private void Front_Click(object sender, EventArgs e) { Colorer(Turns.F(AlleBlokjes, false)); }
private void Scramble_Click(object sender, EventArgs e) { foreach (int getal in Scrambler.Scramble(15)) { switch (getal) { case 2: Colorer(Turns.U(AlleBlokjes, true)); break; case 3: Colorer(Turns.D(AlleBlokjes, false)); break; case 4: Colorer(Turns.D(AlleBlokjes, true)); break; case 5: Colorer(Turns.F(AlleBlokjes, false)); break; case 6: Colorer(Turns.F(AlleBlokjes, true)); break; case 7: Colorer(Turns.B(AlleBlokjes, false)); break; case 8: Colorer(Turns.B(AlleBlokjes, true)); break; case 9: Colorer(Turns.L(AlleBlokjes, false)); break; case 10: Colorer(Turns.L(AlleBlokjes, true)); aTimer.Start(); break; case 11: Colorer(Turns.R(AlleBlokjes, false)); aTimer.Start(); break; case 12: Colorer(Turns.R(AlleBlokjes, true)); aTimer.Start(); break; default: //1 Colorer(Turns.U(AlleBlokjes, false)); aTimer.Start(); break; } aTimer.Start(); } }
private void FrontPrime_Click(object sender, EventArgs e) { Colorer(Turns.F(AlleBlokjes, true)); }