コード例 #1
0
 static int Init(IntPtr L)
 {
     LuaScriptMgr.CheckArgsCount(L, 1);
     GNewUI.GUIScene obj = (GNewUI.GUIScene)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GNewUI.GUIScene");
     obj.Init();
     return(0);
 }
コード例 #2
0
    static int SetCameraDepth(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        GNewUI.GUIScene obj  = (GNewUI.GUIScene)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GNewUI.GUIScene");
        int             arg0 = (int)LuaScriptMgr.GetNumber(L, 2);

        obj.SetCameraDepth(arg0);
        return(0);
    }
コード例 #3
0
    static int SetVisible(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        GNewUI.GUIScene obj  = (GNewUI.GUIScene)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GNewUI.GUIScene");
        bool            arg0 = LuaScriptMgr.GetBoolean(L, 2);

        obj.SetVisible(arg0);
        return(0);
    }
コード例 #4
0
    static int PossessImage(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 3);
        GNewUI.GUIScene obj  = (GNewUI.GUIScene)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GNewUI.GUIScene");
        GameObject      arg0 = (GameObject)LuaScriptMgr.GetUnityObject(L, 2, typeof(GameObject));
        float           arg1 = (float)LuaScriptMgr.GetNumber(L, 3);

        obj.PossessImage(arg0, arg1);
        return(0);
    }
コード例 #5
0
    static int SetLuaHandler(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 4);
        GNewUI.GUIScene obj  = (GNewUI.GUIScene)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GNewUI.GUIScene");
        LuaTable        arg0 = LuaScriptMgr.GetLuaTable(L, 2);
        LuaFunction     arg1 = LuaScriptMgr.GetLuaFunction(L, 3);
        LuaFunction     arg2 = LuaScriptMgr.GetLuaFunction(L, 4);

        obj.SetLuaHandler(arg0, arg1, arg2);
        return(0);
    }
コード例 #6
0
    static int PlaySequence(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 3);
        GNewUI.GUIScene obj  = (GNewUI.GUIScene)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GNewUI.GUIScene");
        int             arg0 = (int)LuaScriptMgr.GetNumber(L, 2);
        string          arg1 = LuaScriptMgr.GetLuaString(L, 3);
        float           o    = obj.PlaySequence(arg0, arg1);

        LuaScriptMgr.Push(L, o);
        return(1);
    }
コード例 #7
0
    static int set_EnvEffectID(IntPtr L)
    {
        object o = LuaScriptMgr.GetLuaObject(L, 1);

        GNewUI.GUIScene obj = (GNewUI.GUIScene)o;

        if (obj == null)
        {
            LuaTypes types = LuaDLL.lua_type(L, 1);

            if (types == LuaTypes.LUA_TTABLE)
            {
                LuaDLL.luaL_error(L, "unknown member name EnvEffectID");
            }
            else
            {
                LuaDLL.luaL_error(L, "attempt to index EnvEffectID on a nil value");
            }
        }

        obj.EnvEffectID = (int)LuaScriptMgr.GetNumber(L, 3);
        return(0);
    }