internal TShader(InfoSink sink, ShaderLanguage language, GLSLIntermediate intermediate, SymbolLookup symbols) { mInfoSink = sink; mLanguage = language; mIntermediate = intermediate; mSymbols = symbols; }
public void TestCase() { var debug = new InfoSinkBase (SinkType.String); var info = new InfoSinkBase (SinkType.String); var infoSink = new InfoSink(info, debug); var intermediate = new GLSLIntermediate (); var symbols = new SymbolLookup (); symbols.SetPreambleManually (Profile.CoreProfile); symbols.DefineAs ("GL_ARB_shader_storage_buffer_object", 1); var preprocessor = new Standalone (infoSink, intermediate, symbols); string result; Assert.IsTrue(preprocessor.Run("Sample.vert", out result)); Assert.IsNotNull (result); }
internal ParseContext( int version, Profile profile, InfoSink infoSink, bool forwardCompatible, SymbolLookup symbols, GLSLIntermediate intermediate) { mIntermediate = intermediate; mVersion = version; mProfile = profile; mInfoSink = infoSink; mExtensionBehaviors = new Dictionary <string, ExtensionBehavior> (); contextPragma = new Pragma(true, false); mSymbols = symbols; }
public PreprocessorContext(ParseContext pc, SymbolLookup symbols) { Symbols = symbols; parseContext = pc; inComment = false; InitAtomTable(); InitScanner(); ifdepth = 0; elseSeen = new bool[MAXIFNESTING]; for (elsetracker = 0; elsetracker < MAXIFNESTING; elsetracker++) elseSeen[elsetracker] = false; elsetracker = 0; inputStack = new Stack<BasePreprocessorInput> (); buffer = new StringInputBuffer{ name = new char[StringInputBuffer.MAX_TOKEN_LENGTH], tokenText = new char[StringInputBuffer.MAX_TOKEN_LENGTH]}; }
public Standalone(InfoSink infoSink, GLSLIntermediate intermediate, SymbolLookup symbols) { mInfoSink = infoSink; mIntermediate = intermediate; mSymbols = symbols; }
static Standalone InitialisePreprocessor(InfoSink infoSink) { var intermediate = new GLSLIntermediate (); var symbols = new SymbolLookup (); symbols.SetPreambleManually (Profile.CoreProfile); symbols.DefineAs ("GL_ARB_shader_storage_buffer_object", 1); return new Standalone (infoSink, intermediate, symbols); }
internal ParseContext( int version, Profile profile, InfoSink infoSink, bool forwardCompatible, SymbolLookup symbols, GLSLIntermediate intermediate) { mIntermediate = intermediate; mVersion = version; mProfile = profile; mInfoSink = infoSink; mExtensionBehaviors = new Dictionary<string, ExtensionBehavior> (); contextPragma = new Pragma (true, false); mSymbols = symbols; }