コード例 #1
0
        protected override Node MakeClone()
        {
            NoiseNode n = new NoiseNode();

            n.NoiseType           = NoiseType;
            n.NDimensions         = NDimensions;
            n.Worley_DistanceCalc = Worley_DistanceCalc;
            n.Worley_NoiseCalc    = Worley_NoiseCalc;
            return(n);
        }
コード例 #2
0
ファイル: NoiseNode.cs プロジェクト: heyx3/GPUNoiseForUnity
 protected override Node MakeClone()
 {
     NoiseNode n = new NoiseNode();
     n.NoiseType = NoiseType;
     n.NDimensions = NDimensions;
     n.Worley_DistanceCalc = Worley_DistanceCalc;
     n.Worley_NoiseCalc = Worley_NoiseCalc;
     return n;
 }