protected override Node MakeClone() { NoiseNode n = new NoiseNode(); n.NoiseType = NoiseType; n.NDimensions = NDimensions; n.Worley_DistanceCalc = Worley_DistanceCalc; n.Worley_NoiseCalc = Worley_NoiseCalc; return(n); }
protected override Node MakeClone() { NoiseNode n = new NoiseNode(); n.NoiseType = NoiseType; n.NDimensions = NDimensions; n.Worley_DistanceCalc = Worley_DistanceCalc; n.Worley_NoiseCalc = Worley_NoiseCalc; return n; }