ((player.Position - _criminals[i].Position).Length() < 50.0f && _criminals[i].CurrentVehicle.Speed < 1.0f && _spotted)
                            {
                                if (!_fighting)
                                {
                                    _fighting = true;
                                    TaskSequence tasks = new TaskSequence();
                                    tasks.AddTask.LeaveVehicle();
                                    tasks.AddTask.FightAgainst(player, 100000);
                                    tasks.Close();
                                    _criminals[i].Task.PerformSequence(tasks);
                                }
                            }
                            else if (_fighting)
                            {
                                //this.Criminals[i].Task.ClearAll();
                                if (_criminals[i].IsInVehicle())
                                    _criminals[i].Task.CruiseWithVehicle(_criminals[i].CurrentVehicle, 60.0f, 6);
                                _fighting = false;
                            }
                        }
                        else
                        {
                            if ((player.Position - _criminals[i].Position).Length() < 60.0f)
                            {
                                if (!_fighting)
                                {
                                    _fighting = true;
                                    _criminals[i].Task.FightAgainst(player, 100000);
                                }
                            }
                            else
                            {
                                if (_fighting)
                                {
                                    TaskSequence tasks = new TaskSequence();
                                    tasks.AddTask.EnterVehicle();
                                    //tasks.AddTask.CruiseWithVehicle(this.Criminals[i].CurrentVehicle, 60.0f, 6);
                                    tasks.Close();
                                    _criminals[i].Task.PerformSequence(tasks);
                                    //this.Fighting = false;
                                }
                            }
                        }

                    }
                }
                if (player.IsDead)
                {
                    StopMissions();
                }
            }
        }
    }
コード例 #24
0
ファイル: sourcecode.cs プロジェクト: Eddlm/DragMeets
    void CleanMeet()
    {
        foreach (Ped driver in drivers)
        {

            GetLastVehicle(driver).IsPersistent=false;
            driver.IsPersistent = false;

            Vector3 pos = driver.Position.Around(900f);
            TaskSequence RaceSequence = new TaskSequence();
            Function.Call(Hash.TASK_VEHICLE_DRIVE_TO_COORD_LONGRANGE, 0, GetLastVehicle(driver), pos.X, pos.Y, pos.Z, 300f, 262196, 2f);
            RaceSequence.Close();
            driver.Task.PerformSequence(RaceSequence);
            RaceSequence.Dispose();

        }
        foreach (Ped driver in waitingdrivers)
        {
            GetLastVehicle(driver).IsPersistent = false;
            driver.IsPersistent = false;

            Vector3 pos = driver.Position.Around(900f);
            TaskSequence RaceSequence = new TaskSequence();
            Function.Call(Hash.TASK_VEHICLE_DRIVE_TO_COORD_LONGRANGE, 0, GetLastVehicle(driver), pos.X, pos.Y, pos.Z, 300f, 262196, 2f);
            RaceSequence.Close();
            driver.Task.PerformSequence(RaceSequence);
            RaceSequence.Dispose();

        }
        foreach (Ped driver in crowd)
        {

            driver.MarkAsNoLongerNeeded();
            if (CanWeUse(GetLastVehicle(driver)))
            {
                Vector3 pos = driver.Position.Around(900f);
                TaskSequence RaceSequence = new TaskSequence();
                Function.Call(Hash.TASK_VEHICLE_DRIVE_TO_COORD_LONGRANGE, 0, GetLastVehicle(driver), pos.X, pos.Y, pos.Z, 300f, 262196, 2f);
                RaceSequence.Close();
                driver.Task.PerformSequence(RaceSequence);
                RaceSequence.Dispose();
            }
            else
            {
                TaskSequence RaceSequence = new TaskSequence();
                Function.Call(Hash.TASK_REACT_AND_FLEE_PED, 0, Game.Player.Character);
                RaceSequence.Close();
                driver.Task.PerformSequence(RaceSequence);
                RaceSequence.Dispose();
            }

        }
        crowd.Clear();
        drivers.Clear();
        waitingdrivers.Clear();

        if (CanWeUse(countdownped))
        {
            countdownped.MarkAsNoLongerNeeded();

            TaskSequence RaceSequence = new TaskSequence();
            Function.Call(Hash.TASK_REACT_AND_FLEE_PED, 0, Game.Player.Character);
            RaceSequence.Close();
            countdownped.Task.PerformSequence(RaceSequence);
            RaceSequence.Dispose();
        }
        foreach (Vehicle veh in ambientvehicles)
        {
            veh.MarkAsNoLongerNeeded();
        }
        finish.MarkAsNoLongerNeeded();
    }