public void TestStruct() { int expected = 1; IGLSLTypeLookup lookup = new OpenTKTypeLookup (); lookup.Initialize (); IGLSLUniformExtractor test = new GLSLUniformExtractor (lookup); test.Initialize (); int actual = test.Extract ("layout (std140, location = 1) struct LightProperties\n{\n\tvec3 direction;\n\tvec4 ambientColor;\n\tvec4 diffuseColor;\n\tvec4 specularColor;\n};"); Assert.AreEqual (expected, actual); Assert.AreEqual (1, test.Blocks.Count); }
public void TestCase() { int expected = 1; IGLSLTypeLookup lookup = new OpenTKTypeLookup (); lookup.Initialize (); IGLSLUniformExtractor test = new GLSLUniformExtractor (lookup); test.Initialize (); int actual = test.Extract ("layout(std140) uniform UBOData {\n\tvec3 firstValue;\n\tfloat thirdValue;\n\tvec4 secondValue;\n};"); Assert.AreEqual (expected, actual); Assert.AreEqual (1, test.Blocks.Count); }
public void TestAttributes() { int expected = 1; IGLSLTypeLookup lookup = new OpenTKTypeLookup (); lookup.Initialize (); IGLSLUniformExtractor test = new GLSLUniformExtractor (lookup); test.Initialize (); int actual = test.Extract ("layout (location = 1) in vec3 v_normal;"); Assert.AreEqual (expected, actual); Assert.AreEqual (1, test.Attributes.Count); }
public static void Main(string[] args) { //var compiler = new Parser (new GLSLGrammar()); //Debug.WriteLine(ParserDataPrinter.PrintStateList(compiler.Language)); var lookup = new OpenTKTypeLookup (); lookup.Initialize (); var test = new GLSLUniformExtractor (lookup); test.Initialize (); test.DebugCode ("void main() { float in_position = 1.0; }"); }
public static int Main(string[] args) { // try // { if (args.Length < 2) { Console.WriteLine("Invalid arguments"); Console.WriteLine("{0} {1} {n}... "); Console.WriteLine("{0} = output file"); Console.WriteLine("{1} = glsl shader file 1"); Console.WriteLine("{n} = glsl shader file n"); return 1; } foreach(var arg in args) { Console.WriteLine(arg); } IGLSLTypeLookup lookup = new OpenTKTypeLookup (); lookup.Initialize (); var extractor = new GLSLUniformExtractor (lookup); extractor.Initialize (); var debug = new InfoSinkBase (SinkType.StdOut); var info = new InfoSinkBase (SinkType.StdOut); var infoSink = new InfoSink (info, debug); var preprocessor = InitialisePreprocessor (infoSink); for (int i = 1; i < args.Length; ++i) { var fileName = args[i]; using (var fs = File.Open(fileName, FileMode.Open)) { var stage = Standalone.FindLanguage(fileName); string result; preprocessor.Run(fs, stage, out result); int actual = extractor.Extract (result); Console.WriteLine("{0} - no of blocks extracted : {1}", fileName, actual); } } GLSLAssembly output = new GLSLAssembly (); output.OutputAssembly = System.IO.Path.GetFileName(args[0]); output.Version = "1.0.0.1"; output.Namespace = ""; output.Path = System.IO.Path.GetPathRoot(args[0]); output.ReferencedAssemblies = new string[]{"OpenTK.dll"}; IGLSLStructGenerator generator = new GLSLStructGenerator(extractor); using (var provider = new CSharpCodeProvider ()) { //generator.SaveAsAssembly (provider, output); var options = new CodeGeneratorOptions(); options.BlankLinesBetweenMembers = true; generator.SaveAsCode(provider, output, extractor, options); } return 0; // } // catch (Exception ex) // { // Debug.WriteLine (ex.Message); // return 1; // } // Test(); }
public void Initialize01() { IGLSLTypeLookup lookup = new OpenTKTypeLookup (); IGLSLUniformExtractor test = new GLSLUniformExtractor (lookup); test.Initialize (); }