コード例 #1
0
ファイル: DataGrid.cs プロジェクト: Gravicode/GlideX
 /// <summary>
 /// Adds an item.
 /// </summary>
 /// <param name="dataGridItem">dataGridItem</param>
 public void AddItem(DataGridItem dataGridItem)
 {
     AddItemAt(-1, dataGridItem);
 }
コード例 #2
0
        /// <summary>
        /// Compares this item's column to another DataGridItem's column.
        /// </summary>
        /// <param name="row">DataGridItem object.</param>
        /// <param name="columnIndex">Column index.</param>
        /// <returns>Number indicating how it should be positioned.</returns>
        public int CompareTo(DataGridItem row, int columnIndex)
        {
            switch (DataType[columnIndex])
            {
            case "System.Float":
                float _float = (float)Data[columnIndex] - (float)row.Data[columnIndex];
                if (_float > 0)
                {
                    return(1);
                }
                else if (_float < 0)
                {
                    return(-1);
                }
                else
                {
                    return(0);
                }

            case "System.Int16":
                return((Int16)Data[columnIndex] - (Int16)row.Data[columnIndex]);

            case "System.Int32":
                return((Int32)Data[columnIndex] - (Int32)row.Data[columnIndex]);

            case "System.Int64":
                Int64 _int64 = (Int64)Data[columnIndex] - (Int64)row.Data[columnIndex];
                if (_int64 > 0)
                {
                    return(1);
                }
                else if (_int64 < 0)
                {
                    return(-1);
                }
                else
                {
                    return(0);
                }

            case "System.String":
                return(((string)Data[columnIndex]).CompareTo((string)row.Data[columnIndex]));

            case "System.UInt16":
                return((UInt16)Data[columnIndex] - (UInt16)row.Data[columnIndex]);

            case "System.UInt32":
                UInt32 _uInt32 = (UInt32)Data[columnIndex] - (UInt32)row.Data[columnIndex];
                if (_uInt32 > 0)
                {
                    return(1);
                }
                else if (_uInt32 < 0)
                {
                    return(-1);
                }
                else
                {
                    return(0);
                }

            case "System.UInt64":
                UInt64 _uInt64 = (UInt64)Data[columnIndex] - (UInt64)row.Data[columnIndex];
                if (_uInt64 > 0)
                {
                    return(1);
                }
                else if (_uInt64 < 0)
                {
                    return(-1);
                }
                else
                {
                    return(0);
                }

            default:
                return(0);
            }
        }