public GNAXML.getShortInfo getShortInfo(string userId, string appKey) { Dictionary <string, string> prm = new Dictionary <string, string>(); prm.Add("method", "user.getShortInfo"); prm.Add("userId", userId); prm.Add("appKey", appKey); prm.Add("contactId", userId); string ans = HttpGet(baseUrl_, prm); try { XmlSerializer xs = new XmlSerializer(typeof(GNAXML.getShortInfo)); MemoryStream memoryStream = new MemoryStream(WebHelper.StringToUTF8ByteArray(ans)); GNAXML.getShortInfo resp = (GNAXML.getShortInfo)xs.Deserialize(memoryStream); return(resp); } catch (Exception e) { throw e; } }
protected override void Execute() { if (ConfigurationManager.AppSettings.Get("WO_Region") != "RU") { throw new ApiExitException("bad region"); } string userId = web.Param("userId"); string appKey = web.Param("appKey"); string token = web.Param("token"); //string userId = "400001000001726560"; //string appKey = "86301ad7903d76036a33ccd608fe052c50fc20d4"; //string token = "8ea5516da6bec0bc96cda5fb44fd184bf6cb5c43"; // // step1 - auth user at gamenet // GNAApi gna = new GNAApi(); GNAXML.getServiceToken resp1 = gna.getServiceToken(userId); if (resp1.error != null) { // login failed Response.Write("WO_0"); Response.Write(string.Format("{0} {1} {2} {3} {4}", 0, 0, 0, resp1.error.code, resp1.error.message)); return; } // at this point, we must have resp1 data if (resp1.token != token) { // auth fail if tokens is not the same Response.Write("WO_0"); Response.Write(string.Format("{0} {1} {2} {3} bad_token", 0, 0, 0, resp1.token)); return; } // // check subscription for game // GNAXML.checkSubscribeStatus resp2 = gna.checkSubscribeStatus(userId); if (resp2.status != "free" && resp2.status != "premium" && resp2.status != "trial") { // account is blocked Response.Write("WO_0"); Response.Write(string.Format("{0} {1} {2} {3}", 1, 200, 0, resp2.status)); return; } // // get user info for nickname // GNAXML.getShortInfo resp3 = gna.getShortInfo(userId, appKey); string nickname = resp3.userInfo.nickname; if (nickname.Length > 31) { nickname = nickname.Substring(0, 31); } // // step 2 - auth/create user at game // SqlCommand sqcmd = new SqlCommand(); sqcmd.CommandType = CommandType.StoredProcedure; sqcmd.CommandText = "WO_GNALogin"; sqcmd.Parameters.AddWithValue("@in_IP", LastIP); sqcmd.Parameters.AddWithValue("@in_GNAUserId", userId); sqcmd.Parameters.AddWithValue("@in_GNANick", nickname); if (!CallWOApi(sqcmd)) { return; } reader.Read(); int CustomerID = getInt("CustomerID"); int AccountStatus = getInt("AccountStatus"); int SessionID = getInt("SessionID"); Response.Write("WO_0"); Response.Write(string.Format("{0} {1} {2}", CustomerID, SessionID, AccountStatus)); }