public TranslateAction(GLTransform transform) { Transform = transform; float boxLength = 2.0f + 1.0F; float boxHalfWidth = 0.25f; var xBounding = new AxisAlignedBoundingBox(new Vector3(0, -boxHalfWidth, -boxHalfWidth), new Vector3(boxLength, boxHalfWidth, boxHalfWidth)); var yBounding = new AxisAlignedBoundingBox(new Vector3(-boxHalfWidth, 0, -boxHalfWidth), new Vector3(boxHalfWidth, boxLength, boxHalfWidth)); var zBounding = new AxisAlignedBoundingBox(new Vector3(-boxHalfWidth, -boxHalfWidth, 0), new Vector3(boxHalfWidth, boxHalfWidth, boxLength)); AxisOjects = new List <AxisAlignedBoundingBox>() { xBounding, yBounding, zBounding, }; }
public void SetTransformAction(GLTransform transform, TransformActions action) { switch (action) { case TransformActions.Translate: ActiveAction = new TranslateAction(transform); break; } if (action.HasFlag(TransformActions.X)) { ActiveAction.ActiveAxis = Axis.X; } if (action.HasFlag(TransformActions.Y)) { ActiveAction.ActiveAxis = Axis.Y; } if (action.HasFlag(TransformActions.Z)) { ActiveAction.ActiveAxis = Axis.Z; } }