public void RemoveBehavior(MetsBehavior behavior) { if (behaviorList.Contains(behavior)) { behaviorList.Remove(behavior); } }
public void AddBehavior(MetsBehavior behavior) { if (!behaviorList.Contains(behavior)) { behaviorList.Add(behavior); } }
public void RemoveBehavior(MetsBehavior behavior) { if (behaviorList.Contains(behavior)) behaviorList.Remove(behavior); }
public void AddBehavior(MetsBehavior behavior) { if (!behaviorList.Contains(behavior)) behaviorList.Add(behavior); }