private GameObject CreateScene(GLTFScene scene) { var sceneObj = new GameObject(scene.Name ?? "GLTFScene"); foreach (var node in scene.Nodes) { var nodeObj = CreateNode(node.Value); nodeObj.transform.SetParent(sceneObj.transform, false); } return(sceneObj); }
public static GLTFScene Deserialize(GLTFRoot root, JsonReader reader) { var scene = new GLTFScene(); while (reader.Read() && reader.TokenType == JsonToken.PropertyName) { var curProp = reader.Value.ToString(); switch (curProp) { case "nodes": scene.Nodes = GLTFNodeId.ReadList(root, reader); break; default: scene.DefaultPropertyDeserializer(root, reader); break; } } return(scene); }
private static void MergeScenes(GLTFRoot mergeToRoot, GLTFRoot mergeFromRoot, PreviousGLTFSizes previousGLTFSizes) { if (mergeFromRoot.Scenes == null) { return; } if (mergeToRoot.Scenes == null) { mergeToRoot.Scenes = new List <GLTFScene>(mergeFromRoot.Scenes.Count); } mergeToRoot.Scenes.AddRange(mergeFromRoot.Scenes); for (int i = previousGLTFSizes.PreviousSceneCount; i < mergeToRoot.Scenes.Count; ++i) { GLTFScene scene = mergeToRoot.Scenes[i]; foreach (NodeId nodeId in scene.Nodes) { nodeId.Id += previousGLTFSizes.PreviousNodeCount; nodeId.Root = mergeToRoot; } } }
public static GLTFRoot Deserialize(JsonReader reader) { var root = new GLTFRoot(); if (reader.Read() && reader.TokenType != JsonToken.StartObject) { throw new Exception("gltf json must be an object"); } while (reader.Read() && reader.TokenType == JsonToken.PropertyName) { var curProp = reader.Value.ToString(); switch (curProp) { case "extensionsUsed": root.ExtensionsUsed = reader.ReadStringList(); break; case "extensionsRequired": root.ExtensionsRequired = reader.ReadStringList(); break; case "accessors": root.Accessors = reader.ReadList(() => GLTFAccessor.Deserialize(root, reader)); break; case "animations": root.Animations = reader.ReadList(() => GLTFAnimation.Deserialize(root, reader)); break; case "asset": root.Asset = GLTFAsset.Deserialize(root, reader); break; case "buffers": root.Buffers = reader.ReadList(() => GLTFBuffer.Deserialize(root, reader)); break; case "bufferViews": root.BufferViews = reader.ReadList(() => GLTFBufferView.Deserialize(root, reader)); break; case "cameras": root.Cameras = reader.ReadList(() => GLTFCamera.Deserialize(root, reader)); break; case "images": root.Images = reader.ReadList(() => GLTFImage.Deserialize(root, reader)); break; case "materials": root.Materials = reader.ReadList(() => GLTFMaterial.Deserialize(root, reader)); break; case "meshes": root.Meshes = reader.ReadList(() => GLTFMesh.Deserialize(root, reader)); break; case "nodes": root.Nodes = reader.ReadList(() => GLTFNode.Deserialize(root, reader)); break; case "samplers": root.Samplers = reader.ReadList(() => GLTFSampler.Deserialize(root, reader)); break; case "scene": root.Scene = GLTFSceneId.Deserialize(root, reader); break; case "scenes": root.Scenes = reader.ReadList(() => GLTFScene.Deserialize(root, reader)); break; case "skins": root.Skins = reader.ReadList(() => GLTFSkin.Deserialize(root, reader)); break; case "textures": root.Textures = reader.ReadList(() => GLTFTexture.Deserialize(root, reader)); break; default: root.DefaultPropertyDeserializer(root, reader); break; } } return(root); }