コード例 #1
0
ファイル: MessageHandler.cs プロジェクト: aowchina/HolyTech
    public IEnumerator OnNetMsg_NotifySkillModelBufCoroutine(GSToGC.BuffEffect pMsg)
    {
        //解析消息
        yield return(1);

        //创建特效
        UInt64 skillowner;

        skillowner = pMsg.guid;
        UInt64 skilltarget;

        skilltarget = pMsg.targuid;
        float   rTime  = pMsg.time / 1000.0f;
        Ientity target = null;

        EntityManager.AllEntitys.TryGetValue(skilltarget, out target);
        if (0 == pMsg.state)
        {
            HolyTech.Skill.BuffManager.Instance.AddBuff(pMsg.uniqueid, pMsg.effectid, rTime, target);
            Ientity entity = null;
            EntityManager.AllEntitys.TryGetValue(skilltarget, out entity);
            HolyTech.Effect.EffectManager.Instance.CreateBuffEffect(entity, pMsg.effectid, pMsg.uniqueid);    //ToReview uniqueid是否就是instid
        }
        else if (1 == pMsg.state)
        {
            HolyTech.Skill.BuffManager.Instance.RemoveBuff(pMsg.uniqueid);
            HolyTech.Effect.EffectManager.Instance.DestroyEffect(pMsg.uniqueid);
        }
    }
コード例 #2
0
    //位置已调
    IEnumerator OnNetMsg_NotifySkillModelBufCoroutine(GSToGC.BuffEffect pMsg)
    {
        yield return(1);

        //创建特效
        UInt64 skillowner  = pMsg.guid;
        UInt64 skilltarget = pMsg.targuid;
        float  rTime       = pMsg.time / 1000.0f;
        Player target      = null;

        PlayersManager.Instance.PlayerDic.TryGetValue(skilltarget, out target);
        if (0 == pMsg.state)
        {
            // HolyTech.Skill.BuffManager.Instance.AddBuff(pMsg.uniqueid, pMsg.effectid, rTime, target);
            Player entity = null;
            PlayersManager.Instance.PlayerDic.TryGetValue(skilltarget, out entity);
            EffectManager.Instance.CreateBuffEffect(entity, pMsg.effectid, pMsg.uniqueid);
        }
        else if (1 == pMsg.state)
        {
            Thanos.Skill.BuffManager.Instance.RemoveBuff(pMsg.uniqueid);
            Thanos.Effect.EffectManager.Instance.DestroyEffect(pMsg.uniqueid);
        }
    }
コード例 #3
0
    /////////////////////消息处理///////////////////////

    public int OnNotifySkillModelBufEffect(GSToGC.BuffEffect pMsg)
    {
        StartCoroutine(OnNetMsg_NotifySkillModelBufCoroutine(pMsg));
        return((Int32)ErrorCodeEnum.Normal);
    }
コード例 #4
0
ファイル: MessageHandler.cs プロジェクト: aowchina/HolyTech
 public Int32 OnNotifySkillModelBuf(GSToGC.BuffEffect pMsg)
 {
     StartCoroutine(OnNetMsg_NotifySkillModelBufCoroutine(pMsg));
     return((Int32)EErrorCode.eNormal);
 }