public SkillAbilityTypes insert(int skillId, int abilityTypeId, out bool success) { skillAbilityType = new SkillAbilityTypes(); using (Dota2Entities ctx = new Dota2Entities()) { try { skillAbilityType.SkillId = skillId; skillAbilityType.AbilityTypeId = abilityTypeId; ctx.SkillAbilityTypes.Add(skillAbilityType); ctx.SaveChanges(); success = true; } catch (Exception e) { success = false; throw e; } } return skillAbilityType; }
public SkillAbilityTypes insert(int skillId, int abilityTypeId, Dota2Entities ctx) { SkillAbilityTypes skillAbilityType = new SkillAbilityTypes(); try { skillAbilityType.SkillId = skillId; skillAbilityType.AbilityTypeId = abilityTypeId; ctx.SkillAbilityTypes.Add(skillAbilityType); } catch (Exception e) { throw e; } return skillAbilityType; }