public void Load(string level, IState <string> state) { baseState = state; Dictionary <string, string> xmls = new Dictionary <string, string>(); switch (level) { case AppConst.RootLevel: foreach (FileInfo file in new DirectoryInfo(AppConst.AssetPath[level]).GetFiles("*.xml")) { xmls.Add(file.Name.Replace(".xml", ""), file.FullName); } break; case AppConst.GeneralLevel: foreach (var kv in Basic.Instence.GetData(GetAllValue, AppConst.RootLevel, "AppData", "Load", "Data") as Dictionary <string, string> ) { xmls.Add(kv.Key, AppConst.AssetPath[AppConst.GeneralLevel] + kv.Value); } break; } foreach (var kv in xmls) { waitForLoadXmlState.ChangeState(kv.Value); RunTimeTools.instence.StartCoroutine(CoroutineLoadXml(kv.Key, kv.Value)); } waitForLoadXmlState.AddAlready(); }
public void Load(string level, IState <string> state) { baseState = state; Dictionary <string, string> bundles = new Dictionary <string, string>(); switch (level) { case AppConst.RootLevel: foreach (FileInfo file in new DirectoryInfo(AppConst.AssetPath[level]).GetFiles("*.u3d")) { bundles.Add(file.Name.Replace(".u3d", ""), file.FullName); } break; case AppConst.GeneralLevel: break; } foreach (var kv in bundles) { waitForLoadBundleState.ChangeState(kv.Value); RunTimeTools.instence.StartCoroutine(CoroutineLoadBundle(kv.Key, kv.Value)); } waitForLoadBundleState.AddAlready(); }
public void Load(string level, IState <string> state) { baseState = state; foreach (var kv in GetTextureList(level)) { waitForLoadResourceState.ChangeState(kv.Value); RunTimeTools.instence.StartCoroutine(CoroutineLoadTexture(kv.Key, kv.Value)); } foreach (var kv in GetAudioClipList(level)) { waitForLoadResourceState.ChangeState(kv.Value); RunTimeTools.instence.StartCoroutine(CoroutineLoadAudio(kv.Key, kv.Value)); } waitForLoadResourceState.AddAlready(); }