public float Calculate(float percent) { if (percent < 0.5f) { return(0.5f - 0.5f * TweenBounceEaseOut.Calculate_(1f - 2f * percent)); } else { return(0.5f + 0.5f * TweenBounceEaseOut.Calculate_(2f * percent - 1f)); } }
public float Calculate(float percent) { return(1f - TweenBounceEaseOut.Calculate_(1f - percent)); }