public void AwakeFromNib() { // Allocate the scene object this.scene = new Scene (); // Assign the view's MainController to self this.openGLView.MainController = this; // Activate the display link now this.openGLView.StartAnimation (); this.isAnimating = true; }
public override void AwakeFromNib () { // Allocate the scene object scene = new Scene (); // Assign the view's MainController to us openGLView.MainController = this; // reset the viewport and update OpenGL Context openGLView.UpdateView (); // Activate the display link now openGLView.StartAnimation (); isAnimating = true; }