コード例 #1
0
    static async Task CustomInstantiation()
    {
#if GLTFAST_4_OR_NEWER
        var gltf = new GLTFast.GltfImport();
#else
        var gltf = new GLTFast.GLTFast();
#endif
        var success = await gltf.Load("file:///path/to/file.gltf");

        if (success)
        {
            // Get the first material
            var material = gltf.GetMaterial();
            Debug.LogFormat("The first material is called {0}", material.name);

            // Instantiate the scene multiple times
#if GLTFAST_4_OR_NEWER
            gltf.InstantiateMainScene(new GameObject("Instance 1").transform);
            gltf.InstantiateMainScene(new GameObject("Instance 2").transform);
            gltf.InstantiateMainScene(new GameObject("Instance 3").transform);
#else
            gltf.InstantiateGltf(new GameObject("Instance 1").transform);
            gltf.InstantiateGltf(new GameObject("Instance 2").transform);
            gltf.InstantiateGltf(new GameObject("Instance 3").transform);
#endif
        }
        else
        {
            Debug.LogError("Loading glTF failed!");
        }
    }
コード例 #2
0
    async Task CustomDeferAgent()
    {
        // Recommended: Use a common defer agent across multiple GLTFast instances!

        // For a stable frame rate:
        IDeferAgent deferAgent = gameObject.AddComponent <TimeBudgetPerFrameDeferAgent>();

        // Or for faster loading:
        deferAgent = new UninterruptedDeferAgent();

        var tasks = new List <Task>();

        foreach (var url in manyUrls)
        {
#if GLTFAST_4_OR_NEWER
            var gltf = new GLTFast.GltfImport(null, deferAgent);
#else
            var gltf = new GLTFast.GLTFast(null, deferAgent);
#endif
            var task = gltf.Load(url).ContinueWith(
                t => {
                if (t.Result)
                {
#if GLTFAST_4_OR_NEWER
                    gltf.InstantiateMainScene(transform);
                    for (int sceneId = 0; sceneId < gltf.sceneCount; sceneId++)
                    {
                        gltf.InstantiateScene(transform, sceneId);
                    }
#else
                    gltf.InstantiateGltf(transform);
#endif
                }
            },
                TaskScheduler.FromCurrentSynchronizationContext()
                );
            tasks.Add(task);
        }

        await Task.WhenAll(tasks);
    }
コード例 #3
0
    static async Task CustomImportSettings()
    {
        var gltf = new GLTFast.GltfImport();
        // Create a settings object and configure it accordingly
        var settings = new ImportSettings {
            generateMipMaps        = true,
            anisotropicFilterLevel = 3,
            nodeNameMethod         = ImportSettings.NameImportMethod.OriginalUnique
        };
        // Load the glTF and pass along the settings
        var success = await gltf.Load("file:///path/to/file.gltf", settings);

        if (success)
        {
            gltf.InstantiateMainScene(new GameObject("glTF").transform);
        }
        else
        {
            Debug.LogError("Loading glTF failed!");
        }
    }