コード例 #1
0
ファイル: StageManager.cs プロジェクト: JamesPersaud/GOOS
 /// <summary>
 /// Loads the game config from a config file
 /// This will also load the default level
 /// </summary>
 /// <param name="filename">The name of the config file to load</param>
 public void LoadConfigFromFile(string filename)
 {
     WriteDebugLine("BEGIN LOADING CONFIG FILE",true);
     //Load config and default level
     mCurrentConfiguration = GeneralConfig.LoadFromFile(filename);
     WriteDebugLine("Loaded Config from " + filename);
     mLevel = LevelData.Load(mCurrentConfiguration.DefaultLevel);
     WriteDebugLine("Loaded Level from " + mCurrentConfiguration.DefaultLevel);
     mMap = LevelMapData.LoadFromFile(mLevel.LevelMapFileName);
     WriteDebugLine("Loaded Map from " + mLevel.LevelMapFileName);
     //Create pathfinding graph for level
     mGraph = LevelMapGraph.NewGraphFromMap(mMap);
     WriteDebugLine("Created pathfinding graph from map");
     //Add config to scripting
     mScripter.LoadAndImportFromInstance(mCurrentConfiguration,out mBuffer);
     WriteDebugLine("Imported Config into Scripting Engine: " + mBuffer);
     WriteDebugLine("END LOADING CONFIG FILE");
 }
コード例 #2
0
ファイル: StageManager.cs プロジェクト: JamesPersaud/GOOS
 /// <summary>
 /// Generate and initialise a new random square map and graph.
 /// </summary>
 /// <param name="Dimention">The side length of the square map.</param>
 public void GenerateNewRandomSquareMap(int Dimention, int wallstobreak)
 {
     mMap = RandomMapGenerator.RandomSquareLevelMap(Dimention, null, wallstobreak);
     mGraph = LevelMapGraph.NewGraphFromMap(mMap);
 }